r/minecraftsuggestions • • Oct 08 '25

[Announcement] New Rule Against AI, other Rule Changes and Clarifications

136 Upvotes

Hey folks!

For a while now, the mod team has been discussing a number of changes to the subreddit's rules, and it's time to let you know what's up. I'll give you the short version first:

  1. We have a new rule against AI.
  2. The rule for for formatting and vagueness has been split in two.
  3. The rule against unrealistic ideas has been reworked.
  4. To better accommodate these new and changed rules, we've re-ordered the rules.
  5. Clarification on how the "Community Question" flair is supposed to be used.

And now for the details!

Ban Against AI Generated Content

We not so recently polled the community on your feeling on AI generated content, and the overwhelming majority of you voted in favour of a complete ban against AI. While this was pretty much the outcome we expected, it's still really nice to see we're all on the same page.

Moving forwards the mods will be removing all posts suspected of using generative AI. To that end, here's the new rule:

Don't use AI.

  • Do not use generative AI such as chatGPT to write your post for you. We want to see your ideas.
  • Don't include AI generated images or other AI content to supplement your post. We encourage human art, and we'd much rather see photos of pen-and-paper drawings, or quick mockups in MS paint than AI "art".
  • This includes using generative AI to polish your idea, such as reformatting your content.

Posts suspected of using generative AI are at risk of removal.

If your post is incorrectly removed for containing AI, please let the mods know via modmail and we'll sort it out.

Formatting and Image Posts

We've noticed some confusion on where and how we allow images in posts, with too many users relying on images alone to communicate their idea. This was previously just a bullet point under the vagueness rule, but in the interest of clarity we've split it off into its own rule. There's nothing actually new here - everything works the same as before - but hopefully this should make it clearer for everyone.

The vagueness rule looks like this now:

Don't be overly vague, and be readable.

  • Make sure your idea is in the description, not just the title.
  • Titles should be descriptive of the idea.
  • Format your posts well; don't post walls of text. Use line breaks, etc.
  • Don't be vague; suggest a specific improvement or feature.
  • Be concise/don't waffle on too much.

Vague or unformatted posts are at risk of removal.

And here's the images rule:

Don't make image-only posts.

Including reference images is encouraged, but: * Images must be embedded or linked within a text post. * The idea should be fully explained in the text, with all key points understandable without looking at any images. * Images should make up a relatively small portion of the content. * Images must not be AI generated. (See rule 4.)

Image only posts will be automatically removed.

Unrealistic and Off-Theme Content

There's been some disagreement in the community and among the mod team about what is and isn't a "realistic" suggestion for Minecraft, especially as the game has grown it's become an increasingly difficult call to make. Furthermore, many ideas that are off-theme at first glance can be reskinned to something more reasonable, and we don't want to stifle that discussion. (E.g., Blimps and firearms may be too futuristic but happy ghasts and firework crossbows are not, yet serve similar roles.)

You deserve to have clear guidelines for which posts are or aren't allowed and, ultimately, we don't want to shut down discussion, so we've decided to soften this rule dramatically. Moving forwards, we'll only be taking down suggestions involving mature or explicit themes (stuff that might change the age-rating), as well as anything relating to real-world religions or politics. All that said, here's the rule:

Don't suggest mature topics.

  • Don't suggest ideas containing sex, drugs, gore, real-life religions or politics, etc.

Suggestions involving mature, explicit, or overly divisive themes will be removed.

This is one we'll be keeping an eye on, and we'd appreciate any feedback you have on it.

N.B. The portion of the old rule about easter-eggs and jokes still applies, but has been merged into the rule about unproductive ideas.

Reordering

As we're adding new rules and splitting old ones in twain, there's no better time to also rearrange the rules. We've brought some more important/frequently used rules closer to the top, and tried to keep related rules close to each other. We've also changed a few of the titles for clarity.

  1. Be nice and constructive.
  2. Only post ideas for Minecraft.
  3. Be original and consult the FPS list.
  4. Don't use AI.
  5. Include only one suggestion per post.
  6. Don't be overly vague, and be readable.
  7. Don't make image-only posts.
  8. Don't suggest mature topics.
  9. Don't suggest planned or existing features.
  10. Don't suggest scrapped or unused features.
  11. Don't suggest low-priority or unproductive ideas.
  12. Speak English.
  13. Have 10 comment karma before posting.

