r/tipofmyjoystick • • Apr 10 '17

Announcement PSA: A guide to better results

1.8k Upvotes

Hi guys and gals. I've been here a while, and over my time I've seen a lot of posts sink to the bottom, without a single answer, or at best, very few. And none that solved the case.

I have noticed a clear pattern with these posts, and I will now share with you my tips to you newbies, so that you can get the help you need.


Firstly: When you make a new post, you will see this:

Platform(s):

Genre:

Estimated year of release:

Graphics/art style:

Notable characters:

Notable gameplay mechanics:

Other details:

Even though, in red, you are warned that while optional, you should follow this template... many of you do not.

Let me be clear: Follow this template.

Put simply, this template contains all the information we really need to solve your problem. Virtually every time I click a post that has not followed this, they have rambled on about nothings, while omitting critical details.

This format, for new and old alike, is very readable, and prompts for every data-point needed.

I know that you want to customize your message, that if you could just explain it, it would be better. I know you think that. You are wrong. Put all that in 'other'. Even if you end up saying it twice, follow the template.. add to it your story at the bottom.


Secondly: Following this template. You're rambling about your best mates Amiga-500 or whatever instead of telling us about the game aside, this is where they really go wrong.

Let's get something straight right now. We are not mind readers. It's impressive, really, how little information it seems we can work off. I mean, we solve some real tough ones with nothing sometimes, but still, we can't see that memory in your head. So you need to be as descriptive in every one of these fields as you can be...

And sometimes you really don't know. That's fine, we can work with surprisingly little information, but "old graphics" under art style... what are we supposed to do with that? Mate, I was playing on Atari-2600's, are we talking Wizard of Wor here?

Let me help you out a bit:

Platform(s): Whatever you played it on. But unless it's really all you know (very possible), don't write 'my mates pc'. Was it PC or Mac?

Genre:

First person does NOT imply shooter. Nor do any of the others. Try to answer this one in two steps:

What was the camera like (assuming it's not a text adventure)? Was it First person?, 3rd person, 2d? Top down or side on? Or maybe even isometric 2d?

Then, what kind of game? Real time strategy, point and click? Was it a fighter, action or platformer?

Good, now we know what KIND of game we are all trying to remember for you.

Estimated year of release:

"Between 2000-2005" is fine, something like that. "Mid 90's maybe?". I don't see many people mess this up, but I have seen people write "old". That is not ok. If you write old and expect it to mean anything to me, I will fight you.

Also, as always "Sorry, no idea" is always acceptable but try to give at least something. "Couldn't have been later than 2015, though"

Great, so even if roughly, we know WHEN.

Graphics/art style:

THIS. This is where you guys always mess up. This section right here I have found can be the difference between an answer, and a silent slink to the bottom. This is your moment.

This, really, should be the best-formed part of your memory. Even if you can only remember a single frame, a single image, it's so much to go on for us.

DETAIL. Was it a gloomy grimdark world of sadness, or a bright bubbly rainbow filled Mario-world?

Was it cartoony, or otherwise stylized somehow, or was it trying to be realistic?

Anything notable about the art direction? Was it going for a cyberpunk kinda feel, or a gritty war realism dirt and blood sort of direction?

If it was set over a long time, did the seasons change? Was there a winter in your game?

Remember when you hit people, and the screen had that awesome flash and your hands got bloody? Yeah, well we don't, unless you tell us.

Ok, so now we are really narrowing it down. This right here is often enough to go on, on its own.

Notable characters:

Anything at all you can remember here.

"There were only tanks, but you could play as both Germans and Americans"

"There was one really tough guy right after you left your office, he had an eyepatch, a white shirt with what looked like grease stains, and said 'this is for my sister'. I think maybe he was a cyborg"

"You play as some kind of Asian girl, you had a tattoo over your right eye and arm, a black tank top and white pants and I remember you always had only one red glove for some reason. I don't remember the arm, but the eye tattoo looked sort of like ancient Egyptian eye makeup, but a modern take"

Knowing nothing else about the game, I bet that last one there gets comments noting the game she is from. Details, details.

Notable gameplay mechanics:

Surely, you get the idea by now. This is tied with the importance of the graphics/art style. As much detail as you can here.

