r/justgamedevthings • u/TheSkellyman69 • 18d ago
r/justgamedevthings • u/Arcupion • 19d ago
Reduced file size by 90%, doubled the frame rate, and overhauled the lighting to stylized. Update is LIVE and I need a drink.
r/justgamedevthings • u/NZone_Studio • 19d ago
Help us name the gum vacuum weapon we’re working on for MegaGum!
Hey everyone!
We’re the team behind MegaGum, a 3D platformer where you play as Uja and use gum powers to explore a strange factory. We’re working on a weapon that still needs a name, and we could use your help!
The idea is that you don’t start with any ammo. Instead, you use its vacuum function to suck up gum from the environment, catch incoming projectiles, or swallow Gummies. Everything you collect fills a tank, which you can empty in a single blast. The fuller it gets, the harder it hits and the further it reaches.
There’s a little choice involved with enemies, too: keep a Gummy trapped long enough and it becomes ammo, or spit it back out at another enemy before it’s fully absorbed.
We’re also using the vacuum for exploration and puzzles. It can clear gum off hidden paths, move objects around, and carry giant bubblegums that you throw into hoops to activate mechanisms.
So that’s what it does. Now we need to figure out what to call the thing 😅
These are the three names we’re considering:
Chew'n'Spew 3000
Gum-B-Gone
VaGuum
Which one feels right to you? Vote in the poll, and feel free to share your reasoning in the comments. It’d be useful to hear how these sound to people outside the team!
r/justgamedevthings • u/somethinginurhouse • 20d ago
Working on my first “real” game, stuck in vibes mode
r/justgamedevthings • u/Optimal_Buy9090 • 20d ago
SEARCHING: Insane Game Dev on Couch
I remember stumbling across this guy on youtube, I think someone from reddit reposted him.
He had long black, really messy hair and was coding a FPS like game where he was shooting his dogs in like a little house. He was always sitting on a couch with his keyboard in his lap and some crazy music in the background.
I just can't remember his name, but he was very inspiring, anyone know who I'm talking about?
r/justgamedevthings • u/phantomimp • 28d ago
Using AI to optimize workflows is fine, but we must not forget to put our heart and soul into our games!
r/justgamedevthings • u/Perceiving_Light • Sep 26 '26
How it feels releasing our DOA Early Access game into 1.0...
Steam: "You never did know when to quit, huh?"
r/justgamedevthings • u/New_Result8740 • Sep 23 '26
Spent about 6 hours building interactive scales... Nearly lost my mind 😁
At first glance it doesn't seem that hard, but every weight needs its own mass, and the whole mechanism has to react to it: the beam tilts, the pans move, and everything has to move right. On top of that, each weight has to sit correctly on the pan. Good times.
It's all built in Ren'Py, and I write the code myself in Python, so every bit of that logic had to be done by hand.
There's still some work to do...
There will be a lot of things like this in the game, and the main goal is to make it to release without ending up in a padded room 😁
Keep your fingers crossed for me )))
P.S. The game is called SHORAPAN: Beneath the Crimson Sky, and it's already on Steam if anyone's interested !
r/justgamedevthings • u/Hot_Range_9956 • Sep 24 '26
its perfect. it follows rule of thirds.
r/justgamedevthings • u/Guilty_Weakness7722 • Sep 22 '26
Is 20 seconds too long for the opening hook of a 1:20 co-op horror trailer?
We’re making a co-op psychological sci-fi horror game called The Infected Soul, and we’re currently working on the trailer for our demo.
The full trailer will be around 1 minute 20 seconds long. This clip is only the first 20 seconds, which we’re planning to use as the opening hook. After this, the trailer will move into actual gameplay, co-op moments and other mechanics.
Do you think 20 seconds is too long before showing gameplay, or does this opening make you curious enough to keep watching?
Any feedback on the pacing, atmosphere or editing is welcome.
r/justgamedevthings • u/madebydavidgames • Sep 19 '26
Giving away free promotional billboard spots for indie games and tools.
r/justgamedevthings • u/Chr832 • Sep 16 '26
Me every second when I'm playing a social game:
r/justgamedevthings • u/Farry3 • Sep 15 '26
Working on my hex tile highlighting and accidentally created a rave
I'm working a tile and outline highlighting system for our city builder game. We are using Unreal engine, so I'm playing around with Niagara Particles to draw hex shapes on the ground and a ribbon particle system to draw the outlines. It escalated a bit :D
r/justgamedevthings • u/Reef_builder • Sep 13 '26
I added a risk/reward timer that can wreck your tank, a prize wheel — devlog for my merge game Reef Builder
r/justgamedevthings • u/W0mish • Sep 13 '26