Discussion/Community Question Posts

We've seen some confusion surrounding these posts, and while nothing is changing, we wanted to use this opportunity to clarify. Posts meant to start broad discussions on a topic, such as "What would you add in XYZ update?" or "What do you think needs updated in XYZ area of the game?" are allowed, so long as the OP contributes to the discussion they want to start. We find these posts regularly generate interesting discussion, and so long as they use the correct flair, they're easy enough to ignore if they're not your cup of tea.

I encourage everyone to take a quick read through the rules to make sure we're all on the same page.

Thanks for reading!


r/minecraftsuggestions • • 2h ago

[Blocks & Items] Green Dye should be obtainable without having to gather Cacti

54 Upvotes

this should've been implemented a long LONG time ago, green dye is a colour needed for a lot of things, for example: if you're trying to colour code bundles, make a green bed, trying to fit a certain colour scheme and you need green wool, banners, etc.

I should not have to travel 10,000 blocks out from my base in a snowy biome just to gather cacti.

My suggestion: make green dye obtainable by putting blue and yellow dye into a crafting grid, that's how you obtain green paint in real life, so I don't see why it shouldn't be in minecraft if you can easily get other colours such as purple by mixing the respective colours they're made of.


r/minecraftsuggestions • • 13h ago

[Gameplay] Change for Instant Icicle Generation that will Help Traps/Minigames Reset Faster

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138 Upvotes

I just think that the potential of dripstone, sulfur spike, and icicles, specifically their falling mechanic, are underutilized in vanilla survival, due to the time-gated-ness of their regrowth.

Imagine a parkour course that requires a player to complete a section in a set time pattern before the dripstone/spike/icicles fall again. This would be impossible in their current state in vanilla survival. So maybe, a fast growing version of the dripstone type blocks could fill in this niche.

Mechanics:

•Icicle under packed ice under water, creates the generator.

•Regrows very fast within seconds

-Useful in traps/minigames that want the falling dripstone mechanic, but would take too long to reset.

•Only drops item with silktouch

-Consistent with other natural ice blocks.

-In traps/minigames, this prevents item lag and inventory clutter after too many falls.

-Game-balance-wise, near instantaneous generation, but un-automatable farms.


r/minecraftsuggestions • • 19h ago

[Mobs] How to improve a forgotten mob - [Snow Golem + Ice ball]

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373 Upvotes

The Snow Golem has stagnated over the years, as you can only really take advantage of it if you know how to make traps properly; otherwise, it usually ends up relegated to being a snow farm through the use of a shovel. Because of this, I propose making it possible to equip it with an 'Ice ball' from the 'Frostbite', so it stops firing snowballs and starts firing ice balls. (To balance it out a bit, it would be necessary for its attack to have a slow cooldown, so the snow golem doesn't become an unstoppable turret).


r/minecraftsuggestions • • 23h ago

[Blocks & Items] Additional Snow Brick: Chiseled Snow Bricks

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749 Upvotes

I think there should be an additional Snow Brick Block: Chiseled Snow Bricks they would act like a decorative version of the newly added Snow Bricks.


r/minecraftsuggestions • • 2h ago

[Mobs] Mobs "preserved" by freezing, and found frozen in ice

14 Upvotes

Inspired by this post, I thought it could be fun to find frozen versions of standard mobs preserved in ice.

These "preserved mobs" could then be collected from the ice (could be as simple as breaking with a tool, another use for the brush, or something more complicated) and then placed into your world as desired, serving as statues (essentially, giving players access to noAI mobs for all sorts of decorative purposes).

Imagine a hall with preserved pigs running along the sides as statues, a preserved cow standing as an ad on your ice cream shop, or preserved sheep of each colour labelling your wool farm outputs.

How to freeze them?

At first I thought these would be cool collectibles, requiring the exploration of several ice caves, but then I realized many of the best uses for them would require multiple copies, and multiplayer exists, so there should also be a way to create these mobs. Perhaps if a mob dies in powdered snow, while in contact with water? (That seems a rare enough case that they shouldn't be too commonly made by accident). Preserved mobs would not be made if it would overlap with another entity, including another frozen mob, so they won't build up.

