r/2007scape • • 4h ago

Plugin/Tool I created a P3/P4 Ocellus Sim in Unity that has multiplayer support.

Enable HLS to view with audio, or disable this notification

16 Upvotes

Hello everyone!

Me and my colleague Claude built a simulation of the P3/P4 fight of Ocellus for OSRS in a new custom unity project that supports multiplayer. Check out the video above.

There are many sims, but this one is mine. It allows custom gear setups, custom flags to disable mechanics that hurt learning (turn off void bind if soloing), and most importantly can support other player(s).

It plays extremely similar to the original game, and in my opinion, feels closest to 1-1 parity versus other sims due to the game engine involved over the javascript creations online (which are fantastic by the way).

I had some questions and am asking for some feedback as well.

Is this sort of thing considered okay by Jagex? There are other sims online for other bosses.

AI allows this sort of thing to be built in record time (built in a single day), this means it can be recreated for all content going forward, does Jagex see this as a problem? For the record this project is not to be distributed for the means of profit and of course, is a private training tool, which is labelled in the application.

Does this sort of thing interest people? Using this tool you can test your skills against Ocellus as if you had the gear and time to actually get to the fight itself if your account is not yet progressed to that point. I wonder if this sort of thing would give players confidence to think "Hey this is totally doable, we should try the raid!".

Multiplayer support runs on Unitys Multiplayer Architecture, nothing custom really, so ideally its quite safe.

I would not release the project to anyone without open sourcing the repository online. Main reason being it gives power to the users to feel comfortable looking through to identify that the project is safe. It would be easy to have your own agent go through the project.

I'll stop rambling. Let me know what you think or have any questions!


r/2007scape • • 6h ago

Discussion The people complaining about raids 4 grouping are missing the best part of RuneScape

0 Upvotes

Any time I see a post complaining about learner ffas or the problems raiding with randoms, I see a major self-report.

RuneScape is an MMORPG, or Massive **MULTIPLAYER** Online Role Playing Game. And you’re telling me you don’t have **anyone** who will join you on the newest end game content?

It is so easy to find cool clans, get to know people, and socialize. And if you actually embrace the social side, you’ll unlock something far more valuable than a gear upgrade: friends.

Friends get joy from helping others succeed. If you’re the better player, it’s fun to watch your friends get wrecked, and it’s rewarding to watch them grow. If you’re the worse player, you have someone you can trust and help you who isn’t worried about the gp per hour they’re losing.

As an example, I’m a dogshit player with a cheese cape and yet I have KCs in every raid. I’m even getting to the point where I can get loot and am working towards a deathless raid.

I‘m not invited to TFA because I’m bringing the profitability up. My “value” to the friends carrying me is that I make more fun and enjoyable for them. And because I have legitimate friends, they get “value“ in seeing me progress and learn.

If you played the game socially for the last year, made real connections with real people, and worked yourself into a supportive community, you wouldn’t have problems finding teams today.

If you played as a hermit, treated clan-mates as a means to an end, and thought of random player encounters as an inconvenience, you’re screwed. You’ll have nobody who has a reason to negatively impact their first week progress to help you. If that stops you from experiencing raids 4 on release, that was your shortcoming, not the games.

A grouping system won’t fix this. Why would someone with 50 deathless KC nerf their own GP per hour taking on someone new? They clearly have a working party of friends so they’ll just continue raiding with their friends. The only people you’ll find in that grouping system are other transactional players with no other options.

If you’re in that boat of having no friends, Jagex can’t bail you out. You need to embrace the multiplayer aspect of the game. Talk to others. Bring something to the table. Have fun with clanmates, even when it’s not personally beneficial. Hell, just be present and nice.

It might not help you get a TFA team together, but when the next group boss comes out, you’ll at least have a team on release day.


r/2007scape • • 22h ago

Suggestion Really Wish tfa had solo scaling

0 Upvotes

I’m sure some people wouldn’t agree but everyone I know wants a solo mode. I don’t remember jagex ever polling this but I wish they would. I think group pvm should be a novelty as the game is not optimized for it like other mmos or even rs3. Personally I’m very bummed about this and it definitely makes the decision to play the new WoW much easier


r/2007scape • • 3h ago

Discussion We’ve been complaining about the Obligator’s appearance, but can we talk about how bad the name is too?

