r/MortalShell • • 6d ago

Official News The Rotten Autumn update has arrived

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1.3k Upvotes

Harbingers,

It’s been two months since Mortal Shell II came out, and your reception to the game has been amazing! Your love and support means the world to us.

Now, summer’s warmth and light have been replaced by something altogether more sinister. It is time for Rotten Autumn.

The Rotten Autumn update for Mortal Shell II is what the team has been working on for the past few weeks, which brings both bug fixes as well as some of your most requested features to the game:

  • Photo Mode! 
  • New Shades for each Shell!
  • New lighting options for Night Mode! 
  • Black Metal Mode!
  • New Tarstones!
  • New Dungeons! 
  • Harbinger Pumpkin Helmet!
  • The return of the Impervious Lute!

Last but not least, we have a real treat for y’all:

An alternative soundtrack provided by none other than Rotting Christ’s Sakis Tollis!

The update is going live now on all platforms, enjoy it.

-Team Mortal Shell

r/MortalShell • • Aug 20 '26

Official News Balance Patch 1

882 Upvotes

Devout Fans,

Thanks for being amongst the first to join us at the very start of the adventure for Mortal Shell II. We’re seeing your bug reports and gameplay suggestions, and will be rolling out regular updates to both modify existing content and add new features. 

While we have a bigger patch in the works, which has to be thoroughly tested, we’d like to make a rapid balance & crash fix patch to bring the experience more in line with the game’s open beta and our own vision for MS2. 

Planned future updates will see extensions to popular game features such as Night Mode, Tarstones, PP Items, and more.

For now, we hope you’re enjoying the game and read on for details on Balance Patch 1.

Balance Patch 1 (PC) - The patch below is live on PC and coming to PlayStation 5 and Xbox Series shortly.

Economy

-Shell map locations now cost Gloom, and we’re refunding any glimpses spent on shell maps. Refunded Glimpses are found in the Shell Keeper’s alcove in Blackmarrow. “Finding your favorite shell shouldn’t cost you the ability to bond with them.”

-Gold drops from enemies have been significantly increased. Notably, enemies in Mammon now drop double the gold. “This brings the gold economy more in line with the weapon crafting item discovery.”

-Smelting a weapon at the Tarforge costs 75% less gloom. “Our goal with the smelt capability was to enable switching weapons without the need to spend hours grinding through NG+ runs, but the Gloom costs were set exorbitantly high.”  

Enemies & Bosses

All enemies featured in the beta were restored to their beta hp values, except the Caerinid (Spider) in Magdelena’s area, which we wanted to retain its role as a threatening enemy which doesn’t respawn once defeated. 

Bosses

The Lost Child
- Base Damage: (-10%)
- Max Health: (-15%)

Monolith
- Base Damage: (-19%)
- Max Health: (-10%)
- Some Monolith Attacks were retimed to be more fair, as well.

Enemies

Cultist (mace)
Max Health: (-21.1%)

Caerinid Spider
Max Health: (-33.3%)

Infested Stalker 
- Max Health: (-52.4%)

Rusted Knave (Halberd)
- Max Health: (-20.8%)
- Fixed hit detection for overhead strike.

Weapons

-Great Martyr’s Blade Attack Damage +20%
-Troubador’s Lute Attack Damage +100% 
-Caged Hystrix and Triarch Repeater no longer have minimum resolve requirements to fire. 
-Improved tracking for Axatana, Black Needle, and Clockwork Scythe light attacks. 

Seals

Guard can now be used while walking. 

Tarstones

Parasitic Stone Buffed
Grudge Stone Buffed
Bulwark Stone Damage Reduction Increased Significantly
Clerik's Stone Buffed
Squall Stone Buffed

Miscellaneous

Misc. Crash Fixes, Bugfixes & Performance Updates

r/MortalShell • • Aug 19 '26

Official News Hotfix 2 - Live Now

237 Upvotes

Edit: This is live on PC. Since consoles require a bit more certification, we're working on getting the hotfix to y'all as soon as we can!

