r/CompanyOfHeroes • • 11d ago

🏆 Event 4000$ Company of Heroes 20th Anniversary League sponsored by Relic and hosted by MetaPlays

93 Upvotes

We're pleased to announce the Company of Heroes 20th Anniversary League sponsored by Relic!

With $4,000 on the line, we will hold two qualifier events, where the top players will be invited to the main event - all that make it there will get a share of the prizes.

Check out our news article for more details: https://meta-plays.com/news/companyofheroes3/20th-anniversary/

The qualifiers start November 5th and 15th respectively, and will be a relaxed format where you can schedule your own matches. Live streams will happen November 15th and 29th respectively. You can sign up now for both:

https://meta-plays.com/tournaments/company-of-heroes-3/coh-20th-anniv-q1/

https://meta-plays.com/tournaments/company-of-heroes-3/coh-20th-anniv-q2/

The main event's group stage will be played and streamed live December 5th and 6th, while the final stage will take place December 12th and 13th.

Follow the official Company of Heroes YouTube and Relic Twitch channels,
as well as our own Twitch and YouTube.
to catch all the games. The caster line up will include our very own Olvadi, as well as Greyshot, Turin, Shark, and of course Stormless!


r/CompanyOfHeroes • • 18d ago

Official Coming Soon - Major 3.0 Update

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477 Upvotes

This year marks the 20th Anniversary of Company of Heroes. As part of our celebrations, and as a thank you to our players, we are excited to announce the 20th Anniversary Update for Company of Heroes 3 or update 3.0. 

Coming November 5th, 2026, the 3.0 Update will be the biggest update to the game since release and will make significant changes to several areas which will radically improve the experience for both new and veteran players.

The 3.0 Update will enhance nearly every aspect of the game, with extensive visual, environmental and weather upgrades, audio improvements, smarter A.I., gameplay and balance refinements, new and refreshed maps, campaign enhancements, new cosmetics, and new content for Final Stand.  

Visual & Environmental Enhancements 

Company of Heroes 3 has had an extensive visual and environmental upgrade, which will bring greater immersion and variety every time you play.  

The 3.0 Update includes new snow and rain weather effects, enhanced fog and atmospheric effects, improved soldier lighting, dynamic terrain wetness, improvements to animations, new and expanded environmental art sets, new industrial, winter, and autumn-themed battlefields, and grittier VFX including explosions, flamethrowers, and more.   

Audio Improvements 

Battlefields will sound better than ever with new and improved weapon firing sounds, enhanced impact and explosion effects, and upgraded vehicle destruction audio. To celebrate the 20th Anniversary, players will also be able to enjoy an expanded music selection featuring classic tracks from both Company of Heroes and Company of Heroes 2, bringing iconic music from across the franchise into Company of Heroes 3.   

Gameplay, A.I., & Multiplayer Improvements 

The 3.0 Update brings gameplay refinements, A.I. improvements, and several balance changes.   

Multiplayer has undergone targeted changes to improve the feel of larger team games – including a major rework to the economy, a rebalance of artillery, changes to reduce the prevalence of massing vehicles, and a stronger emphasis on the importance of positioning. The team has also reworked one of the existing Battlegroups and made several small adjustments to others. 

The A.I. now features improved logic for combat assessment to improve its late-game performance and unit build prioritization, while also enabling smarter decision making when picking engagements (or retreats). 

Several U.I. elements have been tidied up to help convey critical gameplay information, including improvements to status decorators, unit health bars (with a new healing animation), and more. 

Finally, we have also improved how possible matches are evaluated in multiplayer modes during matchmaking.    

Campaign Improvements 

The Italian Campaign has also benefited from many of the above improvements coming in the 3.0 update. This is combined with an ongoing refinement to the campaign map experience and in-mission gameplay and visuals, to provide a stronger and more polished single-player experience. How resources are used and earned on the campaign map has been adjusted and now breaks down into three tiers: Manpower for building units, Munitions for abilities, and Fuel for upgrades. This now ties directly into the towns you decide to liberate and which resources you need most. Towns also now include an exclusive choice for their upgrades, with more powerful upgrades the further you progress, adding to the strategic decision making in the campaign. Additionally, changes to enemy attack waves mean they will be more reliable and harder to deal with.  

