r/macgaming • • Mar 01 '22

Apple Silicon M1 Mac Up-to-date Game Compatibility List

1.8k Upvotes

TLDR: THE LIST!

This is the latest, open and most up-to-date list of games that are compatible with the M1 Mac, whether it uses the original M1 chip or the M1 Pro or M1 Max. Compatibility is broken down to Native ARM, Rosetta 2, iOS, CrossOver or Parallels.

The wiki is free to add information to, you can edit any page without an account. If you have any questions please read the Editing guide or come to the Discord.


r/macgaming • • 7h ago

Native GTA V M1 Pro. Max settings natively

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80 Upvotes

I was able to run GTA 5 natively at max settings 1440p resolution on my M1 MacBook Pro and the experience is smooth crazy how recomps come so far I hope rdr2 gets the same treatment.


r/macgaming • • 21h ago

News Nintendo Switch games now run natively on Apple Silicon Macs, Monster Hunter Rise hits 60 FPS on M1

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815 Upvotes

r/macgaming • • 2h ago

Apple Silicon I made mac native ports for Zelda Botw and mario kart 8 using nxnative.

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17 Upvotes

BOTW- Locked 30fps at 2k
Markio kart 8- locked 60fps at 2k
base m1 macbook air, 8gb ram.
How and where can I share this without getting sued by nintendo?


r/macgaming • • 14m ago

Self promotion Mach9: A DirectX 9 focused Wine engine

• Upvotes

In August I posted mtld3d here, a Direct3D 9 implementation on Metal for Wine.

D3D9 on Metal was the gap I wanted to fill. It turned out a D3D9 driver alone does not get games running: they also needed changes in Wine itself, in FEX (the x86 emulator used here instead of Rosetta), and in other parts of the graphics stack. Mach9 is the result: a Wine build for Apple Silicon with all of those changes, made to be embedded in launchers.

Not another launcher

The plan is for existing launchers to ship this engine, not to compete with them. A launcher copies the wine/ folder into its app and passes per-game settings in one environment variable. The rules are written with a small Rust crate, documented at https://docs.mach9.app. If you maintain a launcher and want to try it, open an issue and I will help.

Until that happens, the engine on its own is hard to try. So there is a small app, Mach9.app, to get more people testing. It starts any Windows .exe you point it at: a game, an installer, or a store client such as the Windows version of Steam if you install one. It is free and notarized (no Gatekeeper workaround), and it never asks for any account; logins happen in the store clients themselves.

AI use

A large part of the code was written with AI coding tools. I decide the design, review the changes and test the games. All of it is public, including every patch to Wine and FEX as plain commits in the forks, so you can check what was changed and why. If that is a dealbreaker for you, that is fair.

What is in it

Credit goes to Wine and CodeWeavers, FEX, DXMT, vkd3d-proton and Mesa (KosmicKrisp). This builds on their work.

Games that run

Since the first post many more games have been tested, including ones that have trouble on other engines:

  • GTA IV
  • LEGO Indiana Jones: The Original Adventures
  • Team Fortress 2
  • Half-Life 2
  • Left 4 Dead 2
  • Halo 2 (Vista)
  • World of Warcraft 1.12 / 3.3.5a
  • Medieval II: Total War
  • Mirror's Edge
  • Need for Speed Carbon
  • Pro Evolution Soccer 2017
  • League of Legends 4.17
  • Modern Warfare 2 (IW4X)
  • Thief Gold (TFix)
  • NosTale
  • Age of Empires II HD
  • Windows Steam client, Rockstar Games Launcher

Install

Needs a Mac with Apple Silicon and macOS 26.4 or later.

  1. Download https://updates.mach9.app/Mach9.dmg and drag Mach9 to Applications.
  1. Open it from Applications. macOS shows "Background Items Added": that is the Dock menu being set up.

  2. Right-click the Dock icon, Options, Keep in Dock.

  3. Right-click the Dock icon, New Executable…, pick a game's .exe, Run.

Installers work the same way: run the installer .exe with "Save as new game" off, install into a normal Mac folder such as ~/Games (Z:\Users\<you>\Games\... in the installer), then add the installed game's .exe. Steam is optional; if you want it, install the Windows Steam client this way and add steam.exe.

Full guide: https://github.com/athei/mach9/blob/main/docs/app.md

Reporting problems

Open an issue at https://github.com/athei/mach9/issues with gamelauncher.log attached (Dock menu, Open Config Folder). Reports about games that do not run are the most useful thing right now.


r/macgaming • • 5h ago

CrossOver Infamous Second Son pc port working for mac ???

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6 Upvotes

has anyone tried to run the Infamous Second Son pc port on a Mac through CrossOver or anything like that? or try porting to mac.... by themselves ??? I know that's a tall order to ask, though 😂

wanting to play since i saw the post


r/macgaming • • 18h ago

Apple Silicon Dragon Age: Origins, free macOS (Apple Silicon) launcher

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39 Upvotes

With the shuttering of BioWare I’ve been feeling pretty nostalgic for Dragon Age and wanted to revisit Origins, it’s one of my all time favourite games, and the RPG that got 16yo me into RPGs.