Hey y'all!

Thank you so much for taking the time to play the game, for giving us your feedback and for filing bug reports! The team is working hard to address them, and to make sure that you're able to play without bugs or crashes hindering your progress.

Bugfixes:

  • Misc. Crash Fixes, Stability, and Performance Improvements.
  • Equipping Slayer Seal from the beacon menu no longer causes UI to lock up.
  • Fix for player "stealing" enemy weapons during ripostes.

We may not reply immediately to all comments or posts (it's an embarassment of riches, all of your posts and comments!), but we do read them, and act on them!

-Team Mortal Shell

r/MortalShell • • Aug 20 '26

Official News [Megathread] Global Release Bug Reports & Known Issues

44 Upvotes

Harbingers,

While we have worked hard to make the game as bug-free as possible at launch, there's still a chance that bugs can occur.

If you do encounter a bug, please reply to this post with the following information (screenshots or videos are also very helpful):

Type of bug:

Visual (e.g. pixellated water, the character model looks messed up, etc.) / Gameplay (e.g. you got stuck in a place, a door won't open even with the key, etc.) / UI (e.g.subtitles stay on screen, UI doesn't go away in cutscenes) / Combat (e.g. ability didn't work even though I had resolve, enemy character reset, etc.) / Crash / Other

Where did it happen?

Which version of the game are you on? This can be found on the bottom right of the menu when you pause the game with Esc or the Start button.

Can you reproduce the bug?

Platform (and please include your specs if you play on PC):

PC (Steam) / Xbox Series X or S / Playstation 5 or Playstation 5 Pro

KNOWN ISSUES:

Hi everyone, Thank everyone who reports a bug or an issue they've experienced. While we're making great progress investigating and finding fixes for reported issues, there are some we're still looking into. While we're not able to respond to every report, please know we're always looking and logging things in our system. Whenever you run into an issue, please always try the following first:

  • Restarting the game
  • Verifying game files
  • Restarting Steam
  • Not running the game as Administrator

Some known issues have specific workarounds and fixes - they are listed alongside the issues below.

Current known issues

  • Bosses despawning
  • Gloom getting stuck or disappearing.
    • When reporting this, please include a screenshot of where this happened, with both the character view and the map view. This helps us find the places this is happening and dig into the code to find out why!
  • Some remaining issues with chests and puzzles
    • Chests being open
    • Tarstones not appearing in inventory
    • Offerings not being counted
    • Grimoire not being counted as placed
  • Achievements not unlocking
    • Seeking the Past - Can break when going into NG+, potential fix by rewatching all memories in order
    • Bring my Ova back to me will be fixed in the next update
    • Running as Admin and Compatibility Mode breaks achievements. Potential fix by running as normal, should pop all earned achievements.
    • Post Patch Issues - Some players report achievements stopped popping since Patch on 29th.
  • Rewards not being given when enemy and player dies simultaneously
  • Issues where interact UI has disappeared - Restart works to fix. Cause being investigated.
  • Issues where inputs are unresponsive and player is unable to pick up/rest/interact - Restart works to fix. Cause being investigated.
  • Issues with Players not able to select a choice in dialogue. - Potential fix to press space bar on the highlighted option if on PC.
  • Missing Saves: For those still experiencing issues with saves, please make a back up of your files.
    • Please try renaming "WorldState_Backup_0_[Number of Save].sav" to "WorldState_0.sav" from C:\Users\[your_username]\AppData\Local\MortalShell2\Saved\SaveGames and then relaunch.
    • If your settings are also affected: Please try deleting EnhancedInputUserSettings.sav and SpartaGameSettings.sav from C:\Users\[your_username]\AppData\Local\MortalShell2\Saved\SaveGames You may be able to download these from https://store.steampowered.com/account/remotestorage

r/MortalShell • • Jul 16 '26

Official News An update on the availability of the Revered Edition of Mortal Shell II

162 Upvotes

Hi y'all,

Demand for the Playstation 5-exclusive physical Revered Edition of Mortal Shell II has exceeded expectations and unfortunately supply across a number of retailers has now been fully reserved, meaning that in a growing number of markets fans are unable to pre-purchase a copy of the game.