New & Refreshed Maps 

The 3.0 Update expands Company of Heroes 3’s multiplayer offerings with a collection of brand-new battlefields alongside refreshed community favorites. Additionally, all the visual improvements in this update will add new depth and immersion to all existing Company of Heroes 3 maps.  

In particular, the new maps included in the 20th Anniversary Update highlight the new environmental enhancements, weather effects, and new biomes coming to the game.   

New Map for skirmish, co-op, and custom games 

  • Vire River Valley 2vs2   

New Maps for all modes 

  • Ancona Railyard 1vs1  
  • Foggia Airfield 3vs3 
  • Turin Steelworks 4vs4 
  • Radarstation Mammut 4vs4 

Map Visual Refreshes 

  • Langres Winter 1vs1 
  • Mignano Summit 3vs3 
  • Rapido River Crossing 4vs4 

 

New Cosmetics 

To complement the addition of new seasonal environments, four new premium cosmetic sets and one new Victory Point will be available with the release of the 3.0 Update: 

  • Climb to Glory (US Forces) 
  • Edelweiss (Wehrmacht) 
  • Bloody Baltic (British Forces) 
  • Cold Snap (Deutsches Afrikakorps) 
  • Industrial (Victory Point) 

 

Final Stand Update 

Company of Heroes 3: Final Stand will receive a substantial update on November 5th to build out your strategic options and give you new ways to play. We want to thank all of our players for their feedback, as it has helped inform many of the new additions to Final Stand in the 3.0 update.

  • 3-Player Mode
    • Final Stand will introduce a new 3-player mode compatible with all Battlegrounds - difficulty will scale to provide your team the ultimate challenge
  • Dam Busters - all-new Battleground
    • Featuring a unique Battleground mechanic that will see your advantage in combat ebb and flow
  • 13 new player units
  • 14 new abilities
  • 35 new passive technologies
  • 8 new enemy units
  • Balance updates and adjustments across all four factions

We will have more details on everything coming in the 3.0 Update in the lead up to its release, so be sure to follow us on social media and join us as we celebrate two decades of genre-defining real-time strategy games!


r/CompanyOfHeroes • • 9h ago

CoH3 COH3 - You try to cancel automatch search, but then...

9 Upvotes

Anyone else find the situation where you are Searching for an automatch game, decide to cancel before it finds a game, because your have something else to do, but it doesn't let you stop searching. In fact, it then very quickly finds a game and drops you in it while you're pressing stop search\cancel.

It's like it gets desperate - don't leave - and adds you before you can get away. This is annoying, as I don't want to have a game and I don't like Alt-F4 ing either.


r/CompanyOfHeroes • • 1d ago

CoH3 Company of Heroes 3.0: Now .0 better than before!

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245 Upvotes

Just kidding, I'm excited.


r/CompanyOfHeroes • • 51m ago

CoH3 Potential QoL update suggestion

• Upvotes

So I had this wild idea... what if we were able to focus fire a particular model of a squad? okay hear me out first.

Say a rifle squad is fighting a gren and both are in cover, but you see the gren has one modle out of the green cover, so you order your rifle squad to focus fire that particular model thats out of cover (Basically microing) to kill that model and reduce the over squad size hence firepower as well.

It should be just like right clicking to fire but this time, while hovering over the sqad we see the model highlights maybe the particular model gets a yellow highlight or red? or maybe a circle beneath the model pops up? something to identify.

What do you guys think about this? microing will become more prevalent in 1v1 situations. But might also create a side effect when dealing with blobs I guess...


r/CompanyOfHeroes • • 22h ago

CoH3 Are the DLC necessary in CoH3?

