r/macgaming • • 13d ago

CrossOver “CrossOver isn’t worth the cost”

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954 Upvotes

For the cost of a single newly released game, I’ve gotten thousands of hours of non-native gaming bliss. Don’t let the haters and complainers keep you from a good time.

r/macgaming • • Jun 28 '26

CrossOver Crossover has saved me a LOT of money from needing to buy a gaming laptop to play games

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1.9k Upvotes

I can finally play elden ring with my friends when not at home without access to my gaming Tower

r/macgaming • • May 26 '26

CrossOver M5 Max 36Gb ram 2Tb GAMING experience

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1.0k Upvotes

This is simply amazing. I ran all this game and they worked flawlessly all high setting if RT was possible I turned it on.

However GTA 4 sucks but I downloaded some mod that helps and now according to instructions I have to play around it 30 minutes for shaders to load.

The 14inch screen definitely makes any imperfections be compressed that it looks neat.

CRIMSON DESSERT LOOKS WAY NICER THAN ON MY PREVIOS 16 inch m5 pro. I play this games in my 5090 and honestly this is best portable experience I seen. Cause those windows handheld look so bad.

Apple please don’t stop supporting developer we need more!!!!

EDIT:

Hi guys, update here may 27,2026z

So to those asking yes crossover.

Sad news the unit I had started having some fan issues where rattling inside started happening. I made sure to not confused it with coil whine. I went to Apple Store again to see and the store employees agree it was a defective fan.

So watch out and listen to your new Mac even if it’s for a minute.

Thank fully I will be getting replacement in some weeks.

Also CS2 is a stutter mess but after some shader compilation it works well.

r/macgaming • • 18d ago

CrossOver (Not)Proton is awesome!!

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574 Upvotes

Running Windows games on Mac never feels that "native".

r/macgaming • • Jun 27 '26

CrossOver Anyone else love Mac Gaming on the plane? RDR2 in 4K at Ultra setting on an M5

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523 Upvotes

r/macgaming • • 19d ago

CrossOver (Not)Proton For Mac

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437 Upvotes

r/macgaming • • 2d ago

CrossOver For those who don't understand the relationship between WINE and Codeweavers

475 Upvotes

First: since 2023 codeweavers is owned by an Employee Ownership Trust.

Second: around 70% of changes done on the wine project are done by people who work at codeweavers.

Third: independently of the work done to maintain wine itself, codeweavers employees also create workarounds and hacks to support specific titles.

If codeweavers goes down, these developers will have to find new jobs where they will not be paid to maintain wine nor to create hacks and workarounds to support specific titles.

In other words, crossover licenses exist to pay for the development of wine.

r/macgaming • • Apr 24 '26

CrossOver Crossover is the best software ever created

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939 Upvotes

I’ve wanted to play rdr2 for the longest time and I’ve never gotten the chance to build a pc, especially with the prices now. But recently I found out about crossover and never knew how beautiful it would look on my m4 air, while getting a stable 60fps (drops to 50 sometimes but barely noticeable). It’s crazy how capable these machines are.

Thank you codeweavers 🙏

r/macgaming • • Jul 02 '26

CrossOver Installing Red Dead Redemption 2 on my MacBook Pro M1 Pro right now! 🤠

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389 Upvotes

Finally installing RDR2 on my M1 Pro MacBook (16gb / 512gb). Has anyone else tried running it? What settings do you recommend?

r/macgaming • • Jun 11 '26

CrossOver The Future of Crossover

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823 Upvotes

Currently, CrossOver requires the use of Rosetta 2 to translate x86_64 instructions to ARM64. Rosetta 2 will be largely discontinued with macOS 28 in 2027, and our ARM64 CrossOver build will run without Rosetta 2, allowing for a seamless transition for our users.

Good news

The CrossOver team has been working really hard on some new things for CrossOver 27 that haven't even made it into a Preview build yet. Very briefly, these new things include:

- Some fresh UI changes for gaming bottles.

- ARM64 builds of CrossOver for both Mac and Linux.

Bad news

To make room for the new, we had to make some tough decisions. The bad news is that we will be removing some legacy support options starting with CrossOver 27:

- CrossOver Mac 27 will only run on macOS Sonoma or newer, and only on Apple silicon Macs.

- 32-bit bottles will no longer run, full stop. We've been warning about this since CrossOver 26 was released, and you will need to create new 64-bit bottles to use CrossOver 27 and beyond. Almost all 32-bit applications run just fine in a 64-bit bottle.

r/macgaming • • Jul 05 '26

CrossOver Quick Update: RDR2 running beautifully on M1 Pro! (120FPS achieved)

473 Upvotes

Just wanted to give a quick update to everyone from yesterday's thread, the game is up and running, and it is running perfectly.

I used CrossOver with D3DMetal and ESync enabled. Set the game to 1080p with a smart mix of Medium and High settings (keeping texture quality high but dropping shadows/water physics).

Locked it at 120 FPS on 1080p (Medium/High mix) and it feels buttery smooth. The Metal HUD graph looks beautiful with no crazy spikes. Apple Silicon continues to surprise me. Time to completely lose myself in this world now! 🐎 Override those graphics settings and try it out if you haven't yet!

r/macgaming • • 15d ago

CrossOver FSR 4 FOR MAC UPDATEEEE!!