104 Upvotes

I feel like we’ve all been talking about how underwhelming the Obligator looks for a mega rare, but honestly, the name is just as bad.

“Obligator” sounds like a placeholder name that somehow made it through development. It doesn’t sound iconic, intimidating, or remotely on the same level as the Twisted Bow, Scythe of Vitur, or Tumeken’s Shadow.

This is supposed to be a mega rare from one of the hardest pieces of content in the game. The name should feel legendary.

Some alternative listed below:

Ocellus’s Flail
Ocellus’s Bane
The Eldritch Flail

I’m not saying these are necessarily perfect, but I think all three would be a massive improvement over “Obligator.”

Anyone else feel the same? Any other recommendations?


r/2007scape • • 10h ago

Humor But... but my badge and validation

Post image
0 Upvotes

r/2007scape • • 4h ago

Discussion I never touch group content, rarely ever done tob, nex, and likely the same with TFA

0 Upvotes

And I am really happy that it is group content. The game has enough solo content. Some content needs to be gate kept honestly to keep value of the uniques high. It’s no wonder toa drops are dirt cheap and it’s barely a viable money maker now. I did my first 5 tob learner kc recently and I will eventually get into tfa with a group as well.


r/2007scape • • 4h ago

Discussion My social life disappeared somewhere between level 70 and 99 Slayer 🖤

Post image
0 Upvotes

Worth it? Absolutely.

Now I just need to remember what sunlight looks like.

What skill are you currently suffering through? 😂


r/2007scape • • 7h ago

Question When is TFA Practice Mode coming?

0 Upvotes

Trying to start this raid not even a week late is already cripplingly horrid. People having KC reqs already and not taking learners is just putting me off this raid immediately.

Practice mode should be released ASAP to give people who were "late" (I cant believe not even a week out can be considered late, but thats how it seems now) a fighting chance to learn this content.


r/2007scape • • 6h ago

Discussion So saying the raid is easy and playing with whoever is elitist and bad take, yet the people saying its insanely hard as an excuse to only take max geared players isnt?

0 Upvotes

ive seen SO MANY youtube clips and post saying, "oh if you think the raid is to easy ur just elitist and you dont understand that most people are struggling and ur a bad person" YET there are even more ppl with MAX GEAR AND MAX STATS going "yeh the raid is way to hard so since you dont have a ralos and 7bil in gear we cant take you"

i have 50kc and been playing with my buddys who cant even do inferno or colo and they do tfa deathless. idk maybe im in the wrong for telling ppl hey its not that hard go try the raid. and i should go hop on the bandwagon and tell those people its to hard for them without letting them try cause apparently thats more acceptable.


r/2007scape • • 36m ago

Discussion I love runescape but i regret all hours played, whats your take?

• Upvotes

I don't want to dwelve to deep but, around covid time i started developing mental health issues nothing too deep, was a struggle with panic attacks, anxiety and agoraphobia, in short, it was rough but i always found a sense of escapism when it came to osrs.

I felt like my whole life was on pause except in runescape where i did progress, i guess that gave me dopamine. And a sense of accomplishment.

I even maxed my account, now that I've gained some control thankfully over my life and sorted out my mental health, not saying its perfect but heck of better than it was before.

I just can't stop thinking that I've put around 4k hours into the game.

I'm not saying you should feel bad about it, if you enjoy the game and have fun heck who cares. But I just feel that I wouldnt put that time if i was feeling good outside of gaming.

I'm just thinking how I should accept the fact that I've put so many hours into the game of my life, now that it hasnt really given me anything in my real life?

Dont get me wrong, i love the game. But I just wish i had a more healthy relationship with it.

Perhaps the key is to just log in and play when you really feel like doing so.

Whats your take? Do anyone else relate?


r/2007scape • • 5h ago

Suggestion Tumeken’s Shadow is becoming as stagnant as scythe was before in 2020-2023 period

0 Upvotes

Scythe was quite useless outside of ToB for years in that period and the shadow is experiencing the same effect currently, it is very cheap sitting at 650m the cheapest of the mega rares and normal spell book fire spells outshine it at a lot of places outside of ToA, i’m not saying it needs a buff but it needs more use cases to be considered a nice mega rare again, when i think of mage i think of a glass cannon that does a lot of damage but takes a lot with zero defenses


r/2007scape • • 6h ago

Discussion why is everybody ignoring half the bosses?