Which Mobs?

I don't see a downside to allowing all mobs killed this way to be affected, especially since the most unreasonable ones would either be immune to powdered snow, or break it before they could be preserved anyway, but I'd be open to disagreement.

Likely only standard animal mobs would generate frozen in the ice caves, and maybe spiders and creepers. Maybe also sniffers, as Minecraft's prehistoric mob?

Note

Mobs would drop anything they hold when they're preserved, and preserved mobs wouldn't drop their normal drops when broken.


r/minecraftsuggestions • • 1d ago

[Structures] Frozen Fossils

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395 Upvotes

In theme with the Ice Caves Update, it would add more ambiance to the game if we got perfectly preserved prehistoric megafauna.

It would be similar to fossils which we already have in the game https://minecraft.wiki/w/Fossil .

They'd be made out of wool and bones, be behind a layer of ice and have a bit of them poking out.


r/minecraftsuggestions • • 18h ago

[Structures] New Village Variant - Conquered Villages

38 Upvotes

Conquered Villages are a new variant of Villages that can rarely generate. They are the Villages that were raided by Illagers and lost. Each building in a Conquered Village has no door, and at least one building is half-destroyed due to a Ravager attack. All job blocks and the bell of the Village are destroyed, and a couple of dozen Illager flags are planted in a random spot. A few Vindicators and Pillagers can also spawn in a Conquered Village, and a caged Iron Golem can also spawn.

What do you guys think?


r/minecraftsuggestions • • 19h ago

[Combat] tipped arrows's DOTs apply after flame.

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40 Upvotes

tipped arrows damage over time effects should apply after the flame damage over time effect so they arent cancelled out like they currently, are thus making tipped arrows actually useful with flame on your bow.


r/minecraftsuggestions • • 1h ago

[Magic] Blue axolotl regeneration should have a higher limit cap

• Upvotes

So first of all, I don't mean to be a complainer. Recently (as in yesterday), Mojang fixed an exploit that allowed bedrock players to stack the regeneration effect for an unlimited amount of time

It was fully within their right to do so, and it needed to be done

However it was a great counter parity to Java's naturally high regen. And it did require a fair amount of mid to late game skill/effort to accomplish

My proposal, give the blue axolotl a longer duration. Not unlimited, but perhaps around an hour. Because currently the 2 minutes that we are limited to is not a useful amount, and not really worth the efforts

Doing so would also give the blue axolotl a unique purpose, aside from just aesthetic and completionist goals


r/minecraftsuggestions • • 21h ago

[Blocks & Items] Amethyst crystals should make noises when on amethyst or budding amethyst blocks.

23 Upvotes

Ice crystals now make chime-like noises when on packed ice as of the latest snapshot. Given that both blocks are crystals (and amethysts already have a sort of jingly theme) I think it would make sense to retroactively apply the same logic to the amethyst crystals as well. Though probably with a somewhat different jingle to differentiate the two and to give players more options for soundscapes.

I know this could impact some existing builds but I don't think it would be too disruptive. I think it would be on par with when falling leaves were added to the existing leaf blocks.


r/minecraftsuggestions • • 1d ago

[Blocks & Items] Picking up snowballs without a shovel

15 Upvotes

That’s how it works in real life after all. A shovel shouldn’t be necessary to get snowballs in game because real snowballs are usually dug out and formed by the hands without tools. If anything, a shovel should only give you a snow layer.

If anything water should be the thing that doesn’t produce anything when it falls on snow. Real flowing water generally dissolves snow.


r/minecraftsuggestions • • 14h ago

[Mobs] Villager headgear with special effects to allow villagers to live underwater or in the nether more safely.

2 Upvotes

Mermaid Helmet- Loses the ability to breed if only one is given. Allows breathing underwater and pushes drowned away drowned when hit. Villagers equipped in it will prefer waterlogged beds and doors and won't float on water, like skeletons. Giving them a second one will allow them to initiate breeding underwater (which is given to the baby villager upon creation).

Construction-Turtle Helmet and Conduit. Must be enchanted with Water Breathing before being given to a villager, and can only be enchanted with Water Breathing.