We sincerely apologize if you were planning on pre-ordering the Revered Edition and it is no longer available in your territory. Due to Mortal Shell II's release date of August 20, and the manufacturing time required to replenish stock, there is a very low chance of additional copies becoming available before the game's release.

We are working with our distribution partner to review ongoing demand, and we'll update as soon as we hear their decision on next steps. To be clear, there is no guarantee of a stock replenishment plan after launch, as this decision is not ours to make.

-Team Mortal Shell

r/MortalShell • • Apr 01 '26

Official News Mortal Shell II - Official Gameplay Reveal

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361 Upvotes

r/MortalShell • • Jun 12 '26

Official News Public Beta Test Branch accessible now!

79 Upvotes

Hi y'all!

We're working on improving the beta for you. As part of that, you can now right-click your installation of the Mortal Shell II open beta, click Properties and go to "Game Versions & Betas" and there should be an option named something like "test branch". If you enable that, you'll download the new patch.

Please note that this is for testing purposes, and new and interesting bugs may occur. Please let us know if you encounter any new bugs, or if any on the fix list aren't solved for you!

I'll put the update notes here in spoiler tags until the patch goes to the default install.

Editing in without spoiler: I'm told that the missing chest with the Lute from the Mushroom Village should be fixed as well in this update! Please let me know if you previously played and didn't get the chest, if this update lets you get it :)

Edited June 13 9 PM CEST:

New public test hotfix 86442
-Should fix gloom drop location bug.
-Slider for sprint camera shake.
-Lighting/postprocess adjustments for trials and certain dungeons (they were too dark).
-Toxic stalkers no longer deal physical damage on death burst.

Edit at 22:53, Danish time on Friday June 12:

The testing branch patch for the beta was pushed to the main beta build, but is being rolled back because of some significant Gloom bugs; I'm very sorry for the inconvenience to y'all! Hopefully we should have it back in a way that doesn't affect Gloom negatively in the near future. For now, you can play the test with the patch notes below on the Testing Branch of the beta.

Hotfix 86328

Gameplay:

Added option to disable rumble / force feedback.

Gloom should be much less likely to drop in unretrievable locations.

Gloom can be shot with a sidearm to be retrieved.

Added Grab Attack for Arbiter of Flesh.

Harros Shell Ability cost reduced to 55, increased stun duration against many enemies.

Poison Visual Effects for Toxic Stalkers, Player.

New Locations for Axe & Dagger, Crossbow.

Infinite Seal: Deals greatly improved break damage, certain projectiles can be parried to be reflected back to attackers.

Crossbow base damage increased.

Bugfixes:

Fixes for 9 of the most common crashes.

Pilgrimage of the Ova bridges now accept additional inputs for Harbinger movement.

Potential Fix for disappearing Grisha hunters and Grisha Pup.

Tar Golem achievement should trigger more reliably.

Improved Camera collision checks when knocked out of shell.

Fix for disappearing health bars.

Misc Fixes for Shepherd abilities not triggering.

Guard is no longer blocked by walking slowly.

Icon updates.

Misc. bugfixes for Lute.

Fix for Gorf subtitle stuck on screen.

Misc. collision fixes.

r/MortalShell • • Aug 20 '26

Official News [Megathread] Global Launch hype!

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111 Upvotes

Dear Harbingers,

The wait is over, and you may begin your journey on the unfound path!

Feel free to post your hype and initial thoughts for the full game here! :D

Are you going for a specific Shell first, or just jumping into the game world sight unseen? Will you revisit Lady Magdalena before going out into the world, or will you seek other challenges? Night mode, regular gameplay or Slayer Seal?

r/MortalShell • • Jun 29 '26

Official News New Public Test Build - 87133 available now!

76 Upvotes

Hi y'all!