Other details:

NOW you may blab on about how you only played this game once at a winter solstice in 1782 with your grandmother from Tahiti.. as if that helps.


Edit: So it's been brought up that the template doesn't appear on mobile. While /u/wipeout4wh is aware of this and hopefully, something can be done... still, if you can, use the template. If you can't, maybe check back and at least make sure your post addresses all of the points the template does.

Also, my post seems to be saying NOT to add any custom details. So I want to re-enforce, please do. In fact, after you do the template, feel free to write out your post as you were going to without it. Just put it all in 'other'. Don't try and make your whole post like that, if possible. Even if you end up saying the same things twice, that's ok.

Now I'm going to take a moment to clarify something, though. This isn't some immutable law of the universe, and your post is destined to fail if you don't do this. It's just a very strong general trend I have noticed over a long time.

It's not that this template has some kind of magical powers or something. It's that this template prompts the questions that need answers.

When you go all rogue on us and try and type your explanation from scratch... you mess it up. You just forget to add everything that you know, and that we need to know. The template makes it very hard to do that. It's just so very easy to get typing, and by the end forget to tell us what kind of game it actually is. Especially when you are getting random flashbacks, and hazy memories, and you start getting frazzled and such halfway though.


While it might make my edit as long as the first post, I think maybe an example of the kind of post that is just too common here, and almost always helpless, wouldn't go astray here. So here we go:

Now this one is a pretty bad case, true, and I suppose might even be a troll post, but it's actually a good illustration of the problem either way.

It was on my old computer and I was using an emulator so I have no idea what system it was for. It was 8bit graphics and you played this orange cat that was constantly bouncing on a trampoline I think? And you had to navigate it through the city and face a weird boss at the end that would float in the sky. Sorry I can't remember more!

Let's break it down a bit. What kind of game is this? A puzzler or an action game? Who knows.

How old is it? I mean, Minecraft basically has 8bit graphics. Oh he said... "my old computer"... I will fight you.

Why did you bounce on the trampoline? Were there platforms or walkways or something, or was it just a big open space? There are bad guys then? How did they get around?

Now (he?) says that he can't remember more, but I actually asked about the boss fight:

You say 'face a boss', in what way? Can the cat attack? Was this top down or side on? When you say navigate a city, what do you mean?

The reply:

Definitely a side-scroller, I'm sure. You would encounter a boss at the end, the boss would slide onto the screen and it was usually pretty strange-looking. I think one of the bosses might've been a clown. I meant that the different "levels" were different cities with different backgrounds, I think. It's a pretty obscure game

Also you would be continuously bouncing. As in, you had to position the trampoline underneath the cat to bounce it up

So you don't even control the cat. And it's a side-scroller. Thats pretty important information. But the real issue here is that he knows this stuff. He just either didn't know to, or forgot, to tell us.

The template would have made it just so apparent how much information he was missing, and we probably would have got a whole bunch more information. Sadly, while there were some guesses, and a surprising number of up-votes, this post is just another one to join the endless unsolved on their journey ever down.


r/tipofmyjoystick • • Jun 04 '26

[Meta][2026] I would rather people post with no images than use AI prompts to generate images

619 Upvotes

Maybe it's just me, I will personally admit that it feels like its petty of me to complain, however i am going to.

I really dislike AI images just in general and i feel annoyed seeing people use them because it sometimes hampers really quality posts of people trying to find help. I feel like it also informs falsely about game expectations and what people will accept as they have solved the game.

I don't think people will agree with me and thats fine, i just wanted to post about how i personally think it degrades the quality of the sub


r/tipofmyjoystick • • 9h ago

Lode Runner 3-D [PS1][1994-2001] Puzzle like game in "space"?

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73 Upvotes

I don't have a lot to go off of, but when I was a child, my dad's friend gave us a bunch of burned discs to play. And I believe that one of those discs had this game.

