r/Games • • 8h ago

Discussion Daily /r/Games Discussion - Suggest Me a Game - October 28, 2026

7 Upvotes

/r/Games usually removes suggestion requests that are either too general (eg "Which PS3 games are the best?") or too specific/personal (eg "Should I buy Game A or Game B?"), so this thread is the place to post any suggestion requests like those, or any other ones that you think wouldn't normally be worth starting a new post about.

This thread is set to sort comments by 'new' on default.

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If you want to post requests like this during the rest of the week, please post to other subreddits like /r/gamingsuggestions, /r/ShouldIBuyThisGame, or /r/AskGames instead.

/r/Games has a Discord server! Feel free to join us and chit-chat about games here: https://discord.gg/zRPaXTn

Scheduled Discussion Posts

WEEKLY: What Have You Been Playing?

WEDNESDAY: Suggest Me A Game

FRIDAY: Free Talk Friday


r/Games • • 4h ago

Verified AMA AMA - We are Total Mayhem Games, creators of the co-op puzzle series We Were Here and the recently launched We Were Here Tomorrow. Ask Us Anything!

29 Upvotes

Hey r/Games (and fellow Explorers!), we’re Total Mayhem Games. We started out in 2017 as a team of seven in the Netherlands making a free co-op project called We Were Here, and over the years we've grown into an independent studio dedicated to asymmetric two-player puzzle games built around communication, teamwork, and walkie-talkies.

Last week, we launched our newest game in the series: We Were Here Tomorrow. It’s a first-person co-op puzzle adventure where you and a partner wake up inside the retro-futuristic Norček facility while mysterious dimensional rifts tear through the world, stepping away from the medieval halls of Castle Rock.

We’ll be here answering your questions live from 19:00 to 21:00 CET. You'll be chatting with our Executive Producer, Puzzle & Game Designers, Game Artists, and Game know-alls. Several of us have been working on the We Were Here series from the very beginning, so whether you want to go deep into the weeds of the We Were Here Series, co-op puzzle mechanics or life at a Dutch game studio, don't hold back and get as in-depth as you like.

The Total Mayhem Team
(Luite, Marion, Thijs, Jess, Bram, Doris, Kevin, Ben, Luuk, Bram, Stephanie)

We Were Here Tomorrow:
Official Trailer: https://www.youtube.com/watch?v=RCEvJUmaddM
Steam: https://store.steampowered.com/app/2315050/We_Were_Here_Tomorrow/
PlayStation: https://store.playstation.com/concept/10017739/
Xbox: https://www.xbox.com/games/store/we-were-here-tomorrow/9ncv2h01lht4


r/Games • • 4h ago

Release Control Resonant is now available on GOG

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614 Upvotes

r/Games • • 5h ago

Witchbrook Coming to PC, Nintendo Switch, Nintendo Switch 2, PS5, and Xbox on January 28th!

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565 Upvotes

r/Games • • 2h ago

Insomniac Games’ Upcoming X-MEN Game to Feature Multiple Playable Characters

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227 Upvotes

r/Games • • 5h ago

Update No Man's Sky Forsaken Trailer

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334 Upvotes

r/Games • • 5h ago

Update Capcom has temporarily delisted Street Fighter 5 and turned off its servers as it works on PHP security issue

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252 Upvotes

r/Games • • 2h ago

Announcement Monster Train 2 - New DLC Announcement

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109 Upvotes

r/Games • • 4h ago

Trailer Sulfur 1.0 | Out Now on PC and Consoles

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173 Upvotes

r/Games • • 3h ago

Announcement Cronos - Lazarus DLC Releases Dec 3rd on PC, PS5, Xbox Series. Releases Q1 2027 on Switch 2

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114 Upvotes

r/Games • • 4h ago

Discussion Revisiting the cloning of Threes by 2028; the reason devs cant rely on making "the best version available" to fight copycats, and why we're going to lose creative indie games as a chilling effect

113 Upvotes

Valve has responded to customer and developer requests for an AI filter and a reduction in AI slop on Steam by saying that it is up to developers to make good ideas that cant be easily copied. Specifically:

Valve has historically not been aggressive with DRM or anti-piracy measures. Instead, it placed weight on making the legitimate version the best version available, and he explained that Valve views AI cloning through the same lens. Giardino said, "Rather than relying on a single mechanic that someone can easily copy, you need to keep growing your game by adding features, personality, and creativity that stem from your own perspective."

