r/spacesimgames • u/Suecotero • 8h ago
Promotional TRAPPIST-1: Build an interplanetary colony around a red dwarf | Early development gameplay trailer
I’m making TRAPPIST-1, a colony and logistics strategy game set in the real seven-planet system. I spent last week making this trailer to explain what you actually do.
You establish a colony, build industry, manage scarce resources, and plan flights between planets using realistic orbital mechanics. Choosing where to settle means balancing what you can produce locally against what you’ll need to transport across space.
Development stage: an early playable prototype. Colony construction, production, logistics, population management, research, and interplanetary flight are implemented. There’s still substantial development ahead.
Other expeditions, diplomacy, and conflict are planned, but AI colonies aren’t implemented yet. The intention is for cooperation to be a viable path alongside competition: conflict should be an option, not the default.
I’d particularly appreciate feedback on the trailer: after watching it, is the connection between building your colony and planning interplanetary flights clear? What would you need to see more of to understand how it plays?