Hoglin Helmet- Hoglins now attack villagers without it. When it's equipped, Hoglins won't attack them. Makes them immune to fire damage, and if near a nether portal in the overworld, they will attempt to reach it.

Construction -Gold Helmet, Netherite Scraps, and Magma Cream/Blaze Powder/Blaze rod (Not Shure which would be best). Must be enchanted with Fire Protection before being given to a villager, and can only be enchanted with Fire Protection.

Ender Helmet- If they fall enough meters that they'd take fall damage, they'll instantly teleport to a nearby block. Occasionally teleports, similar to endermen, but will prefer to teleport inside villages.

Construction- Netherite Helmet, Eye of Ender (Maybe also some End item). Must be enchanted with Feather Falling to be given to a villager, and can only enchanted with Feather Falling.

I think this way, it'll open a way to make villagers better suited to other environments without changing the initial behavior of villagers, and so I can make an actual underwater village.

Edit: For people telling me I just want an easy way, did you actually read the crafting recipes for a single helmet for a single villager? It takes hours and hours just to get a small village ready, and that's not even including actually building it. And several of the items are mid-end game items.


r/minecraftsuggestions • • 1d ago

[Command] Interaction entities should have the ability to run commands themselves upon interaction

11 Upvotes

When I first heard of these I thought that's what they actually did. Instead you have to use always-repeating command blocks and a clunky execute command to check if their state was changed by entering or right clicking them. They ought to be able to work like signs, or a more invisible version of tripwires/pressure plates. Endless possibilities.


r/minecraftsuggestions • • 1d ago

[Transportation] FURNACE MINECART REWORK: fuel-based speeds, chained minecarts and a speed bar

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233 Upvotes

Furnace minecarts feel underwhelming and outdated. Let's update them!

Minecart with furnace rework
The fuel defines the speed the minecart with furnace runs at. To run, it requires player input via chained minecarts or running over powered rails. If pushed, it moves a little, but not at its defined speed. A normal minecart has a defined speed of 8 b/s to not hurt any existing builds. 

A new interface shows the player how fast the minecart with furnace can run with a given fuel.

Every fuel gets used up after 1600 ticks (1:20min). 
If there is no fuel in it, the minecart with furnace is unable to move (unless it's pushed).

List of all fuels

fuel speed (in blocks per second) number of smelts per fuel
lava bucket 20 100
block of coal 18 80
dried kelp block 10 20
blaze rod 9 12
(char)coal 8 8
(chest)boat 8 6
wooden blocks and items 7 1.5, 0.75, 0.5
carpet 7 0.335
bamboo and scaffolding 7 0.25

The speed of the fuel is closely related to its "number of smelts per fuel". Therefore, the better the fuel, the faster the minecart.
For redstone components to work, the maximum speed is set at 20 b/s.

Chained minecarts
Minecarts (every version of it) can be chained together by applying iron or copper chain in the same way as you would leash boats together, forming a solid connection between each cart.

chained minecarts running over a curve

Speed bar
Furnace minecarts should be useful for both redstone and transportation. Therefore, travelling should be more engaging than simply sitting and waiting, and they should be able to exceed the maximum speed of 20 b/s.

If a minecart is mounted, a speed bar with a speedometer appears above the hotbar.
speed bar / locked speed bar:

[ not moving _ -6 b/s _ -3 b/s _ defined speed _ +3 b/s _ + 6 b/s _ not moving ]
  • When “forward” is pressed, the speedometer moves to the right.
  • If there’s no input, the speedometer moves to the left.
  • If the minecart runs over powered rails, it’s never slower than its “defined speed” (the middle of the speed bar gets locked). 

Any feedback is appreciated :)


r/minecraftsuggestions • • 10h ago

[Blocks & Items] Increase amount of Obsidian blocks found in loot

0 Upvotes

One of the most essential steps in Minecraft's progression and journey is venturing the Nether.

However, to access it one must first build a portal made of Obsidian, which requires a Diamond Pickaxe to mine. So, the game wants to tell the player that before going there they need Diamond gear.

This makes it so that whatever the player finds in the Nether in terms of loot, it won't be of much value since they already have the best gear possible (exceptions are Netherite and Bastion Treasures, where one can find highly enchanted Diamond gear, but these are incredibly dangerous).

