r/IndieGaming • • 1h ago

Q to Slap

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• Upvotes

r/IndieGaming • • 13h ago

After disappointing results at Next Fest, we're trying to figure out what's wrong with our indie game, Fields of Aaru

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336 Upvotes

Fields of Aaru is a farming life sim set in the Ancient Egyptian afterlife. There are two of us developing it full time, and we've worked on it for 3.5 years. The demo has been out since June, we just wrapped up Next Fest.

The people who play it are nice about it (100% on Steam after 28 reviews), but they mostly praise how it looks. We think the gameplay isn't really drawing people in, and it's been very hard to get traction on social media, which signals that the game just isn't appealing to people the way he hoped it would.

- If you watched the trailer or looked at the Steam page, what looks boring or is confusing? Is it clear what kind of game it is without looking at the genre tags?
- What would make you more interested, and what kind of unique gameplay experiences would you want from a game like this?

For those who've played it before and are interested in trying out the latest update: we've added irrigation channels, villager gifts, more character creation options, an enhanced graphics mode and six new languages.

Demo: https://store.steampowered.com/app/4665870/Fields_of_Aaru_Demo/

No need to be nice! Give us brutally honest feedback.


r/IndieGaming • • 21h ago

Thalassophobia warning! The only thing scarier than the ocean... is the ocean at night. Just released a new short teaser for my ocean survival horror game: Open Waters.

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512 Upvotes

No generative AI was used!


r/IndieGaming • • 54m ago

Our characters for horror hotel management game: Hotel Is Hungry

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r/IndieGaming • • 5h ago

Devlog #1 - Whole Britain terrain and biomes.

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17 Upvotes

r/IndieGaming • • 50m ago

I'm working on an Indian Cyberpunk Hack-n-Slash Parkour game inspired by Ninja Gaiden | Ghost Yantra - New Trailer

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Hey guys!

We're a small indie team working on Ghost Yantra, a stylish Hack-n-Slash action game set in an Indian Cyberpunk world, featuring fast-paced combat and fluid parkour mechanics.

Every animation in Ghost Yantra is hand-animated, and we're working hard to bring this world and its action to life. For Ghost Yantra, we're inspired from Nine Sols, Ninja Gaiden, Devil May Cry & Prince of Persia, Akira, Ghost in the Shell.

I would like to share the latest trailer we made for Ghost Yantra.

Wishlist Ghost Yantra on Steam:
https://store.steampowered.com/app/2872630/Ghost_Yantra/

Thank you for taking time to check out Ghost Yantra.


r/IndieGaming • • 14h ago

after 3.5 years, and one huge genre pivot later, our zelda-inspired mmo is finally out!

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51 Upvotes

r/IndieGaming • • 1h ago

New resident in the garden!

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She came. She crawled. She dreamed of becoming a butterfly. Unfortunately, the ants had other plans :) 🐜

A little moment from Garden of Ants, the ant colony RTS/sim we are working on.

Does the way she crawls look natural to you? Anything you'd change about her movement?

More about the game on Steam:
https://store.steampowered.com/app/3016940/Garden_of_Ants/

Best

Tomas


r/IndieGaming • • 4h ago

Hi! I'm making Electroknight, a physics based fight game about medieval robots, wanted to show off the damage system in the game.

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8 Upvotes

r/IndieGaming • • 14h ago

I'm making Spectrakin, a monster-taming RPG with town recruitment/upgrades, set in a forgotten land where civilisation mysteriously collapsed

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54 Upvotes

Hi! I'm the dev behind Spectrakin, a monster-taming RPG inspired by the GBA+DS Pokémon games and Digimon World. The core gameplay is centred around three key pillars:

  • Team-building: Catch, train, and build a team of unique Spectrakin, with growth systems that influence their strengths in and out of battle, as well as their evolution paths.
  • Adventure: Explore the diverse region of Eidolia, uncover the tragic history of the world, encounter strange elemental factions, and discover what lies beyond the boundary between worlds.
  • Town development: Meet humans and Spectrakin on your journey, help them with their troubles, and convince them to join your town to unlock new facilities and upgrades.

