r/dosgaming • u/EmuAdministrative728 • 10h ago
Strongly Recommend- M.A.X Mechcanized Assault & Exploration
I wanted to STRONGLY recommend M.A.X. Mechanized Assult & Exploration.
It's a 30 year old DOS game (has a windows .exe github mod) but to this day there still isn't a strategy game that can quite do what this game does.
Over 50 land, sea, and air vehicles, each can be upgraded. Any unit can have tbeir armor, weapons, speed, cost, upgraded allowing for unlimited different strategies with each new game.
To win you have to build colony buildings to reach a determined score. Each turn that a colony building is active you get a point but if that colony building gets distroyed you lose all the points it accumulated.
Avoid M.A.X 2, the sequel was never completed. And I've never actually played the campaign, I play custom games or "hot seat games". Meaning you and up to three other players take turns on a single PC or pass around a android phone with M.A.X on it (using magicDosBox).
Available on Steam, GOG, and Epic. And there is a mod available that fixes most of the bugs
Edit: Beginner tips: search google for the M.A.X port to fix various bugs
- if anyone reads this and tries out a custom game, unlike Starcraft/C&C you have unlimited building resources but they aren't above ground. Use your "surveyor" unit to find underground materials and then build a mine and power plant over it with your constructor unit. Remember buildings must be connected to share power/materials. Use your engineer to build connectors. Buy at least 2 surveyors before the game start as you want to find a 2nd material deposit ASAP to get your war machine going. The more materials you mine, the more you will produce.
- if you start a custom game with a lot of starting credits, the computer will "zerg rush" you with scouts. The more starting credits you choose, the larger the scouting attack will be. So buy multiple engineers (3 or 4) when planning your start, and fill them with materials so that you can rush building jobs in fewer turns. And purchase a tank and mobile missle launcher during the planning purchase menu phase. Mines are cheap and will take out any un-upgraded units so buying a minelayer at the start wouldn't hurt.
- You can use your starting credits to upgrade your units as well. Upgrading hit points and armor once on your scouts will allow them to take a long range missle hit (if the computer doesnt upgrade their missles) and survive... barely. This will allow your scouts to explore without being blown away.
- Once in the game quickly use your engineers build a radar, gun turrets, and artillery, put out a line of mines and prepare for the enemy scouts to attack. Remember you can't shoot at what you can't see, radar is important. Scout units can help until you can get your radar up as they have a long scan range. The missile launchers have long attack range but their scan range is much smaller then their attack range, so you need a radar up for the incoming attack.
- Get your land/sea defenses up first but Don't neglect your anti aircraft. While you can't purchase aircraft or sea-craft before the start of the game like you can with various land units, the computer can attack you from the sky within around 25 turns.