So, the Nether is hard to get to while not offering that much in terms of material progression, something that can be a bit disappointing.

To make accessing it easier, I suggest increasing the yield of Obsidian blocks found in different structures. Currently obsidian is found only in Villages (Blacksmith house) and Ruined Portals, but it's not enough in most cases, while Ruined Portals often can't even be fully repaired without removing Crying Obsidian, which again requires Diamond Pickaxes.

I think increasing the amount of Obsidian the player can get without having to mine it will make going to the Nether easier, while also lessening the urge of getting Diamonds right away to access it, while also allowing those who prefer a challenge to brave the Nether early without having to mine for Diamonds first. Also, I think Obsidian should be found in Underwater Ruins, Shipwrecks and Mineshafts as well, to increase the chance of a player finding enough for a portal (and an Enchanting Table, making enchantments much more accessible)


r/minecraftsuggestions • • 2d ago

[Combat] QoL Changes to the Spear

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123 Upvotes

Just some small additional usage ideas for the Spear.

Shield Use: The most obvious change would be to make it so that when a spear and shield are held at the same time both can be used at the same time.

Spear Dispensing: An idea that's made its rounds already. Basically a dispenser dispenses a spear in a damaging jab and then retracts said spear.

Prodding: When holding a spear in the charging attack and not moving fast enough to deal damage the spear can still knock back entities short distances by shaking the spear. This wouldn't damage or aggro the entity.


r/minecraftsuggestions • • 1d ago

[General] Swifty-Swipers! [The Fox Update]

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51 Upvotes

(Not the Taylor swift update different spelling.)

This Update will enhance foxes in Minecraft. currently foxes are ambient mobs similar to wolfs and rabbits but unlike wolfs foxs cannot technically be tamed, this update will fix that. You can now tame foxes like a wolf by feeding it sweet berries but unlike wolfs foxes will not attack mobs that you attack, instead if you attack a mob that is holding an item the fox will steal whatever item is in the mobs' hand and run away, allowing the player to retrieve the item by right clicking on the item in the foxes' mouth. there are some special interactions with this mechanic such as attacking a Villager or Illager will cause the fox to steal an emerald in its instead of the fox stealing the illagers weapon. if a mob is not holding an item in its hand the fox will not attack it.

An idea I had to help show off this feature to the player was to have another mob use foxes to steal, the mob would be a new illager known as the "Infiltrator " (Wip name and design) The Infiltrator would be an illager wearing a new item the "villager mask" The Infiltrator with the mask will take the form of a villager based on what biome it is in and will spawn with 2 tamed foxes', the foxes would mostly run around the village occasionally stealing an emerald from a villager. The Infiltrator would act like a normal villager but will pick a random target to "Steal from" whatever villager The Infiltrator steals from will no longer be able to trade for that day. The Infiltrator will actively look for the foxes at night to retrieve the emeralds that were stolen (Nitwits will also seek out The Infiltrator foxes at night to yoink the emeralds from them) Attacking The Infiltrator will cause it to reveal its true form and attack the player with a wooden sword, on death The Infiltrator has a chance to drop The villager mask, which will prevent iron golems from attacking the player Aswell as alerting nearby iron golem toward there area if the player is attacked with the mask on making the golem target whatever attacked the player.

The finally part of the drop would be carpets. not any new carpets but a new cosmetic use for carpet! remember when they added the ability to put a carpet on lamas backs to give them a costume? well now you can do this to Wolves,Foxes,Horses,Cats and Donkeys and Mules. to remove a carpet design on a mob you would just right click with shears .


r/minecraftsuggestions • • 2d ago

[Mobs] A new mob, Cynocephalus: The Wilderness Far Away

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16 Upvotes

Inspired by ancient legends, let us extend the Minecraft bestiary with a new monstrous race: the Cynocephali. They would be dog-headed humanoids inhabiting distant lands (say, beyond 10,000 blocks from spawn), encouraging long-distance exploration in the Overworld.

Cynos spawn in packs and live in nomadic camps featuring hide tents and campfires. When you enter their territory, they expect a generous gift of meat. Unless you offer one, they become hostile; otherwise, they accept you and allow you to barter for exotic goods.