Only issue is I’m away from my home for an extended period and only have my Mac with me. Turns out DA:O isn’t natively on Apple Silicon (makes sense it’s 17yo at this point), and I really didn’t want to have to run it via Windows on a VM.

So, I’ve created a native macOS launcher for it (with a lot of help from Codex). Since it’s actually working I thought I’d share it with you all in case it lets anyone else scratch that nostalgia itch.

The launcher is free, it’s code is open source, and (for anyone that cares) it works by running the windows steam client and the game through Wine (you will need a steam license for DA:O or DA:O Ultimate Edition).

You can download it here: https://github.com/Dr-Smth/OriginsLauncher

More detail on how to set it up/how it works are also there.

I’ve tested it on my own MacBook (16” M5 Pro), it should work on all Apple Silicon running macOS26/27 (it’s display aware and will adjust the fullscreen resolution to whatever model you’re using). If you encounter any issues let me know… and if anyone wants to test it in more depth that’d be massively appreciated.

If you do try it, I’d love to hear how you find it.

Finally a massive thanks to Aberrant Ink for the artwork, and the people behind Wine, Sikarugir, and DAFix (without them this wouldn’t have been possible).


r/macgaming • • 1d ago

Apple Silicon Pokémon Sword Native Apple TV port

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448 Upvotes

I know this is a Mac gaming subreddit but thought I’d seen a few posts about Apple TV gaming on here and thought it might be relevant to some but here is Pokemon Sword natively being played on Apple TV 4K 3rd gen. Performance is perfect so far I’ve not experienced a stutter. It’s in console mode but for lower generations it can go in handheld mode to bring the requirements down a little but I’m a student so don’t have Apple TVs laying around to test on.

Made using NXNative tool for Mac and then making a TV app based on it’s output.


r/macgaming • • 6h ago

Self promotion ForceRes - A simple menu bar utility to force screen resolutions!

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4 Upvotes

Perfect for forcing a res on a MacBook display when gaming.


r/macgaming • • 1h ago

CrossOver I made a Mac app that runs Windows Unity games on Apple silicon (free 10-day trial, early and limited)

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• Upvotes

r/macgaming • • 23h ago

Native I recompiled LEGO Harry Potter Year 1-4 windows version to run on Mac silicon

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57 Upvotes

A week ago I published a static recompiler that translates the Intel Mac version of LEGO The Hobbit into a native Apple Silicon version.

Reference: https://www.reddit.com/r/macgaming/comments/1x8q6vi/i_recompiled_the_32bit_mac_version_of_lego_the/

This time I managed to get the Windows version of LEGO Harry Potter running on my M1 Max.

A couple of caveats: there will be a few frame drops while shaders compile, and I can’t upload the game files because of DMCA concerns.

If you’re using the Steam version, you’ll need to use Steamless to strip the DRM. GOG and other copies should work as well (but you might need to point the script to the correct location).

Repo link: https://github.com/itsdunintime104/WizardBrick-Recomp

I also maintain another repo, https://github.com/itsdunintime104/MacRecomp, which brings together other LEGO games. It currently includes The Hobbit and Marvel.

Next up is Harry Potter Years 5–7, and I’ll keep rolling out more as when find the time.


r/macgaming • • 17h ago

Apple Silicon [Mac] Minecraft RTX working on base Mac mini M4 using bedrock edition

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19 Upvotes

Low resolution and low framerate but it works! Almost 30 FPS not in full screen, working with Vanilla RTX or Kelly’s RTX.
Don’t even know how this is possible but it’s all thanks to the project called “Blockintosh”, all the credits goes to the developer behind this amazing work.


r/macgaming • • 1h ago

Help Looking for budget controller recs

• Upvotes

I’m looking to buy a controller for my friend so we can play baldur’s gate together. He’s going to use steam remote play to sign into my pc and we’ll play from there.

Does anyone have recs for controllers that work with MacBooks ~25$?

Thank you!


r/macgaming • • 1h ago

Native The best way to launch old games

• Upvotes

Hi. Have macbook air m4 base and have an question is it a proper way to launch old games on dx8/9 on mac without parralles or other VM? Interesed in Tomb raider Legend/Anniversery/Underworld and Need for speed Shift 2.


r/macgaming • • 21h ago

Self promotion Our game runs native on Mac from day one. No Rosetta, no wrappers

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39 Upvotes

We're a team of two from China making ColdCall, a black comedy where you work in telesales and every phone call is a dodging fight. Trailer above.

We develop on Macs, so the Mac version was never a port. It's one universal build that runs natively on both Apple Silicon and Intel. The demo comes to Steam Next Fest in February, Mac included.

Mac players: what do indie games usualy get wrong on Mac that we should check before the demo?

Steam: https://mingo.games/s/cc-e2cc


r/macgaming • • 15h ago

Self promotion I made a free Android emulator for Apple Silicon Macs, built on Google's official emulator, with keymapping, per-game profiles and optional root

12 Upvotes

Hey r/macgaming! Full disclosure: I'm the developer. I kept seeing the same question here, "is there a free, trustworthy way to play Android games on an M-series Mac?", and most of the polished answers end up paid after a trial. So I built one.