8 Upvotes

I'm thinking of buying the game, I'm not used to play multiplayer in RTS games but I want to give a try sometime.

Are the DLC something necessary to have a good experience in multiplayer for a low level?


r/CompanyOfHeroes • • 54m ago

CoH3 (BUG) FIX BAZOOKAS SHOOTING INTO THEIR FEET!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

• Upvotes

Jesus Christ you incompetent developers.

How long is this going to be an issue?

Paratrooper team with zooks sees a critically damaged, 1-shot vehicle.

Bazookas proceed to, I KID YOU NOT, FIRE ALL THREE BAZOOKAS INTO THEIR FEET

- ALT F4

Fix your fuckin game you incompetent Canadians.


r/CompanyOfHeroes • • 17h ago

CoH3 I hope they fix the matchmaking in 3.0; it's impossible. It constantly throws you against players who are significantly higher in rank than you, and there's practically no chance of winning against them

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0 Upvotes

r/CompanyOfHeroes • • 15h ago

CoH3 Factions win rates have been most unbalanced since Year 1 Anniversary patch

0 Upvotes

At least year 1 was quickly patched within a month+

We are 3 months in and team games are unplayable as Axis

2v2 47%

3v3 45%

4v4 45%

bubububu the ELO will even out after a new patch, well 3 months since 2.5, and we can squashed this hand wavering trolls.


r/CompanyOfHeroes • • 1d ago

CoH3 Help me understand upcoming T4 passive for Wermaht.

11 Upvotes

I was discussing upcoming patch with friends and got some questions. First of all I'm not saying that it is bad, just trying to understand how it supposed to work overall.

As I understand - untill T4, it basically will be played in same way, but after constructing panzer base I want to get my T4 units instead of backtracking, so basically even if I will backtech, I'll do this after getting P4 or Brumbar. Because investing 100+ fuel into T4 to instantly backtech after feels like a weird choice.

And againg, without specific BG choices I'll be suffering without AA if I'll go Panzergren base and luck of artillery if I'll go Luftwaffe base untill very late.

What am I missing? How exactly it should help? What exactly should it fix?


r/CompanyOfHeroes • • 1d ago

CoH2 COH 2 asymmetric team based buff mod

4 Upvotes

Do you guys know of any coh 2 mods that allow you to buff just one team in a skirmish? I want to do a 2v3 against my friends but be able to balance out the resources


r/CompanyOfHeroes • • 2d ago

CoH3 This November 5, will be a chance to show Relic how much we care about this franchise. Let's all play Company of Heroes 3. Spread this as much as u can!

157 Upvotes

We can push this game finally past 10k active players I believe in this.

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r/CompanyOfHeroes • • 2d ago

CoH3 Introducing the cohdb Rating: a new way to measure Company of Heroes skill

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62 Upvotes

r/CompanyOfHeroes • • 1d ago

CoH3 holy hell panzer elite!! How to deal with this?

3 Upvotes

Man these guys have always been oppressive but I just ran into a new strat and ability I have never seen before. 2v2

Guy ran a couple of halftracks with Panzer grens. Ran around the map till he found a rifle or two then jumped out and chased me down with a sprint. These guys carve up rifles like a knife through hot butter anyway so when he did this I would lose a squad almost every time even when retreating at almost full health.

So basically as soon as I saw the halftracks I had to retreat immediately before he had time to jump out making capping extremely difficult.

obviously, we couldn't keep up with the tank spam later on so that was that.

I am sitting here trying to think of a way to counter this one and I simply can't. Anyone else seen this one?


r/CompanyOfHeroes • • 2d ago

CoH1 Is there any alternative way for wehrmacht to heal infantry?

6 Upvotes

I tried building medic bunkers but those didn't seem to heal my units. Is the only way to heal infantry spending 30 munitions per squad? How does wehrmacht keep up with this?


r/CompanyOfHeroes • • 1d ago

CoH3 coh3 not saving settings now between launching game?? BUG?