The team's been cooking up a new public test patch for the Mortal Shell II open beta. As always, you can access the Public Test by right-clicking the game in Steam, selecting properties -> game version & betas

Gameplay

Lady of the Woods balancing and modifications

Stun phase alterations for Lady of the Woods and Tar Golem

Localization and text improvements

Removed beehive in Lady of the Woods arena

Added non-essential dialogue skip feature

PC UI adjustments

Bugfixes

Stop audio when dialogue is skipped

Fixed collision issues in Lady of the Woods and Tar Golem Arenas

Lady of the Woods seal stun fix

Miniboss Fixes

Shutdown Crash Fix

Video Crash Fix

Please let me know if you experience any new and interesting bugs or crashes!

r/MortalShell • • Jun 23 '26

Official News The Open Beta has surpassed half a million downloads!

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251 Upvotes

Hi y'all!

A huge thank you to all of y'all in the community for making our open beta a smashing success!

It's hard to put into words how lovely the reception to our Open Beta has been! It's an honor to have so many of you use your free time to not only play our beta, but to give us kind words, constructive feedback and lots and lots of bug reports that'll help us make Mortal Shell II the very best game it can be! <3

r/MortalShell • • Aug 20 '26

Official News PS5 - Hotfix - Update 1.000.006

45 Upvotes

Update 1.000.006 is mainly focused on issues around stability and crashes:

- General crash and stability improvements
- Resolved issues around input settings and beta save files causing several bugs
- Fixed crash caused by wearing cultist robe and switching weapons
- Fixed crash when equipping Slayer Seal from the Change Equipment menu
- Fixed stolen weapons during ripostes not being returned

Thank you for your support - we're listening to all your feedback, comments and suggestions. The team is busy at work and will share more with you on our next patch/updates as soon as we can.

r/MortalShell • • Jul 09 '26

Official News New public test build - 88283 available now!

49 Upvotes

[Edit] Oh, this is a full build available to everyone, not a test build. My bad!

Hi y'all!

There's a new update to the standard build of the Open Beta!

Misc. UI and Gameplay Changes:

  • Text scaling options and improvements (accessible via options menu)
  • 'Toggle Lock-On' changed default binding from 'Tab' to 'Middle Mouse' (Target switching now controlled with mouse wheel)
  • Controller rebinding via Options menu
  • New dodge style added to Game Options tab ('Turbo Dodge')

Gameplay

  • Lady of the Woods adjustments: Boss arena changes, attack animation adjustments and behavior/parry/riposte improvements
  • Vrannic, the Grand Illusionist rebalance
  • Great Arbiter of Flesh attack improvements
  • Nerfed break damage of Infinite Seal

Other

  • Minor animation & UI bug fixes
  • Performance optimizations
  • Crash fixes and stability improvements

If you find new or returning bugs, please feel free to post them here, so I can send them to the team :)

r/MortalShell • • Aug 16 '26

Official News Steam pre-load is now available!

90 Upvotes

That is all, Harbingers.

r/MortalShell • • Aug 20 '26

Official News Xbox Users: Get your pre-order bonuses!

12 Upvotes

First and foremost, our apologies that it took so long to fix it.

A patch was pushed out last night to the Xbox version of the game that addresses the pre-order bonuses not being in the game. After you download the update you should hopefully see the rewards pop up in the main menu, before seeing them in your game. They should be available on existing saves as well.

Please let me know if you still have issues accessing your pre-order bonuses on Xbox after this update!

r/MortalShell • • Aug 07 '26

Official News Mortal Shell II AMA with Cold Symmetry on August 14th!

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31 Upvotes

r/MortalShell • • Jul 13 '26

Official News New build going live for everyone- 88710

44 Upvotes

A small patch today, just addressing a few reported issues:

**Bug Fixes**
- Fix to stop Tar Golem jumping out of arena and causing softlock
- Infinite Seal fix (was not working correctly in the last build)

**Other**
Crash fixes and stability improvements