It's a dark puzzle like game taking place in space, or something of that effect. I remember there being some detail in the background so it wasn't all black - you're a human-like or human character walking around set paths, moving rather slowly (turning slowly?) and figuring out how to get to the end of a stage.
There a multiple stages, like 1 to 100 or something, which if I remember correctly had different "worlds". And I think you choose them on a menu. (With maybe a preview of the stage?)
Each world having a theme of sorts.
The stages had were 3D puzzles and was seen at an angle modestly far away, and you could push blocks around (specific blocks) to create new paths for yourself. You could walk up walls? and upside down? (This I'm not too sure about, but there was definitely something about verticality in that regard) "Look at picture" - There were also things that could harm you, but of what I remember these were mostly fire balls and such. Non enemy things.
Some of the later stages would get really convoluted with these simple mechanics.

I have painstakenly looked through multiple "all ps1 games" lists and I haven't been able to find it. It's the last childhood game that I just can't seem to remember, or find anywhere. And AI is not helping me at all lol.

So I was hoping that you guys could point me in the right direction, at this point I'm not even sure if it's a PS1 game. My brother says it's GBA but there is no way. It was way too 3D and detailed to be a handheld game.

I'm attaching some examples of what I think the game was like - or what I could probably remember.

*PICTURE NUMBER 3 - is what I imagine the graphics were like (in that sort of range) if not a little worse?

Thank you guys so much in advance!


r/tipofmyjoystick • • 19h ago

[PC][2020s] Can anyone tell me what game this is from the screenshot?

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92 Upvotes

Platform(s):PC

Genre: Shooter, Action

Estimated year of release: 2020s

Screenshot was taken on September 2, 2025, apologies its so blurry, this is why its confusing, found in screenshots, a cropped image using snippet tool most likely, so the whole games hud isn't on screen, adding more difficulty to ID'ing

Crosshair, and possible gun on right side might give some clue, I believe it is an FPS game, there is very little to go on, not expecting much tbh, not even sure if thats a gun on the right side could be the environment


r/tipofmyjoystick • • 2h ago

[Unknown, possibly Game Boy][Earlier than 2019, probably way older] Anime-style game where girl locks the male protagonist in a closet with other dead bodies.

3 Upvotes

I watched a playthrough of this game on YouTube quite a while ago, so some details may be off.

Platform(s): Unknown, but I think it might've been a Game Boy (or similar console) game emulated on a computer.

Genre: Horror

Estimated year of release: I have no clue, but it's at least seven years old (lowballing it to give hard numbers).

Graphics/art style: Pixel/Pixelated anime. I believe there were headshot sprites in the bottom left corner of the screen next to the dialogue box. If I remember correctly (I'm really not sure), it wasn't colored (mostly green and black like Game Boy screens).

Notable characters: Don't remember any specific names, though they were Japanese. There's this girl that locks a guy (the protagonist) in a closet. She has locked other people (who have already died by the time the protagonist is put in there) in the closet, including her family members.

Notable gameplay mechanics: Pretty sure it was mostly story based.

Other details: The dialogue was in English, but it was probably a translation. I believe there was a party in a flashback in the game (most of the game is spent with the protagonist in the closet thinking) and I think I remember a phone being used to text at least once. I think the girl invited the guy over by saying she had a secret to show him (the closet) or something. He might've cheated.


r/tipofmyjoystick • • 5h ago

[PC][2014-2017?] Top-down shoot-em-up with soft malware tendencies

5 Upvotes

Okay, ive been searching for this game for years and finally decided to make a post: first and foremost, it is NOT undertale.

Its a mid 2010s hotline miami style top down game where you have to progress through different environments, etc, BUT there was a Karma mechanic. Choosing to use violence lowered it, doing a myriad of effects: it started simple like glitching sprites and audio anomalies, but turned into an incomprehensible mess of disturbing imagery, new tabs, and popups as you rampaged enemies.

It was top down, primarily black and white (maybe colored blood?), and pixel sprited, and was pretty simple looking from what i remember.

I saw the game in an Oddheader video years ago if that helps, but can't remember what the topic was for the life of me.


r/tipofmyjoystick • • 7h ago

[PC and console] [2010], rooms dungeon bit game about necromancy(?)

4 Upvotes

8 or 16 or some number of bit art style

You go through rooms and have combats based on the order(?) you put them. So you'd put ones with shields at the front, and so on. You move to other rooms like shop rooms and boss rooms, and add different skeletons to your grid.