SiliconPlay is a free macOS app for M1–M4 Macs. Instead of a custom closed engine, it runs on top of Google's official Android Emulator, the same one Android developers use, and adds what gamers need:

  • Play Store built in
  • WASD and full keymapping with customizable on-screen buttons
  • Per-game profiles, so each game remembers its controls
  • Optional root mode for tinkerers and devs
  • Great for app development and testing too, since it's a real Android under the hood
  • No account required to launch

It runs pretty much every game and app I've thrown at it. A few titles with strict anti-cheat or Play Integrity checks may not, and I'd rather say that up front.

Version 1.0 is out today, signed and notarized by Apple:

Site: https://siliconplay.app

Direct download: https://github.com/RyanAnthonyGibo/siliconplay.app/releases/latest/download/SiliconPlay.dmg

I'm a solo dev, so tell me which games work, which don't, and what you'd want next. I'll be in the comments.


r/macgaming • • 20h ago

CrossOver MELEMT - Mass Effect modding organiser and launcher

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27 Upvotes

Mass Effect Legendary Edition runs well on Apple silicon Macs, but modding it has always meant Windows tools. So I made MELEMT, a free Mac app that handles mods for you.

• One-click installs: hit "Mod Manager Download" on Nexus Mods and the mod installs itself

• Drag and drop any mod you've downloaded

• Safe: it backs up your game files, so you can undo everything at any time

• Play from one place: launch ME1, ME2 or ME3 straight from the app

• Launcher Mode: a clean game launcher where you can use your own cover art

• Keeps itself up to date

It works with the game on Steam, played through NotProton or CrossOver. You'll need macOS 26 or later. There's a step-by-step guide for getting the game running if you haven't set it up yet.

Download: https://github.com/kfalencik/MELEMT

Big thanks to the ME3Tweaks team, whose tools make Legendary Edition modding possible.

Happy mac gaming!


r/macgaming • • 2h ago

Discussion Anybody else waiting for a launcher like Dusklight (Twilight Princess) but for games like BotW and ToTK?

1 Upvotes

It doesn't matter if its from MacNativeGames or xNative - it's still too much hassle to install these games for someone like me. Anybody else waiting for a ready to go launcher?


r/macgaming • • 2h ago

Native Which Super Mario nativ on mac?

1 Upvotes

Which Super Mario games run nativ on the Mac now? Possibly also with graphics mods.


r/macgaming • • 2h ago

Native Pushing the limits of my MacBook Neo for six months

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0 Upvotes

r/macgaming • • 11h ago

Self promotion My Zelda-like action roguelike now runs natively on macOS (no mouse, controller or Wi-Fi needed)

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4 Upvotes

I travel a lot and my MacBook is usually the only thing I have with me. During downtime at work or on trips I kept looking for games I could play without a mouse or an internet connection, and honestly there aren't many. So I ported my own game to Mac.

It's called Rogue Melee. A run takes 15-20 minutes max, you don't need a mouse or controller, it works completely offline, and it doesn't drain the battery much. Pretty much made for killing time on a laptop, and it's a lot of fun. Thought I'd share it with fellow Mac gamers, would love to hear what you think.

Steam: https://store.steampowered.com/app/3460770/Rogue_Melee/

Also, I'd really appreciate some suggestions for other games you can play like this!


r/macgaming • • 14h ago

Apple Silicon WARDOGS on MacBook Air

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10 Upvotes

r/macgaming • • 6h ago

Native Only 24 hours until Super Retro Race launches on Steam

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2 Upvotes

It feels so damn good to see this project come this far. Every bit of feedback helped make the game more fun, more challenging, and better-looking.

Don't forget to add it to your wishlist. It helps with the launch!

https://store.steampowered.com/app/5348290/Super_Retro_Race/

#IndieGame #GameDev #ArcadeRace #SuperRetroRace #Arcade


r/macgaming • • 6h ago

Help Has anyone gotten this game to work with mods on crossover?

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0 Upvotes

r/macgaming • • 1d ago

Native Wallpaper Engine port for MacOS , not another fork of existing engine completely rewritten in rust and apple silicon Metal viewer

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55 Upvotes

Hii r/macgaming ,

Wanted to share something i was building from last week,
WE port for mac, it lets you play WE scene and video wallpapers in your mac.

Just download -> steam login -> download wallpaper and play on your device or add your video play them

And yes both in DESKTOP and LOCK SCREEN . there may be some bugs , i am heavily testing this and pushing updates.

It takes 300-600mb when rendering some really heavy scene wallpapers , which is appx 900mb less than other open source alternative I had tested against. And if you play only video it just takes 25mb memory.

Here is memory Usage

When running any video wallpaper , which is only 25mb
When running any scene

Check these two process Live wallpaper service and Live wallpaper rest are system processes. At any time only service will run you can quit ui or Live wallpaper by cmd+q

If you guys wanna try, download from the releases page, what ever latest version available . And let me know which wallpapers giving problem.

Releases Page | Github | Website

Thanks ✌️