0 Upvotes

every fractured archive group i see does the exact same bosses as one another. they only do bork, jelly, and demon. its like they completely forgot there is a choice for every tier.

i think its really strange that virtually every group does the same bosses. why is that? nobody is even giving the other 3 bosses a chance


r/2007scape • • 3h ago

Discussion Anyone else do agility like this?

Post image
3 Upvotes

might look silly but makes it more braindead than agility already is, and more chill..


r/2007scape • • 6h ago

Suggestion Vine Sweeper- ACTIVE farming method that feels like a pvm encounter

Thumbnail
gallery
2 Upvotes

Farming has always been my least favorite skill because of the Dailyscape aspect of it. This is an idea of a fun and active way to train farming, while also teaching players the 5t timing of some weapons.

Activity

In Tlati Rainforest, there is an NPC that wants you to harvest rare Vine Flowers. He gives you a 5t Scythe to harvest the flowers (Scythe of Vitur also works in this minigame without using charges). The flowers spawn in the center of a vine arena and randomly appear for 5t before they despawn. You have to run around the arena and click the flowers before they despawn. The arena also changes. Vine Walls randomly split the arena every 20s and last 20s. You can either stay in your limited area of the arena or equip Vine Claws and use the special attack to destroy the Vine Wall. Most flowers are white and there is a 25% chance for a purple flower to spawn for 2x xp and 2x reward points. There is also a 1/1000 spawn chance of a red flower with a special reward. This minigame can also be played with other players in order to help destroy Vine Walls (You can't see other players' flowers).

Rewards

125-150k farming xp/hr

  1. Vine Claws- These claws instantly kill Vine Walls with 25% special attack energy.
  2. Agile Boots- These boots give you infinite run energy during the minigame. They also serve as graceful boots and have the same stats and effects.
  3. Sappling Create- Finally! Put all your sapplings in one inventory slot during your tree runs! just use the create on a tree patch and it will use the highest level sappling for that patch and plant it.
  4. Hyper Fertile Scroll- Use this scroll to upgrade Fertile Soil spell from Lunars to Hyper Fertile Soil. This upgraded spell gives 100% protection for any patch!
  5. Vine Whip Cosmetic- the 1/1000 red flower will trade for a spiky green Vine Whip, which is a cosmetic weapon that can hit other players like the rubber chicken.
  6. Herb Boxes
  7. Best active method for Tangleroot pet!

r/2007scape • • 7h ago

Discussion To the people upset about TFA being group content: The Bean Soup Theory

431 Upvotes

A while back, someone on the internet posted a video of a bean soup recipe. One of the top comments was "What if I don't like beans?".

This became known as the Bean Soup Theory. It's the inability to realize that not everything is creating for specifically you.


r/2007scape • • 9h ago

Discussion TFA will turn into TOB

0 Upvotes

TFA was the first raid I got to experience on day one, and it was a great experience.
For context, here are my raid KC’s:
TFA: 75
ToB: 5
CoX: 3
ToA: 200

I have a CC and no problem finding a group. This post is to help the future of this raid and I promise it will turn to TOB within a year. Please bookmark this and I will for sure follow up when I’m right.

TFA is already being gatekept by KC and experience requirements. I’m fortunate enough to have a CC and have found a consistent group to raid with, but not everyone has that luxury.

If you try to get into this raid a few months from now, I can see it becoming the same situation as ToB, where finding a party takes longer than actually completing the raid. Also where fire capers with over 100kc will not allow inferno/Blorva players with less KC in their party.
It’s the same as graduating from school with no job experience and the entry-level job says 2 years experience.

There is nothing stopping Jagex from making TFA scale to solo. The mechanics already work in a solo environment, so why not give players the option to experience the raid however they want? You shouldn’t have to join Discord servers (discord also sometimes has scam links and other stuff people have fallen for and have posted on this subreddit), find a CC, or sit around hoping someone will accept you into their party just to play the content.

Some of the hardest content in the game is already soloable, including the Inferno, Colosseum, Radiant Oathplate, and Blood Torva.

People argue that making a raid soloable means the mechanics have to suffer, but I don’t think that’s true. TFA already has great mechanics and can be completed solo. All I’m asking is for Jagex to introduce proper solo scaling as an option for players who want to experience the raid on their own. Or those who can’t find other / others don’t wanna raid at the time.

