I'm writing this through a translator because my English isn't great :) I want to hear your thoughts on MW4 multiplayer.
Let me start by saying that as a game, MW4 is top-tier for me: the gunplay, graphics, and audio are on a very high level and remind me of prime MW2019. The campaign is also a 9/10. But what is going on with the core game mode — multiplayer?
I’ve never been a Warzone fan and didn't play it much, even in 2019. I love regular multiplayer, grinding weapons, and unlocking camos. I want to hop into the game to relax, put in a bit of effort to get kills, grind prestige, etc. But what do we have right now?
I'll start with SBMM. 95% of matches right now feel like the Call of Duty League or Ranked—call it whatever you want, but it’s pure hell, not casual multiplayer. I’m an average player, maybe slightly above average, playing on mouse and keyboard (MnK). In 95% of my games, I’m in lobbies where people are playing for their lives — everyone is pre-firing and hitting every single bullet (I’ve already accepted the reality of aim assist, okay, hahaha). For example, yesterday I played for about 4-5 hours. During that time, I got 2-3 games in so-called "bot lobbies" with obvious beginners or low-skill players. I dropped 30-40+ kills on them. What happened after that? I think it's obvious :) Even those bot lobbies are terrible because they just aren't interesting. Right now, there are only two extremes: either boring bot lobbies, or lobbies full of sweats who absolutely melt you without giving you a chance. My KD has already dropped to 1.08 (started at 1.3). The point is that it’s incredibly sweaty and unbalanced. There is no golden mean where a lobby has maybe 2-3 strong players and the rest are average. This leads me to my next points of criticism.
Moving on to perks: I genuinely do not understand the devs' logic here. Did they actually test this before the official release? Why put the Ninja and Cold-Blooded perks in different slots? Most of the lobby runs both of these perks, and what does that result in? You get beamed with zero info (no minimap pings) and zero audio (can't hear footsteps). Is this seriously considered good game design, are you kidding me? You might as well just turn off your monitor and play without sound — the result is the same. These perks need to be put into the same slot to balance things out, just like it was at the start of the Open Beta.
Next up: Tactical Sprint. Is this the 5th or 6th time we have to ask the devs about this? Why did they remove default tac sprint from multiplayer and make it a dedicated perk? What for? The game isn't incredibly fast-paced to begin with. I like the movement overall, but come on — I still double-tap Shift out of habit because it's a fundamental mechanic in almost every shooter. How the hell is this a perk? BRING BACK DEFAULT TAC SPRINT!
Next is the maps. I won't lie, about 80% of the current map pool is just trash from a map design perspective. Visually, of course, everything looks great and has a great vibe. The only decent maps for me are Transit 213, Rooftops, and Sentry. The rest are just camper paradises with 1,000 stupid angles you have to check constantly. Am I playing a tactical shooter?
Next, Time to Kill (TTK). As I mentioned earlier, I play on MnK, and I won't lie, it is sometimes difficult (or straight-up impossible) to outgun a good controller player with aim assist. I’m not going to complain about it too much since that's the core audience of this game... however, back in the Open Beta with the lower TTK, I at least had a chance to outgun controller players even if my aim wasn't perfect. What do we have now? Most weapons are just unplayable if you want to get kills because you just get out-damaged. An M4 might not kill a player, and you'll just see that you dealt 96 damage without getting the kill. In my opinion, they at least need to bring back the headshot damage multiplier like it was in the Open Beta. That was actually great and increased the skill gap — you had to aim for the head to get a faster kill. You know what I mean.
So, on paper, we have a really great game with potentially super fun, fast-paced multiplayer, high-quality weapon details, and visuals. But in reality, we have incredibly sweaty lobbies with zero balance, a TTK that is too high, and massive perk balance issues. This is just my opinion, but I’m already starting to see YouTube videos echoing these exact same takes. I really hope this gets taken into consideration.