r/MortalShell • • 6d ago

Official News The Rotten Autumn update has arrived

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1.3k Upvotes

Harbingers,

It’s been two months since Mortal Shell II came out, and your reception to the game has been amazing! Your love and support means the world to us.

Now, summer’s warmth and light have been replaced by something altogether more sinister. It is time for Rotten Autumn.

The Rotten Autumn update for Mortal Shell II is what the team has been working on for the past few weeks, which brings both bug fixes as well as some of your most requested features to the game:

  • Photo Mode! 
  • New Shades for each Shell!
  • New lighting options for Night Mode! 
  • Black Metal Mode!
  • New Tarstones!
  • New Dungeons! 
  • Harbinger Pumpkin Helmet!
  • The return of the Impervious Lute!

Last but not least, we have a real treat for y’all:

An alternative soundtrack provided by none other than Rotting Christ’s Sakis Tollis!

The update is going live now on all platforms, enjoy it.

-Team Mortal Shell


r/MortalShell • • 13d ago

Hotfix Release: Out now on PC, (PS5 and Xbox Series coming later today)

121 Upvotes

Player & Gameplay

- Tiltshot redesign:

- Projectile now spins and moves forward

- Updated Tiltshot levels and description

- Fixed Barrage + Solnir Shard Tarstone dealing damage to allies

- Fixed the Parasitic Stone exploit when switching between sheep and shell form

- Fixed an issue where unequipping Egon's Stone could prevent Gloom loss

- Fixed Tarstones not granting EXP for kills by player summons

- Fixed Black Needle throw and infused stone being unable to aim or interact

- Fixed several Slayer Seal/Punch issues

- Fixed canceling Proxima's Shell ability stopping weapons being re-equipped

- Fixed issue that blocked Gragu from being possessed

- Fixed Astral Clones not attacking when summoned close to an edge

- Fixed Lost Clotstone for Genessa Clones using Obsidian Hammer getting stuck and staying forever

- Fixed Cursed Child and Grisha summons being hit and targeted by Biosampler

- Fixed Cursed Child summons being targeted by Sidearm

- Fixed spawned summons causing collision issues on big enemies and bosses, such as Grisha or Cursed Child summons launching bosses

- Force feedback tweaks and changes

- Cleaned up melee attack logic

Enemies & Bosses

- Final Boss tweaks:

- Player cosmic disease resistance doubled

- Final Boss HP reduced

- Grab attack now has slightly more anticipation

- Fixed issues around the main bosses' phase change

- Improved Droeg, the Conqueror's hitboxes

- Fixed Bor, the Deluded Monarch's lock-on location and Biosampler interaction

- Improved how the Monolith works with Proxima Biosampler

- Adjusted Orrem, the Golem's triple slam

- Necrite run attack timing tweak

Dungeons

- Player can now collect 3 extra ovas in the The Unfound Path dungeon when playing NG+

- Fixed the enemy count on The Last Siege

- Fix for slow-streaming dungeons when "seamless dungeon streaming" is enabled

- Fix for double dungeon loading

UI

- Mether's Breath now has multiple warning prompts

- Fixed backing out of Mether's Breath's second warning soft-locking the game

Audio

- Fixed Lucian, the Thirsting Knight's dodge audio

- Fixed Magdelena, Lady of the Woods' unparryable slam attack audio triggering multiple times

VFX & Animation

- New VFX for Tiel's Shadow Clones, plus tweaks and fixes for Tiel's Poison Shadow Clones

- New explosion version for Droeg, the Conqueror

- Giant Spider FX pass with more feedback, force feedback, and camera shakes

- New shell summon handshake animation and a small Gragu height tweak

Camera

- Improvements to camera collisions

Environment

- Environment and collision bug fixes

Performance and Optimizations

- General optimizations, including castle stairs, mine pillars, tomb floors, and catacomb/iron maiden collision

- Optimized bear traps and fixed the wrong trap rotation during the disarm animation

- Rebuilt shader (PSO) caches and world HLODs


r/MortalShell • • 3h ago

Feedback Best soulslike of 2026

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93 Upvotes

This game is up there with Lies of Peak and Khazan, this is without a doubt the best soulslike of this year with how crazy and creative the gameplay is.

My only complaint is that there’s just no memorable bosses here aside from malborn and that prisoner. Hell the mob enemies are more epic than the bosses. The final battle didn’t came close to Arlecchino and 3-phase Ozma.

