r/MinecraftCommands • u/Ifyouliveinadream • 9h ago
Help | Bedrock Can you make teleporting less obvious? Its pushing me to the center of the next block
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r/MinecraftCommands • u/SSupersette • May 13 '26
Want to create an awesome map and get a fast-tracked review/access to Atlas to upload your map on realms? Look no further!
In this event you have to create a fully-functional map in 72 hours! You will compete for a $1,000 prize pool, Atlas access, and a cool spot in the Minecraft Blog post!
Teams can be solo, duo, or trio. There are THREE themes that are based on typical game-jam themes and your map must include at least TWO of them.
The jam starts on the 22nd of May!
Sign up here!
https://forms.gle/HxYLZ9uWdGpirNuw8
Join the Discord!
r/MinecraftCommands • u/Plagiatus • Jan 14 '20
I know you're here to get quick help with your command problems or to show off your cool work. Please read these few lines to get to know how to use this subreddit optimally:
Java Version, everything else that has commands (Xbox, PE, PS4, Switch, Win10, etc) is Bedrock).Posting about your own creations is very much encouraged, but please remember the 10:1 guidelines of reddit.
We have a big Discord Server for our community with lots of channels, ranging from dedicated help chats over general command related chats to non-command related chats. So if you want to join an active community of command and mapmaking enthusiasts and/or want to get quick help where communication is less slow (Sometimes the devs stop by as well ;)), click on the link and join our community discord:
https://discord.gg/9wNcfsH
Make sure you read the #welcome channel for the rule of the discord.
r/MinecraftCommands • u/Ifyouliveinadream • 9h ago
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r/MinecraftCommands • u/GloxoST • 1d ago
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r/MinecraftCommands • u/RoboTechnal • 14h ago
From what I can see online, this is a common annoyance to code across all versions. How do I lock player movement but not mouse movement. I tried Cloud Wolf's datapack with not much success. I want to lock the player down without jitters.
I have tried:
- Summoning marker or armor stand at players feet and tp'ing player to that (thought that would be the way, but screw mojang I guess, that doesn't work. Only tp's you once WITH A REPEATING CMD BLOCK... HOW?!)
- Attribute modification/effect give slowness and jump boost 255 --- both of these kinda worked, but your FOV gets ZOOMED in and I'd hate to ask the players who play my map, have to check/find that setting
- Barrier blocks, but player suffocates inside. Am I forgetting a gamerule or way to stop them from suffocating?
In short, I want to lock player WASD movement and not mouse movement, and it has to be run at whatever position they were last at before the command to freeze them is ran.
I guess part of this post is, me asking if there is a better way I have somehow not found. This seems so insanely simple, but somehow impossible to do with common commands.
r/MinecraftCommands • u/Lily-505 • 8h ago
r/MinecraftCommands • u/Dependent-Swing-5492 • 13h ago
Switch edition
r/MinecraftCommands • u/Ifyouliveinadream • 14h ago
It has to just be one block out of many of the same. I can't figure out how to do this. It can't teleport you with others of the same block
r/MinecraftCommands • u/orp888 • 20h ago
As an update my infobar datapack, I added the durabilitybar and I have to say I'm proud of it.
It felt very good to see it work. Despite using macros it runs pretty well too, what do you think? If you would like to check it out along with the infobar and the locatorbar I made you can find them on modrinth
r/MinecraftCommands • u/Ding_Gestar • 19h ago
for example a mob (from some mod) with a custom head on it and i want to get it and its not droppable with its death
r/MinecraftCommands • u/Logical_Monk_7029 • 18h ago
I have functions to create an armor stand around the player and then create particles as it moves along a line. The mcfunction, dismantle_controller, creates the armor stand and then the movement and particles of the armor stand are handled by dismantle_tick which is executed in the tick.mcfunction file in my datapack.
However, this method creates armor stands slower than desired. Is there a way to execute the mcfunction to spawn armor stands faster?
Functions:
dismantle_summon:
summon armor_stand ~ ~ ~ {NoGravity:1b,Marker:1b,Invisible:1b,Tags:["DismantleRotate"]}
tp [tag=DismantleRotate] ~ ~ ~
$
execute as @e[tag=DismantleRotate] at @s run rotate ~$(yaw) ~$(pitch)
$
execute as @e[tag=DismantleRotate] at @s run tp ^ ^ ^$(distance)
$
execute as @e[tag=DismantleRotate] at @s run rotate ~90 $(angle)
execute as @e[tag=DismantleRotate] at @s run tp ^ ^ ^-1.75
execute as @e[tag=DismantleRotate] run tag add DismantleSlash
execute as @e[tag=DismantleRotate] run tag u/s remove DismantleRotate
dismantle_randomize_parameters:
#Gets random value 1..360 for the YAW rotation around the player origin
execute store result storage tellurium:dismantleparameters yaw int 1 run random value 1..360
#Gets random value 1..360 for the PITCH rotation around the player origin
execute store result storage tellurium:dismantleparameters pitch int 1 run random value -90..0
#Gets random value 1..360 for the angle of the slash
execute store result storage tellurium:dismantleparameters angle int 1 run random value -90..90
#Gets random value 1..3 for the distance of the slash from the player origin
execute store result storage tellurium:dismantleparameters distance int 1 run random value 2..5
dismantle_controller:
function tellurium:dismantle/dismantle_randomize_parameters
function tellurium:dismantle/dismantle_summon with storage tellurium:dismantleparameters
dismantle_tick:
execute as @e[tag=DismantleSlash] at @s unless score DismantleSlashesDistance matches 6.. run tp ^ ^ ^0.5
execute as @e[tag=DismantleSlash] at @s run particle minecraft:electric_spark ~ ~1.6 ~ 0.1 0 0.1 0 10
execute as @e[tag=DismantleSlash] at @s run scoreboard players add DismantleSlashesDistance 1
execute as @e[tag=DismantleSlash] at if score DismantleSlashesDistance matches 6.. run kill
@s
All commands work as intended (as far as I know). The only issue is the rate at which armor stands are created.
