For competitive matches, no problem. These tend to be 1v1s with no items and on somewhat simple terrain with no hazards. The netcode can manage that with no issue.
But for casual matches, we have stuff like free for alls, items and stages that are less straightforward and have some hazards that almost change how you play in there.
Because very few games have Smash' level of casual appeal, we have to use an actual Smash game as reference, so we'll use Slippi's party mode for Melee.
Frame stuttering is a thing in that mode, and the overall workload is quite higher than competitive matches, so to minimize it, they fixed the ruleset somewhat for casual.
That doesn't seem so bad, but just like people hated when Smash 4 For Glory didn't gave competitors more versatility, this approach might do the same for casual.
It wouldn't surprise me if rollback's difficulty of implementation for casual play was the thing keeping it from being implemented officially for Smash at all
But I feel like it has to happen still...pretty much every fighting game nowdays has rollback...if Smash uses P2P yet again...people would complain it's outdated on arrival.
Rollback is pretty much the one thing needed to prevent a laggy experience online, which, pretty much everyone suffers (unless you're using that delay based mod).
Anyways, what do you think about the topic? Write below