Once a thriving civilisation, Eidolia was abandoned following a mysterious catastrophe that brought humanity's ambitions to an abrupt end. Now, generations later, people are slowly returning to its ruins, unaware of the secrets that still lie buried beneath them. As you explore in search of your missing brother, you'll piece together the events that led to Eidolia's downfall, and discover that the forces behind it may not be as distant as they seem.

Please consider following my Kickstarter page and hitting the "Notify me on launch" button if you're interested, it really helps me out! You can also wishlist on Steam.


r/IndieGaming • • 1d ago

Made a funny lil game based on the ugliest man in the world

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468 Upvotes

We're working on Flame Hunter, a game about the legendary ghost hunter, Zhong Kui. According to legend, on his first day as an imperial minister the emperor fired him on sight for being too ugly. He had a heart attack and died.

Now he's reincarnated in a new job; a shapeshifting ghost hunter. Still ugly, but with powers!

Core Mechanic: You can shapeshift into any enemy you can catch and use their abilities in combat and puzzle-solving. You can only hold one enemy at a time, but you can shapeshift back and forth at will, making combat fun and dynamic.

steam link


r/IndieGaming • • 12h ago

Making this in-between job rejections! A love letter to English Cricket!

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23 Upvotes

It's a sort of poor mans attempt at Football Manager for Cricket, but you can also bat/bowl in a player career if you want. Get the 3D match engine right, and the rest will follow.

Alpha stage probably at the minute, but happy for anyone to test in its current guise.

Thanks

AI was used in some of the game's development.

#OneMoreOver

~

#


r/IndieGaming • • 8m ago

After 2 years, I decided to update my puzzle game with 40 new levels, new items and a lot of new features

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• Upvotes

r/IndieGaming • • 20h ago

We made a game where monsters only move when you BLINK, detected by your own Webcam!

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75 Upvotes

A survival horror game where you explore an abandonded lab filled with monsters who can only move when they cannot be seen. A single BLINK could be fatal... Using your own webcam, your real-life blinks will translate to the game world.

You can wishlist it on Steam :) https://store.steampowered.com/app/5277990/DONT_BLINK/


r/IndieGaming • • 1h ago

After almost 2 years of development I figured out theme for my game.

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Twisted Ball Pool has new visuals and a theme, but I will probably not update the old demo. I am scared that someone might reverse engineer the game and publish it faster than me.


r/IndieGaming • • 5h ago

An indie game like Balatro for people with OCD like me: rip packs of domino-like tiles and match them for satisfying combos

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3 Upvotes

r/IndieGaming • • 1d ago

How I make capsule art for my game! Witch & Dragon: Hope of Elements

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107 Upvotes

After testing 4 different capsule artworks during Steam Next Fest, I got lots of helpful feedback from the community. Thank you all!

I'm sharing a little behind-the-scenes look at how I draw and put together my capsule art, from the initial sketch to the final illustration.

There's still a lot to improve, but now I have a clearer direction to work toward!

Hope you enjoy this little peek into my art process!

Witch & Dragon: Hope of Elements is a turn-based tactical roguelite centered around elemental reactions, featuring 5 elements, 20 elemental reactions, and randomized maps. The Steam Demo is now available if you'd like to try it yourself!


r/IndieGaming • • 27m ago

Lava Pool

• Upvotes

r/IndieGaming • • 40m ago

I’m making a pirate co-op game called The Sea Is Broken — here’s my first teaser!

• Upvotes

Hey, I’m Kodisz! I’m making The Sea Is Broken, a pirate co-op game about sailing cursed seas with friends, exploring islands, fighting skeletons and somehow keeping your ship afloat.

I finally recorded some gameplay with a friend and put together my first teaser. There’s still plenty to work on, but I wanted to share what I’ve been making! 🏴‍☠️

If it looks like your kind of adventure, you can wishlist it on Steam:

https://store.steampowered.com/app/2885160/

You can also join the Discord to follow development and hear about upcoming playtests:

https://discord.com/invite/CAyPNT9kAV

Happy to see m someone's feedback

AI disclosure: I use ChatGPT for assistance with C# scripting and promotional copy, and generative AI for promotional artwork. The teaser shows recorded gameplay.


r/IndieGaming • • 45m ago

STALGRAD CITY CONQUERED! 🏢💥 | Fighty Driver - Full Level Clear Showcase (Godot Arcade)

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Massive brutalist buildings, wide avenues, and non-stop AI combat! Here’s a full successful run in the "Stalgrad City" map of Fighty Driver.

