Lots of talk about how The Lich King would take place in WoW Forever. Well fittingly enough I have some fanfic I spinned into a "content patch" which I would like to see instead of redoing WotLK, I dont think Northrend as it was fits in forever, and not the story of us being this superdude who takes on the Lich King. Instead here we take on a lesser scale but still dangerous threat filled with mystery, where we are not the focus of the story. I have ideas about intents and reasons for the Lich King but I cant decide yet. We as the player are more of a part of the fighting force for our faction than superheroes. While the Lich King is the focus and mystery of the story.
Shadows and Frost
In the far north of Kalimdor, beyond the snow-covered forests of Winterspring and the frozen cliffs overlooking the sea, something sinister has begun to stir beneath the ice.
Ships that sail too far north vanish without a trace. Strange blue lights flicker beneath the waves. Dead animals appear along the coastline, their bodies frozen solid despite showing no signs of natural decay. And from the highest peaks of Winterspring, scouts have begun reporting a disturbing sight on the northern horizon.
An island has appeared where no island existed before. Upon it, the Scourge has established a foothold. Whispers of the Lich King travels in the cold winds.
It began with a series of violent storms sweeping across the northern sea. For several nights, the skies above northern Winterspring glow with unnatural auroras, while tremors shook the coastal cliffs.
When the storms finally subside, a massive island of black ice has emerged from the sea.
At its center stands a fortress of jagged obsidian towers, surrounded by glaciers, bone-white ramparts, and frozen shipwrecks. A vast necropolis hangs above the fortress, held aloft by chains of enchanted frost and necromantic energy. Pale blue runes burn across its underside, illuminating the fortress below.
The island is named Frostgrave by the first scouts who return alive. And the fortress, Black Ice Bulwark.
The Lich King does not announce his arrival to Kalimdor. He does not march at the head of an army, nor does he send a herald to proclaim his dominion. Instead, he watches.
From the Frozen Throne, his consciousness extends through Black Ice Bulwark, observing the movements of the living and the dead. His presence is felt in the sudden stillness of the blizzards, in the glowing eyes of Scourge commanders, and in the dreams of those who sleep too close to the northern coast.
Small raiding parties of the Scourge strike isolated camps and disappear into the blizzards. Furbolg hunting grounds become silent. Abandoned nightelf watchposts are found filled with frozen corpses standing upright, as if awaiting orders. Then the dead begin appearing farther inland in the north of Winterspring.
What do The Lich King want in Kalimdor? How do we defend ourselves against this new threat?
New content
Northern Winterspring reworked, now under Scourge threat, additional questlines level 55-60. Players defend the local settlements and inhabitants.
Frostgrave. New zone level 57-60. Players take the fight to the Scourge, finds out about Frostgraves creation and weaknesses.
Frozen Shore. New dungeon level 56-60. 4 bosses. Located in the most northern part of Winterspring. Players help breaking the Scourge beachhead in Winterspring.
The Glacial Pit. New dungeon level 57-60. 6 bosses. Located in Frostgrave. Players defeat a source for Frostgraves magical defenses and can sieze a sigil to pass through Black Ice Bulwarks gate (attunement).
Black Ice Bulwark. New raid 20-man. 8 bosses. Players assault the heart of the new Scourge threat. However, the Lich King himself remains absent. His broader plans are not fully revealed.