They hunt at dawn and twilight, when they gain extra strength and speed. However, the full moon triggers their rage: howling at the sky, they undergo lycanthropy, shapeshifting into giant wolves with glowing red eyes. All trust is forgotten; they are unconditionally hostile until sunrise.

Most importantly, you can form a pact with a Cyno to accompany you! Equipped with a weapon, shield, and armor provided by the player, they fight alongside you and respond to dedicated whistle commands (stop, follow, charge). However, their wild hearts can never be tamed: the pact ends with the next rage.

Introducing Cynos opens doors for new, related elements in the game, such as the Whistles, the Lunar Clock to predict upcoming moon phases, or Wolfsbane - a plant useful for protection against Lycanthropes.

Let us develop this concept together - share your ideas in the comments!

Respective post on Minecraft Feedback: https://feedback.minecraft.net/hc/en-us/community/posts/49522682028301-Cynocephalus-The-Wilderness-Far-Away

Too long, didn't read:

  • Cynocephalus - a dog-headed humanoid
  • reward for distant journeys (> 10 000 blocks)
  • moonlight rage: shapeshifting into hostile wolves
  • pact to accompany the player and help against enemies

r/minecraftsuggestions • • 2d ago

[Redstone] Comparator reading the instrument of a Noteblock

7 Upvotes

I've been thinking of a way to filter out Oxidized Blocks of Copper out of non-oxidized and got this idea for filtering using Noteblocks as detectors of what block is below them - I feel like this would be a great analog way to implement a detector of in-world blocks.

I see this could also be used as an easy source of getting exact redstone signal.

While there are more instruments than redstone signal strengths, I can see a good compromise of joining together blocks that aren't really together in any scenario or niche ones like Banjo from Hay Bales.


r/minecraftsuggestions • • 3d ago

[Redstone] Hopper upgrade to filter items

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635 Upvotes

To build a storage system that can handle the over 1000 items that Minecraft has is rarely difficult. You either have to organize by hand every time you dump items, use copper golems which are slow and often get messed up, build a massive array of single filters to sort out items which takes up a massive amount of space and recourses or building a multi item sorter which is arguably some of Minecraft more complex Redstone and is prone to breaking.

TLDR storage in Minecraft kinda sucks right now so what this item would do is it works like a normal hopper except it would only pick up items you set it to be able to, you can set any amount of different items for it to be able to pick up.

For example if you had a normal hopper above it pointing left and the normal hopper had Redstone but the sorter can’t pick up Redstone the Redstone would keep going left.

I made the recipe slightly expensive but not too bad considering you’d only need ~25 to sort every item in the game into double chests. It also has shulker shells to make it an end game item and to make sure copper golems aren’t phased out entirely.


r/minecraftsuggestions • • 2d ago

[Blocks & Items] Craftable Ice Using 4 Ice Balls

26 Upvotes

Like you can do 2x2 snowballs in the crafting table for a snow block, you should be able to do 2x2 ice balls for an ice block. It would definitely make ice easier to get early game before getting silk touch while keeping silk touch's efficiency for getting ice. Thanks for reading :)!


r/minecraftsuggestions • • 1d ago

[Blocks & Items] Pumpkins should be carved with a sword

0 Upvotes

I have never in my life used scissors to carve a pumpkin. I have however used a knife. I feel like it just makes more sense.


r/minecraftsuggestions • • 3d ago

[User Interface] Let us change the color of our locator bar

47 Upvotes

I think that the title is self explanatory, let us change the color of our locator bar instead of it being tied to our UID, probably somewhere in the skin customisation menu.

I don't see a reason to not let us do it, you could say that on large servers people would change it to the same color but you could just make it toggleable with a gamerule, if you disable it, the UID color is shown instead. Also it's not like any huge servers have the locator bar enabled anyway


r/minecraftsuggestions • • 4d ago

[Blocks & Items] When adding weapon trims have cosmetic changes to the shape of weapon

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136 Upvotes

instead of just giving stripes or patterns to weapons instead we could have trims that change the shape of the sword imagine a khopssh trim in desert temple for swords or a pike trim for spears in woodland mansion or even a curved sword trim in jungle temples