r/MinecraftCommands • u/Ifyouliveinadream • 9h ago
Help | Bedrock Can you make teleporting less obvious? Its pushing me to the center of the next block
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r/MinecraftCommands • u/Ifyouliveinadream • 9h ago
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r/MinecraftCommands • u/orp888 • 20h ago
As an update my infobar datapack, I added the durabilitybar and I have to say I'm proud of it.
It felt very good to see it work. Despite using macros it runs pretty well too, what do you think? If you would like to check it out along with the infobar and the locatorbar I made you can find them on modrinth
r/MinecraftCommands • u/RoboTechnal • 14h ago
From what I can see online, this is a common annoyance to code across all versions. How do I lock player movement but not mouse movement. I tried Cloud Wolf's datapack with not much success. I want to lock the player down without jitters.
I have tried:
- Summoning marker or armor stand at players feet and tp'ing player to that (thought that would be the way, but screw mojang I guess, that doesn't work. Only tp's you once WITH A REPEATING CMD BLOCK... HOW?!)
- Attribute modification/effect give slowness and jump boost 255 --- both of these kinda worked, but your FOV gets ZOOMED in and I'd hate to ask the players who play my map, have to check/find that setting
- Barrier blocks, but player suffocates inside. Am I forgetting a gamerule or way to stop them from suffocating?
In short, I want to lock player WASD movement and not mouse movement, and it has to be run at whatever position they were last at before the command to freeze them is ran.
I guess part of this post is, me asking if there is a better way I have somehow not found. This seems so insanely simple, but somehow impossible to do with common commands.
r/MinecraftCommands • u/Ding_Gestar • 19h ago
for example a mob (from some mod) with a custom head on it and i want to get it and its not droppable with its death
r/MinecraftCommands • u/Dependent-Swing-5492 • 13h ago
Switch edition
r/MinecraftCommands • u/Ifyouliveinadream • 14h ago
It has to just be one block out of many of the same. I can't figure out how to do this. It can't teleport you with others of the same block
r/MinecraftCommands • u/ReReReadit • 23h ago
I know that there isn't a debug screen that will show it like in Java but I'm wondering if I can input a command that will return my rotational coordinates. It's annoying having to find them using a process of trial and error until I get the exact rotational values I need.
r/MinecraftCommands • u/Lily-505 • 8h ago
r/MinecraftCommands • u/Logical_Monk_7029 • 18h ago
I have functions to create an armor stand around the player and then create particles as it moves along a line. The mcfunction, dismantle_controller, creates the armor stand and then the movement and particles of the armor stand are handled by dismantle_tick which is executed in the tick.mcfunction file in my datapack.
However, this method creates armor stands slower than desired. Is there a way to execute the mcfunction to spawn armor stands faster?
Functions:
dismantle_summon:
summon armor_stand ~ ~ ~ {NoGravity:1b,Marker:1b,Invisible:1b,Tags:["DismantleRotate"]}
tp [tag=DismantleRotate] ~ ~ ~
$
execute as @e[tag=DismantleRotate] at @s run rotate ~$(yaw) ~$(pitch)
$
execute as @e[tag=DismantleRotate] at @s run tp ^ ^ ^$(distance)
$
execute as @e[tag=DismantleRotate] at @s run rotate ~90 $(angle)
execute as @e[tag=DismantleRotate] at @s run tp ^ ^ ^-1.75
execute as @e[tag=DismantleRotate] run tag add DismantleSlash
execute as @e[tag=DismantleRotate] run tag u/s remove DismantleRotate
dismantle_randomize_parameters:
#Gets random value 1..360 for the YAW rotation around the player origin
execute store result storage tellurium:dismantleparameters yaw int 1 run random value 1..360
#Gets random value 1..360 for the PITCH rotation around the player origin
execute store result storage tellurium:dismantleparameters pitch int 1 run random value -90..0
#Gets random value 1..360 for the angle of the slash
execute store result storage tellurium:dismantleparameters angle int 1 run random value -90..90
#Gets random value 1..3 for the distance of the slash from the player origin
execute store result storage tellurium:dismantleparameters distance int 1 run random value 2..5
dismantle_controller:
function tellurium:dismantle/dismantle_randomize_parameters
function tellurium:dismantle/dismantle_summon with storage tellurium:dismantleparameters
dismantle_tick:
execute as @e[tag=DismantleSlash] at @s unless score DismantleSlashesDistance matches 6.. run tp ^ ^ ^0.5
execute as @e[tag=DismantleSlash] at @s run particle minecraft:electric_spark ~ ~1.6 ~ 0.1 0 0.1 0 10
execute as @e[tag=DismantleSlash] at @s run scoreboard players add DismantleSlashesDistance 1
execute as @e[tag=DismantleSlash] at if score DismantleSlashesDistance matches 6.. run kill
@s
All commands work as intended (as far as I know). The only issue is the rate at which armor stands are created.
r/MinecraftCommands • u/TPDG_Reddit • 18h ago
So I want to do a challenge where it's survival but the wither chases me down like the storm from story mode, but I'm having trouble with the following commands. Can anyone help?
r/MinecraftCommands • u/ThesaurusRex84 • 20h ago
I've been trying to make a working hoverbike from block display entities. My first idea was to put it on an invisible camel, which works great until I get to the fact that I can't change its dash properties (at a fast movement speed, the leaping is INSANELY broken). So a horse would work better but if I have the bike riding the horse, I can't ride the bike. Or so I think. Can I do this without having to rely on command blocks/teleportation?
r/MinecraftCommands • u/sbirulzio • 21h ago
I need the /place template command for the desert villager tower house, the one with 1 bed and one chest containing wheat and cactus. It's the most tall house in minecraft villages. I'm in latest release java minecraft.