But overall, absolute cinema. I hope the devs get their recognitions.


r/MortalShell • • 11h ago

Video Proxima Minigun vs Coughing Malformed Offspring

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169 Upvotes

Just something funny I did.

Stones I used:

Marksman Stone - CC
Deadeye Stone - CD
Siegebreaker's Stone - Stagger
Channeler's Stone - Infinite Resolve
Starless Eye - +60% Damage

I chose the electric stone for extra damage with Proxima but ice might also be good. The only reason I didn't use ice is because this thing kills mobs waaay before they freeze so there's no need for it in general use IMO.

The only reason this works is because after LVL 20+ the repeater gets +30% damage and +5% Crit damage after every upgrade. This one in particular is LVL 38 which has +710% extra damage and 290% extra CD.

Edit: Upon further testing I found that some bosses like the Ballsack monolith and the Ballsack dragon don't stagger so it's best to use cold in those types of bosses. Other than that, most bosses just die before making a move because of stagger so cold is not really necessary.


r/MortalShell • • 7h ago

Image Currently playing NG+11

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31 Upvotes

I'm Korean! 🇰🇷

I currently have two characters, one with 240 hours of playtime and another with 60 hours.

How far have you guys upgraded your weapons?

Has anyone managed to upgrade a weapon to +99?

Is +99 the maximum upgrade level?

I think if I dismantled all my upgraded weapons and put everything into just one weapon, I could probably get it to around +90.

But man... I'm always running out of gold... 😭🤣

나...한국인야...

현재 240시간 이캐릭터 하나

60시간 캐릭터 하나가 있어

다들 어느정도까지 강화했어?

혹시 무기 99까지 강화한 사람있어?

99강화가 끝인가?

난 지금 강화한거 전부 녹이면

얼추 무기하나만 90강은 가능할거 같기는해

골드....너무 부족해....


r/MortalShell • • 5h ago

Discussion Wellspring Stone

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11 Upvotes

NG+ is this how we get the Wellspring Stone or is it currently bugged?


r/MortalShell • • 10h ago

Discussion Things were going great then I stumbled into the Laughing Flayers play pen

28 Upvotes

Things arent going so great anymore


r/MortalShell • • 58m ago

Video Mortal Shell II Chanellers tarstone is broken OP

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• Upvotes

This thing is soo OP it almost crashed my game lol enjoy it while it lasts boys! The amount of synergies at play here are insane aswell not to mention i didnt even upgrade it yet. To make it even more crazy make sure to add ranged crit chance and crit damage tarstone plus the new knowledge stone since you only need to focus on one enemy to kill everything around it thanks to Sauriels ability to spread damage on cursed enemies, so yeah you're pretty much invencible with this setup


r/MortalShell • • 23h ago

Image Why Proxima is the best…

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187 Upvotes

You can pet the dog.


r/MortalShell • • 2m ago

Discussion Parry Completely Falls Apart Against Multi-Hit Combos

• Upvotes

I've been trying to make an Untarnished Seal parry-focused build work, and the biggest issue I'm running into is how the system handles enemies with fast multi-hit attack chains.

The problem isn't even missing the first parry. Missing a parry should be punishable. The real issue is that if you miss that first parry, recovery feels almost impossible. You're stuck in the animation, there are effectively no usable i-frames to escape the follow-up hits, and by the time control is fully returned, the rest of the combo is already connecting.

Against single attacks, the parry system feels fine. Against enemies with rapid multi-hit strings, it starts to break down.

What ends up happening is that the optimal strategy doesn't feel like engaging with the combat system. Instead, it becomes:

Wait for the enemy's first attack.

Attempt a parry.

If successful, great.

If not successful, dodge away asap and create distance.

Soft combat reset.

Wait for the first attack again.

Fish for another opening parry.

Rather than standing your ground and interacting with the full combo, you're incentivized to repeatedly reset spacing and only engage on the first hit of an attack sequence.

To me, that's a sign something is off. A defensive mechanic should allow some level of recovery from a mistake. Right now, missing the first parry on certain enemies doesn't feel like I'm being punished for bad timing. It feels like I've already lost the entire exchange with no meaningful way to respond.

Does anyone else feel like the parry recovery or defensive windows during multi-hit combos need another pass? I'd much rather learn and counter full attack strings than constantly back off and wait for the opening hit over and over again.


r/MortalShell • • 11h ago

Image My first plat achievement 😈

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18 Upvotes

Loved the game. I dont remember when i was so hooked up last time 😍


r/MortalShell • • 27m ago

Discussion The map is a bit overwhelming!