r/MinecraftCommands • u/TPDG_Reddit • 18h ago
So I want to do a challenge where it's survival but the wither chases me down like the storm from story mode, but I'm having trouble with the following commands. Can anyone help?
r/MinecraftCommands • u/ReReReadit • 23h ago
I know that there isn't a debug screen that will show it like in Java but I'm wondering if I can input a command that will return my rotational coordinates. It's annoying having to find them using a process of trial and error until I get the exact rotational values I need.
r/MinecraftCommands • u/ThesaurusRex84 • 20h ago
I've been trying to make a working hoverbike from block display entities. My first idea was to put it on an invisible camel, which works great until I get to the fact that I can't change its dash properties (at a fast movement speed, the leaping is INSANELY broken). So a horse would work better but if I have the bike riding the horse, I can't ride the bike. Or so I think. Can I do this without having to rely on command blocks/teleportation?
r/MinecraftCommands • u/sbirulzio • 21h ago
I need the /place template command for the desert villager tower house, the one with 1 bed and one chest containing wheat and cactus. It's the most tall house in minecraft villages. I'm in latest release java minecraft.
r/MinecraftCommands • u/MDOG-317 • 22h ago
r/MinecraftCommands • u/Previous_Quote5065 • 2d ago
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Did you know Cutscene Maker Pro has a full built-in Animation Suite?
Here’s how easy it is to capture movement and assign it to any mob in the game.
Download datapack on modrinth: https://modrinth.com/datapack/cutscene-maker-pro
r/MinecraftCommands • u/Longjumping-Hat-7703 • 1d ago
Why is this working:
/data modify block 46 -59 -93 front_text set value {messages:["",{"text":"any text","color":"red"},"",""]}
But it's not working?
/data modify block 46 -59 -93 front_text set value {messages:["",{"score":{"name":"Grumm","objective":"i"}},"",""]}
r/MinecraftCommands • u/ParticularTask7568 • 1d ago
r/MinecraftCommands • u/nugit666 • 1d ago
I have a server full of minigames, and one of which is one that uses the post piercing attack enchantment effect for left click detection on items given to the player. I am currently in the process of updating the server to 26.3 and I cannot get the game to recognize the enchantment anymore. I have not changed the folder structre at all and when I use /enchant, it does not show up. Additionally, functions that contain the enchantment in a give command return [Malformed 'minecraft:enchantments' component: 'Failed to get element super_server:left_click from registry minecraft:enchantment missed input: {"super_server:left_click":1}' at position 68] Any help is appreceated.
left_click.json
{
"description": "",
"supported_items": "minecraft:book",
"primary_items": "minecraft:book",
"weight": 1,
"max_level": 1,
"min_cost": {
"base": 0,
"per_level_above_first": 0
},
"max_cost": {
"base": 0,
},
"anvil_cost": 0,
"slots": [
"mainhand"
],
"effects": {
"minecraft:post_piercing_attack": [
{
"effect": {
"type": "minecraft:run_function",
"function": "super_server:left_click"
}
}
]
}
}
r/MinecraftCommands • u/KenkuEnthusiast • 1d ago
I was using the command "/execute in minecraft:the_nether as u/a at u/s run fill ~-15 ~-15 ~-15 ~15 ~15 ~15 air replace minecraft:lava" so when i am in the nether as a fly around the lava is removed, and it was working fine until i added a minecart chunk loader and now it is also activating in the overworld and removing the lava from there when it wasn't doing that before, is there a way to keep the command active with the chunk loader but make it stop activating in the overworld?
r/MinecraftCommands • u/Tech_Stoddle • 2d ago
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r/MinecraftCommands • u/nahte3_minecraft • 1d ago
Im trying to use custom model data to set a spear texture when the model data is float 36, but I can't figure out how to do it at all, considering the distinction between diamond_spear.png and diamond_spear_in_hand.png. can anyone help with the model files and such? (its supposed to be ruby spear if that wasnt obvious)
edit: i saw the <namespace> that wasnt set to minecraft, i fixed it, that wasnt the problem




r/MinecraftCommands • u/Anrwjrwjtwjrejt • 1d ago
I've been playing around with the betterend mod and I didn't like all of the plain boring endstone that the vanilla biomes have in between the modded biomes, so I want to make a datapack that removes those vanilla outer end biomes while still keeping those modded biomes (and the Minecraft:the_end biome too) intact.
r/MinecraftCommands • u/Stratolarper • 1d ago
I am using the /summon command, at it only summons the windcharge as the flying entity, I want it as an Item you can pick up, I haven't found anything online please help