r/2007scape • u/I_Play_Zed • 4h ago
Plugin/Tool I created a P3/P4 Ocellus Sim in Unity that has multiplayer support.
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Hello everyone!
Me and my colleague Claude built a simulation of the P3/P4 fight of Ocellus for OSRS in a new custom unity project that supports multiplayer. Check out the video above.
There are many sims, but this one is mine. It allows custom gear setups, custom flags to disable mechanics that hurt learning (turn off void bind if soloing), and most importantly can support other player(s).
It plays extremely similar to the original game, and in my opinion, feels closest to 1-1 parity versus other sims due to the game engine involved over the javascript creations online (which are fantastic by the way).
I had some questions and am asking for some feedback as well.
Is this sort of thing considered okay by Jagex? There are other sims online for other bosses.
AI allows this sort of thing to be built in record time (built in a single day), this means it can be recreated for all content going forward, does Jagex see this as a problem? For the record this project is not to be distributed for the means of profit and of course, is a private training tool, which is labelled in the application.
Does this sort of thing interest people? Using this tool you can test your skills against Ocellus as if you had the gear and time to actually get to the fight itself if your account is not yet progressed to that point. I wonder if this sort of thing would give players confidence to think "Hey this is totally doable, we should try the raid!".
Multiplayer support runs on Unitys Multiplayer Architecture, nothing custom really, so ideally its quite safe.
I would not release the project to anyone without open sourcing the repository online. Main reason being it gives power to the users to feel comfortable looking through to identify that the project is safe. It would be easy to have your own agent go through the project.
I'll stop rambling. Let me know what you think or have any questions!