0 Upvotes

Hello,

coh3 not saving settings now between launching game?? BUG? or is it only for me


r/CompanyOfHeroes • • 2d ago

CoH1 I need some advice here please!

1 Upvotes

I recently bought a game of the year copy of this game from a local game shop and it appears that is one of the copies that had an issue with its printing and I am unable to play the game.
Does anyone know of any “legitimate” ways to get a patch so that I can actually play the game?

Or should I go return it?


r/CompanyOfHeroes • • 3d ago

CoH3 Team games players we gonna be eating good in 3.0

43 Upvotes

Heres to hoping changes turn out good. I really like what i see in 3.0 ton of stuff has been passed over. I love it how some changes have been done specifically different for teamgames, like lower manpower inc and fuel inc along with caches nerf. I think those kind of changes, where basic things are different in 1v1 vs 4v4 might be good.

Quite interested to see how medium tanks turn out, i hope there will be opportunity to play all vehicles, light, medium and heavy (maybe heavy little less).

Maybe 3.0 brings some steam review love, it got me inspired.


r/CompanyOfHeroes • • 2d ago

CoH3 Why are people queuing 2v2 or 3v3, If you’re not going to cooperate or help out?

1 Upvotes

Sooooo many games where people would rather let the line fully collapse, then just at least send some fire support. Or at minimum, push hard on other fronts?

Basically cap a point and camp all day. This feels like the early CoD days…
You best hope they cap a high fuel or ammo point. Some they don’t even cap anything and camp.


r/CompanyOfHeroes • • 2d ago

CoH3 How to use the Hellcat as USF? 1v1 and team games

5 Upvotes

Most of the time I find myself just suiciding them when diving a P4/brumbar as they are typically supported by AT guns/shreks behind

I feel that hellcats are designed to dive. But nowadays it seems better to play them like marders with their passive skill that increases range

1200 USF 1v1 elo here


r/CompanyOfHeroes • • 2d ago

CoH3 What is your go to counter for 2x upgraded 250 and a potential Flakvierling as USF

5 Upvotes

Hi there, my Elo is 1200-1400. I'm having trouble countering the Tactics above as USF due to the lack of anti tank weapons. Does anyone have a build order that you usually go to against the tactics above? I'm having a hard time with since if I go for nade that meant a delayed AT gun (And nade don't usually guarantee a kill I might get lucky killing a 250 in early stage at most).

I can see if it go into midgame and they have an AT it will hard to dive if they spend munition into mine forcing me to get an engineer. I was planning to use assault carrier bazooka but not sure how effective would this be against upgraded 250.


r/CompanyOfHeroes • • 2d ago

CoH3 A Few Questions About the Upcoming Update

0 Upvotes

After seeing the videos released over the past few days showcasing the new visual and audio effects, I’ve been really looking forward to the update. They look fantastic!

However, after watching the latest video, I have a few questions.

Why are squads under heavy machine-gun suppression going to be able to move a little faster than they do now? I understand that the game is meant to discourage infantry from bunching up, but wouldn’t this change make suppression less punishing and reduce its effectiveness?

I’m also not a fan of the proposed changes to resource caches. I understand that the developers are trying to address the issue of tank spam, but I’m not sure this change will actually solve the problem. It seems more likely to simply slow down the overall pace of matches.

On top of that, if fuel becomes much scarcer in the future, players will become even more dependent on controlling fuel points. Wouldn’t that mean that once a player loses access to fuel, they could end up with very few options to make a comeback?

How are these potential issues expected to be addressed?

Could anyone help clarify this for me?


r/CompanyOfHeroes • • 2d ago

CoH3 Why does auto-match algorithm even consider this an acceptable match up?

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0 Upvotes

How does this algorithm even consider this a good match? It's a compete waste of my time as a casual player. I was only in queue for a couple of minutes. Zero excuse for this, no way this is a "lower player base problem". Anyone have an idea? This is my main problem with this game, terrible match ups just wasting limited time. Three top 100 players versus three 2000's ranked players.