Reclaimed the gold, managed the fuel, and escaped just in time! 🏆

🆓 FREE WEB DEMO: Instant browser action! 💻 FULL PC VERSION: Max Godot engine particle effects, all maps & GLOBAL LEADERBOARD access! 🏆

🛡️ 100% Pure Arcade Combat! ZERO blood, ZERO gore!

👇 Test your driving skills and conquer Stalgrad City here:https://beopenbefree.itch.io/fighty-driver

#IndieGame #GameDev #GodotEngine #Arcade #Gaming #RetroGaming


r/IndieGaming • • 58m ago

Game UI: no straight lines.

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I designed this UI for a video game called Who Gave Them Weapons? The main challenge was matching the game’s cartoonish visual style while keeping the interface engaging and easy to navigate. Since the game contains a lot of text (often presented as tooltips), I wanted to avoid making the UI feel like a spreadsheet.

The UI is still in development, so I can still redesign or tweak certain aspects. Any feedback is welcome and greatly appreciated


r/IndieGaming • • 1h ago

Kotost Clicker II

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• Upvotes

AI disclosure: I did not use generative AI for this game or this post. All code, art, text, and translations were created by me (a human solo dev).

Hello everyone! I'm a solo developer and I just released my passion project: KOTOST CLICKER II.

On the surface, it looks like a standard browser clicker. But I wanted to build something that feels... wrong.

You are clicking a cat named Kotost. But the entity that created this space (The Creator) is watching you. As you upgrade your clicking power, the Creator starts leaving you messages in your inbox, breaking the fourth wall, and reminding you that you're just a puppet in his game. The visual style is heavily inspired by old VHS tapes, CRT monitors, and analog horror.

🔗 Play it here in your browser: https://twinkcringegd.itch.io/kotost-clicker-2

AI disclosure: I did not use generative AI for this game or this post. All code, art, text, and translations were created by me (a human solo dev).

Hello everyone! I'm a solo developer and I just released my passion project: KOTOST CLICKER II.

On the surface, it looks like a standard browser clicker. But I wanted to build something that feels... wrong.

You are clicking a cat named Kotost. But the entity that created this space (The Creator) is watching you. As you upgrade your clicking power, the Creator starts leaving you messages in your inbox, breaking the fourth wall, and reminding you that you're just a puppet in his game. The visual style is heavily inspired by old VHS tapes, CRT monitors, and analog horror.

🔗 Play it here in your browser: https://twinkcringegd.itch.io/kotost-clicker-2

Or Itch io: https://twinkcringegd.itch.io/kotost-clicker-2

(No downloads, free, works on mobile).

⚠️ IMPORTANT: How to switch to English!

The game defaults to Russian. To play in English, click the [ НАСТРОЙКИ ] (Settings) tab at the bottom right, then click the [ ENGLISH ] button.

I spent over 2 months building this in my free time. It features full English and Russian localization, responsive design, and a weird little cat that just wants to be left alone.

I'd love to hear what you think about the atmosphere and the lore!

(No downloads, free, works on mobile).

⚠️ IMPORTANT: How to switch to English!

The game defaults to Russian. To play in English, click the [ НАСТРОЙКИ ] (Settings) tab at the bottom right, then click the [ ENGLISH ] button.

I spent over 2 months building this in my free time. It features full English and Russian localization, responsive design, and a weird little cat that just wants to be left alone.

I'd love to hear what you think about the atmosphere and the lore!


r/IndieGaming • • 1h ago

Nuktedan’s Development Process (January 1, 2025 – October 26, 2026) devlog

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Nuktedan was released on October 26! You can see its development journey in the video.

If you're curious, search for Nuktedan on Steam. 🤍


r/IndieGaming • • 1h ago

Are endless runner games getting stale? What would make you play one again?

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r/IndieGaming • • 1h ago

The stranger at your door knows your cat’s name. Then he changes something in your apartment.

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