• Upvotes

I’m loving Mortal Shell 2 but how do you keep track of all those snaky paths? I unblocked some thorny barriers and now I have so many ways to go.


r/MortalShell • • 21h ago

Question This bitch is beating my ass.

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79 Upvotes

Also, can I get to the vestige of infinity beacon before I beat this thing?


r/MortalShell • • 5h ago

Video New Shrouded Mire Ghost Beacon | Red Kingsnake Tiel Skin Spoiler

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4 Upvotes

r/MortalShell • • 7h ago

Discussion Please Sell Sariel to me, Harbingers.

4 Upvotes

I don’t get Sariel. Every other shell has clear and enjoyable merits, I have found.

I like Tiel’s burst damage and evasiveness.

I enjoy Proxima’s adaptability.

I am a huge fan of Gragu’s unfettered violence.

I adore Smert’s ability to beat people to death with his own hands. Also, Jojo reference.

I am somewhat amused by Lazlo’s tanky girth.

I don’t think I need to justify any amount of love for our beast of a man Eredrim.

I believe that Genessa is my favorite with her summons.

The only shell I don’t see much use for is Sariel. His pain mechanic is dubious. Curse is relying on luck for damage. His ability unlocks don’t read as very consequential. I can’t find any niche or role for him.

To the Sariel enthusiasts among us, I ask for your builds and determinations for him. Preferably ones that center around his canon equipment, the Clockwork Scythe and Cursed Child.


r/MortalShell • • 8h ago

Question I need help to enter this dungeon

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6 Upvotes

r/MortalShell • • 5h ago

Question Smelting returns worth it?

3 Upvotes

Is it easy to always have a few weapons lvl25+ if you smelt everytime you want to switch it up? I have every weapon(melee) at 20 even. Two sidearms at 19, one at 14, 11, 9, 5 and 4. I'm wanting to level up much more than lvl20, so I'm thinking of going a high as I can on 1 melee and 1 sidearm at a time. Do you guys think that'd be worth it relying on smelting returns?


r/MortalShell • • 13h ago

Discussion Solomon’s return and what it means for the older shells

13 Upvotes

So as we all know with the return of Solomon, is that he is someone alive and back to being his pre-Shell self. I wonder if this is likely what happened to the other shells from the first game (Harros, Thiel, Eredrim) that they were brought back alive and lived for a while, until their next deaths. And this is probably why we find Thiel and Eredrim in different locations and with Eredrim’s case, having died in battle.

Let me know what you guys think of this possibility.


r/MortalShell • • 51m ago

Discussion Master Chief/Doomslayer build

• Upvotes

For my current nighttime playthrough, I'm trying Grogu, new shade, with Repeater + Channeler's Stone. I almost feel like I'm playing Doom meets Halo. The repeater looks like a Covenant weapon, so I went with stasis axetana for energy sword vibes. Obsidian Hammer as a grav hammer looks very nice with the new Grogu skin. No heart upgrades so I can hunt criticals with sidearms. Frost and Lightning infusions both work wonders. Gotta have the break damage build up on crits for the repeater. Constant run-and-gun with Doom/Reach glory kills xD


r/MortalShell • • 7h ago

Bug Holding Cells - Boss: Rabid Grisha Pack Bug

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2 Upvotes

I defeated the boss Rabid Grisha Pack in the Holding Cells dungeon but I couldn’t get out of the arena afterward. I had to return to the main menu and reload the game.

Has anyone else experienced this issue?


r/MortalShell • • 18h ago

Video Me: Nice view. Ball Boy: Let me adjust your position.

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12 Upvotes

r/MortalShell • • 8h ago

Discussion Is there a list of all new dungeons and content added in the Rotten Autumn update?

1 Upvotes

As per Title.


r/MortalShell • • 7h ago

Question Where can I get a new headdress for the harbinger?

1 Upvotes

I looted 15 dungeons but found only a couple of stones and skins. What did I miss?


r/MortalShell • • 9h ago

Question What beacon I am missing in Fainweald

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1 Upvotes

I explored everything and i am still missing one beacon


r/MortalShell • • 1d ago

Discussion Proxima or Eredrim??

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83 Upvotes

Proxima or Eredrim? I used Eredrim in Mortal Shell 1 and loved his tanky playstyle, but in Mortal Shell 2 I’m currently using Proxima with the Axatana. I’m torn between sticking with Proxima or trying Eredrim again with a lightning build. Who would you choose?