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296 Upvotes

hello everyone, I'm back with a big update to the fsr port on the mac. I upgraded the version from fsr 4 to 4.1 and added the fsr 4.1 lite version for a small delay

to anyone who doesn't know why it's cool. metalfx and fsr 3 simply smooth out the image, while fsr 4 is a neural network that adds details and looks more like a native image, but consumes slightly more resources. for 2K resolution, this is an ideal option

https://github.com/UzenUPoZiTiV4ik/fsr4-native-macos

r/macgaming • • Jul 13 '25

CrossOver MacOS 26 and gptk 3 made my M1pro a gaming device

811 Upvotes

r/macgaming • • 2d ago

CrossOver Red Dead 2 running stable 60 FPS on base M1 Air with Apple Framegen + MetalFX Spatial Upscaling

540 Upvotes

I always managed to get 30 FPS stable on my base M1 Air, but today, with a tool called Adrenaline I managed to get get a long term stable 60 FPS in Red Dead Redemption 2. I have Crossover 26.3, with the latest GPTK DLL’s installed. I also have enrage Nemesis mod installed, the newest RDR2 modding sensation. I’m on 720 P low (altough I could have higher graphics settings with a cooling pad/external fan), but the resolution seems a bit higher with upscaling. I have D3DMetal and M-Sync enabled.

Guys this is the future, I’m still shocked. Sorry for the recording method, I can upload longer gameplay if someone needs it.

r/macgaming • • Mar 25 '26

CrossOver DEATH STRANDING 2 ON THE BEACH - Running through CrossOver - Patch

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263 Upvotes

I've created a patch for Death Stranding 2 On the Beach that fixes it not running through CrossOver.

Link: https://github.com/davidakh/DS2-Mac

Updates: Mac Patch Fix - 1.3 - Optional Fix to disable Depth Bound Test skipping

r/macgaming • • Dec 12 '25

CrossOver Hogwarts Legacy free on Epic Game Store!

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671 Upvotes

The game runs great in Crossover. You can also use Heroic launcher with GPTK. Here is a guide.

https://www.codeweavers.com/compatibility/crossover/hogwarts-legacy

At the moment you get an error if you try to download. I tried the website, Epic Mac launcher and Crossover Preview but the same error. Now the whole store seems to have crashed perhaps due to too many requests.

https://store.epicgames.com/en-US/p/hogwarts-legacy

Update: Finally got it. Slow processing and another error but it went through. :)

r/macgaming • • 6d ago

CrossOver Got COD MW4 running on macOS — still needs some work

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155 Upvotes

UPDATE — Version 1 is out: our first stable release, now with Ultra Textures!

Download Version 1 | GitHub / instructions

We've addressed the startup/preparation issues identified during testing and improved performance, shader compatibility and audio. COD MW4's campaign is now stable and playable on my tested setup, and the package includes Ultra Textures. Further improvements are planned.

Now we need more real-world test results! Please try Version 1 and let us know how it runs on your setup — successful runs are just as useful as bug reports. Include your Mac model/chip and RAM, macOS and CrossOver versions, whether the game launches, and how performance, visuals and stability hold up after playing for a while. If it fails, include the exact error. Reply here or open a GitHub issue; this feedback will help us find what still needs fixing.

Quick setup:

  1. Download and extract the release ZIP.
  2. Copy MW4-Compatibility.exe, sp26.dylib and the whole MW4-Ultra-Textures folder into the game's sp26 folder.
  3. Open MW4-Compatibility.exe through Run Command in your CrossOver bottle. No launch arguments or separate setup are needed for the compatibility fix.

When updating an existing texture folder, copy the new files into it and keep its Data folder. Stop the game and textures before updating.

Ultra textures: Open MW4-Ultra-Textures/Ultra-Textures.command on your Mac to download or resume. After verification, choose Start Textures, keep its window open and launch the game as usual. Press Control-C in the texture window after exiting the game. Requires Python 3.10+, a separate large download and administrator permission to start textures. The tool shows the size and storage location before downloading; see the included README for details.

Recommended: CrossOver Preview with D3DMetal 4.0b3, with Metal 4 and MSync enabled. Tested on M4 Max / macOS 27 / CrossOver Preview 27.0.0.41073; other configurations haven't been verified yet. The first game window can still take a while to appear.

Original post:

Managed to get COD MW4 running on my Mac!

It's still far from perfect in terms of performance and playability, but I've made some pretty good progress so far.

Haven't had much free time to dig into the remaining issues yet, but figured I'd share this anyway to show that it's possible. Hopefully it'll encourage others in the community to experiment with it too.

I still need to clean up and put together some of the tweaks and workarounds I've been testing before sharing something others can actually reproduce, rather than just throwing out a bunch of experimental steps.

I'll keep working on it whenever I get some free time, though knowing this community, someone will probably come up with a proper fix before I even get around to it lol.

Also, don't let the screenshot fool you happened to catch a lucky moment. It's usually closer to 30 FPS.