EDIT: Random match up. not arranged.

Seems like the top rational for this match making is "I waited a long time in qeue so I deserve to smash some noobs now"

It blows my mind people think a 1150 ELO vs 1600 ELO match up is acceptable. This is a classic trolly problem scenario. The player base is too low. Who's time to you sacrifice? Do you make lower ELO players mad and frustrated by forcing terrible match up's with top players? Or do you sacrifice the super minority of top players by not allowing them to curb stomp the majority player base over average level ELO? Which one will make the majority of players quit faster in frustration?


r/CompanyOfHeroes • • 3d ago

Official 3.0 Gameplay & Multiplayer Preview

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111 Upvotes

r/CompanyOfHeroes • • 3d ago

CoH3 3.0 Gameplay and Multiplayer Summery.

78 Upvotes

Economy:

Caches give less resources depending on game mode - as in 1v1, 2v2, 3v3, and 4v4 get different boosts.

Fuel points have been reduced by 3 to 6 depending on it being a Low, medium, or high yield, while player income - as in the base amount you get with no fuel points captured - has been increased from 3 to 6.

Starting Manpower for non-1v1 modes has been changed. 1v1 will give the players more manpower at the start.

You can now see the Manpower Upkeep of your Army when hovering over your Manpower income.

Vehicles:

Some Build Time for Vehicles has been increased up to a Minute.

All Heavy Tanks are now locked behind Tier 4 except for the DAK Elephant.

Armor and Penetration values for Medium Armor have been changed.

The Front Armor cone has been expanded, covering some more the side armor to more properly cover the front of the vehicle, making positioning more important to get a proper hit on the side armor. Thank you to
Tsuyara for pointing that out.

Acceleration of Medium and Heavy Tanks have been halved.

Artillery: 

Barrage Cooldown has been reduced mostly for veterancy. 

Vet 1 Recharge bonus has been removed and replaced with Ability Range. Some units will still get a Recharge bonus at Vet 2 and 3 but are at lower values like 10% and 15%.

Some Artillery Units have had their cost increased, particularly the Whizzbang.

105 Howitzer Shock Rounds no longer disable weapons on vehicles. 

Miscellaneous:

Mortar Damage and Scatter has been nerfed. 

Infantry now move faster while suppressed.

MSC Repair Aura has been nerfed. The Aura itself repairs less but the Engineers apart from it will repair faster. 

Units fighting higher Vet Units will get bonus EXP when dealing or taking damage from the higher Vet unit.

Final Tier for Wehrmacht now gives a 50% discount on all production buildings and tech upgrades which include Officer's Quarters.

Jaegers can now upgrade to a second Panzershreck.

Changes are coming to Rangers, Assault Engineers, and Canadian Sections but they decided to keep silent on what exactly will be changed. Darren did say the Rangers had more than 10 lines addressing their changes when the patch notes come out.

AI can now more properly calculate the threat of units, helping them determine if staying or running is better.

Changes are coming to ELO and they said they found a bug with calculations being made for matchmaking.

Italian Combined Arms:

Breda Model 30 Machine Gun for Bersaglieri are now available by default. It does require either Fire Support Elements or Mechanized Kompanie.

“Pact of Steel” changed to “Improved Italian Munitions". This will allow the Semovatne to buy an upgrade that improves their barrage rate of fire and range. Carro Armato can buy an upgrade that gives them increased weapon penetration by 20% and toggle to HE rounds.

UI: 

Healing has been changed so rather than an Icon above the unit's icon, the health bar will get green arrows that flash. 

Times abilities icons above the unit will flash such as Pour it on ‘em.

Debuffs icons above a unit’s icon will pulsate to bring more attention to it.

Hold Fire and Prioritize Vehicle have been moved to the Unit Shield itself. Having Hold Fire on will not show if Prioritized Vehicle is on as it can only show one icon at a time.

A new UI has been added for Dead Drops, Command 8 Rad, and other unit charges so you see them on the Unit Shield.