Threes developers did everything right. Their game was unique. It had personality. It was high quality and polished. They released it for the novel price of $3.

Then they got ripped off immediately by a lesser quality by people who didnt care about the end product but had better marketing skills. They made a "free to play" version called 1048. It ran on ads. Its publisher had a massive marketing budget. They spotlight was stolen from them.

The inventor of the concept, and the people who invested the resources to come up with it, were distraught.

Here is their write-up:

https://asherv.com/threes/threemails/

Threes had everything a great game and small dev should have. They worked hard on the game and new that the game had a flaw, it was a solved game, and designed around it. None of the clones did, and do the game that become more popular had an ending while theirs could be chased forever. Players lost out on the better game.

Valve's stance on AI will stifle creativity. It will let the people who already have the resources copy and clone the smaller indie devs that come up with great ideas.

Giving the inventors a chance to recoup their costs and exploit their ideas is why copyrights exist in the first place. Society already had this debate and we decided that protecting ingenuity was an important thing for the BUSINESS side of capitalism. AI, by creation, destroys this concept. And now Valve wants to take that protection away from every indie developer on his storefront, because Gabe makes the same 30% from the clones as does the original.

AT minimum Steam needs to give customers a filter. Steam (and all storefronts) need to let us decide what we see, not leave us to their algorithms trying to wear us down into submission for paid sponsors shoving slop at us while the real artists dont hav the budgets to reach us because they spent it on the original labor.


r/Games • • 11h ago

Industry News Valve Responds to Developers Fearing AI Slop and Clones

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445 Upvotes

r/Games • • 2h ago

EXODUS Gameplay | Liberating the Kay Mission Demo

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69 Upvotes

r/Games • • 2h ago

PlayStation Plus Monthly Games for November: Dead Island 2, Tomb Raider IV – VI Remastered, Monster Train 2

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68 Upvotes

r/Games • • 1h ago

Trailer CROAK - Official Release Month Trailer

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• Upvotes

r/Games • • 1d ago

Grand Theft Auto 6 Download Size Revealed To Be 210 GB

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3.7k Upvotes

r/Games • • 4h ago

Release Probably Stolen: Cyberpunk Pawnshop Simulator - Launch Trailer

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62 Upvotes

r/Games • • 7h ago

Announcement MOBILE SUIT GUNDAM GUNDAM BATTLE OPERATION 3 Announced, Releases TBD on PC & PS5

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107 Upvotes

r/Games • • 11h ago

Discussion The New Trackmania Cheating Scandal

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165 Upvotes

r/Games • • 5h ago

Retrospective The Complicated History of Star Wars: Battlefront

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69 Upvotes

r/Games • • 6h ago

Review Austin recommends: The Wolf Among Us Remastered (Review)

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43 Upvotes

r/Games • • 2h ago

Trailer Winds of Viridia Trailer

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19 Upvotes

r/Games • • 1d ago

Jason Schreier: Big news from the Independent Workers Union of Great Britain: Employees at Rockstar Games in the UK will hold a union vote next month, just as they release Grand Theft Auto VI

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1.1k Upvotes

r/Games • • 19m ago

Trailer Threads of Time Release Window Trailer. Coming Summer 2027

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• Upvotes

r/Games • • 21m ago

Alien: Isolation 2 Team Confirms Physical Edition, Photo Mode, and New Gameplay Details

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• Upvotes