And yes mostly AI but thanks to AI :)

r/macgaming • • May 14 '26

CrossOver Subnautica 2 works on Mac with crossover!

132 Upvotes

I have an m4 max maxed out specs with 128gb of ram and it runs so smoothly I am so happy rn!

EDIT: since I saw many of you guys struggling. So basically you need to uninstall the old c++ redistributable (latest… files and install these files

Download x64 (64-bit) c++ 2015-2022

https://aka.ms/vs/17/release/vc_redist.x64.exe

Download x86 c++ 2015-2022

https://aka.ms/vs/17/release/vc_redist.x86.exe

Then go to

In CrossOver, right-click your Steam bottle and select Wine Configuration.

Go to the Libraries tab.

In the box that says New override for library, type exactly these (one by one) and click Add: • msvcp140 • msvcp140_1 • msvcp140_2 • vcruntime140 • vcruntime140_1

Once they are in the list, make sure they say (native, builtin).

Click Apply and OK.

Then switch to D3D metal (windows 11)

Enable Msync And DLLSS and high res mode this worked for me I guess also msg if needed or you need any help and I get 120+ fps on ultra++/epic 4k res for anyone wondering! Okay and for the 4k resolution go to wine configuration graphics and do 96 dpi

For the lifepod issue go to C:\Program Files (x86)\Steam\steamapps\common\Subnautica2\Subnautica2\Content\Movies\ and delete the lifepodvideolowest and duplicate lifepod video low and rename the copied file to LifepodVideoLowest.mp4 hope this helps!

r/macgaming • • 17d ago

CrossOver Notproton brings out more people not paying for crossover.

10 Upvotes

No, it doesn’t work on the trial version and people who keep using that code to push the date back. Pay for software you use. People work hard for this niche thing you refuse to pay for.

r/macgaming • • Nov 02 '25

CrossOver This game runs amazing on M4 Pro…

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577 Upvotes

r/macgaming • • Dec 03 '25

CrossOver First time using Crossover it's so good

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602 Upvotes

Seriously, why can't apple just buy crossover and just make gaming possible on mac , it's so good

r/macgaming • • 17d ago

CrossOver PS: You can use NotProton to directly play games on Rockstar Launcher too

308 Upvotes

Maybe it was already obvious but if you bought RDR2 or GTA on Rockstar launcher instead of Steam you can still use NotProton, simply add Launcher.exe as non steam game and set properties in Steam then just click play, feels almost like you're playing on windows with how easy it is

edit: also link to it https://github.com/NotProtonNot/NotProton

r/macgaming • • Mar 17 '26

CrossOver DX9 & 32-bit games are fully playable on Apple Silicon via WINE

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346 Upvotes

Hey everyone, this seems to have flown under the radar so I wanted to spread the word: DX9 and 32-bit games are now very much playable on Apple Silicon through WINE, no Parallels or Windows license needed.

Tested and working:

  • Call of Duty 2
  • Sonic Adventure 2
  • Warcraft 3 (32-bit, v1.26a)
  • Call of Duty: Modern Warfare (CoD4)
  • Fallout New Vegas

Screenshots in the post. Made possible by this project: https://github.com/Lifeisawful/rosettax87_jit

/EDIT:

To get it working with CrossOver you have to download the tarball from their website https://www.codeweavers.com/crossover/source and apply this patch https://github.com/WineAndAqua/wine/commit/ff17c18b618419d440bf9751f1c2406ebb83eeea . Then replace the built ntdll.so. (Or download build here)

Here is the note I kept on how to do it, once I had the modified ntdll.so:

Download Crossover 26 from https://www.codeweavers.com/crossover/download-now

  1. cd ~/Downloads
  2. unzip crossover-26.0.0.zip
  3. codesign --remove-signature ./CrossOver.app
  4. codesign --remove-signature ./CrossOver.app/Contents/SharedSupport/CrossOver/lib/wine/x86_64-unix/wine
  5. cp ./ntdll.so CrossOver.app/Contents/SharedSupport/CrossOver/lib/wine/x86_64-unix/ntdll.so
  6. mv CrossOver.app ~/Applications
  7. sudo xattr -cr ~/Applications/CrossOver.app

Bonus, how to build and setup rosetta_jit:

cd ~/Desktop
git clone https://github.com/Lifeisawful/rosettax87_jit
cd rosettax87_jit
cmake -B build
cmake --build build --config Release

export WINE=/Users/$(whoami)/Applications/CrossOver.app/Contents/SharedSupport/CrossOver/lib/wine/x86_64-unix/wine
export ROSETTA_X87_PATH=/Users/$(whoami)/Desktop/rosettax87_jit/build/bin/runtime_loader

cd /path/to/your/game
$WINE your_game_executable.exe

/EDIT2: You also need D9VK - copy D3D9.dll into the game folder and set winedlloverrides="d3d9=n"

r/macgaming • • May 23 '26

CrossOver Uncharted 4 on macbook air m4

669 Upvotes

r/macgaming • • 2d ago

CrossOver The MacBook Air is a gaming console

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191 Upvotes

Of course Apple needs to make all these things native, but the capability of this hardware is pretty unbelievable.