Also soloing current group content gives you better chances at loot:
Solo Yama = Better Chance at Loot
Solo Royal Titan = Better Chance at Loot
High Invo Solo TOA = better chance at Loot
Solo CM Cox (Cox a raid content with CA’s that involve solo content) = better chance at loot
Solo TOB (doable but hard) = better chance at Loot
Solo TFA = better chance at loot.

So solo is harder meaning you get a better chance at the unique. If solo content is the hardest content why is playing in a group more punishing? How does this incentivize group play if solo is harder and more rewarding?

This isn’t about removing group raiding or making the content easier. You still have to learn the raid, do the raid and be good enough. It’s about giving players more freedom in how they choose to play the game.


r/2007scape • • 14h ago

Discussion Important TFA Request to Jagex ahead of patch day!

0 Upvotes

Please don't change things too drastically.

I imagine there's some displeasure that 99% of raids are taking the bork/dreadnoth/xarth path. After all, you want all the content to be used and enjoyed.

This path is taken because it is the first that was learned and became meta. Please give it more time before you make the right side worse or left side easier.


r/2007scape • • 23h ago

Question What is the difference between a trio and a duo tfa?

0 Upvotes

Length wise, difficulty wise, ect. Was doing trios today and was surprised by how fast and smooth it felt. So what is the difference going down to duo?


r/2007scape • • 20h ago

Discussion Tips on doing group content.

0 Upvotes

I have seen multiple comments about how people can't find groups for TFA, ToB, etc. Either because they have a family, jobs, etc so I am going to give you guys a quick guide on how to solve this with two options.

  1. open discord
  2. Join We Do Raids
  3. follow their instructions and get a team

if option 1 with randoms is hard than option 2 is your best bet

  1. open discord
  2. join/go to the official OSRS discord
  3. scroll down to recruitment - variety/pvm
  4. Look through those clans and find one you think fits what you need
  5. Apply, join, and this is crucial talk to them
    1. ask about learner raids of if teams have spots so you can learn if they don't do learners
  6. repeat until you find a clan you like

Its really that simple, some of you guys act like people are going to bite your head off and if they do fuck em switch clans this game is played by over 1m people.


r/2007scape • • 3h ago

Question TFA Gear

Thumbnail
gallery
2 Upvotes

How good is this gear setup for raids 4? Death cost is only 15k before 5kc!


r/2007scape • • 15h ago

Question Gemstone crab - am I missing something?

2 Upvotes

I'm rocking full Rune, rune scimitar, and amulet of power. Skills are, 50 attack, 46 defence, 46 strength, 45 hit points. Currently xp tracker is estimating 48hrs for attack level up, 4hrs for defence, 28hrs for strength.

Granted I am using controlled fighting stance, and there is a level of grinding in the game especially for this afk-able method but just wanted to check I'm not missing anything, for a single level up this seems like quite a high wait.

Edit: thanks guys was reading 48:05 as 48 hrs rather than minutes. Also noted on the controller stance. I've swapped the strength for a bit - should be 60 strength by the time I've finished work!


r/2007scape • • 46m ago

Info Pray Tank Firecape Guide: Need Tips/Guidance

Post image
• Upvotes

I’ve been on my tank for 11 months now and I want to get my firecape done but I don’t know where to start as far as finding a guide and gear selection. Any suggestions?


r/2007scape • • 1h ago

Discussion Ascension crossbows dominate heavy ranged, even beating DHCB Ruby at Olm. They have (relatively) easily farmable bolts, can we get something for dragon bolts or an equivalent as well?

• Upvotes

They are already eclipsed.

Venators do not even drop a bolt equivalent, only d darts and d arrows. The current best source of d bolts is killing muspah 23 times for 80 bolts


r/2007scape • • 17h ago

Discussion No desire to play after new raid

0 Upvotes

Just posting because i cant sleep but for some reason after raids 4 release i have zero desire to play anymore. Just activated 3 bonds and have been playing consistently for the last 5 years but lost the desire to play overnight. maybe i finally burnt out idk but gl grinding


r/2007scape • • 17h ago

RNG TFA Dry Log

Post image
6 Upvotes

I was told that there would be money in this raid? Can someone tell me where to find it?