Probably late 2010's


r/tipofmyjoystick • • 8m ago

[Android] [2016 or 17] Mobile game with a spider character, graphics similar to Bacon escape

• Upvotes

I remember when I was young playing a mobile game where you were a spider and was climbing a tree with platforms, 2d gameplay and 3d graphics, there were little spider babies that you could find in the levels that would follow you serving the purpose of collectibles


r/tipofmyjoystick • • 7h ago

Ringwyrm [Steam/PC][2023-2026?] Grim-dark stylized fps/immersive-sim?

4 Upvotes

Platform(s): Steam

Genre: seemed like a grim dark immersive-sim or shooter similar in structure to Sulfur?

Estimated year of release: 2023-2026? (Might be Demo/unreleased)

Graphics/art style: Stylized grimdark setting that took place in/around a village and forest. Weapons and clothing looked vaguely WW2 esque (think like Valkyria Chronicles ww2/fantasy). The character models looked similar to Mouthwashing in terms of shape and general style/design

Notable characters: One of the preview images on Steam had a tall character in some sort of brown uniform (soldier or monster hunter?)

Notable gameplay mechanics: Mentioned something about one of the unique mechanics being that you could choose to ally with certain villagers as companions, but others could become suspicious and hostile. There was some mention in the game description of a plague/sickness that could cause NPCs to become paranoid and eventually turn into monsters. Game might be somewhat similar to Sulfur with the player leaving and returning to the village after hunting monsters? Mention of combat being a combination of guns and magic/spellcasting (something about collecting new spells that could be combined with weaponry).

Other details: Vaguely remember mention of either the player or one of the NPCs being some kind of monster hunter coming home from war to take care of their sister in the village the game takes place around. I think the title was one word with stylized red/brown lettering that had something to do with the word parasite?

Sorry for the vague description! I’m trying to find a game I remember seeing on my Steam recommended a couple of months ago that seemed interesting and spooky for Halloween. I’ve been trying to find it and am questioning if it was even real at this point. Would greatly appreciate any insight!


r/tipofmyjoystick • • 42m ago

[PC][2010] A strange game todress up a woman and putting her in a rocket.

• Upvotes

Hi! I’m looking for an old game from over 10 years ago. I used to play it on a Lenovo ThinkVision monitor.

The game involved dressing up a woman. Then, for some reason I can’t recall, she would be placed on a rocket, which would then take off. It was a 2D game and was in English. It didn’t really have "animation" per se—I believe it was just a matter of selecting options, so it was likely composed of static images (though I don’t remember for sure).

I also seem to recall it being an educational game, though I’m not entirely certain. Another important detail is that it wasn’t an online game; it might have even come pre-installed. I used to play it around the same time as *Purble Place*. I have no idea if the game was manually downloaded by someone who used that monitor—it belonged to my grandfather, and all of his grandchildren used to play on it. It had a simple art style with muted colors.


r/tipofmyjoystick • • 51m ago

[PC] [AROUND 2014-2018] 2D SURVIVAL GAME

• Upvotes

Hello, i'm looking for an old PC game I played back in 2014-2018. Its a 2D game about a group of people stranded. And our job is to ensure everyone alive while help comes. I remember theres a doctor and a dog in the group. Please help me find it I really want to play it :(


r/tipofmyjoystick • • 1h ago

[Windows Xp][2008-2012] 2D horror-puzzle: react to creaking background doors , or enviorment chante to trap spawning monsters before instant Game Over.

• Upvotes

I'm looking for a 2D hand-drawn side-scrolling horror/puzzle game played on an old subnotebook (Flybook V) where it came pre-installed. You control an unarmed human walking down a dark, gothic wooden corridor with interactive doors in the background. Before a monster spawns, you hear a distinct door creaking sound and have just a few seconds to react. It's a high-difficulty trial-and-error game where every monster requires a different environmental solution to avoid an instant Game Over, such as dropping a heavy ceiling chandelier on it or using specific inventory items to lock doors.


r/tipofmyjoystick • • 7h ago

[PC][90s?]online multiplayer game in a painterly world where you looked like a fuzzball with tentacles

3 Upvotes

It was a custom game engine someone was developing as much for the weird rendering style (it looked like everything was painted, plus I believe it was all voxel-based) as being a game. You paid for access to the servers, and each server could hold (many?) players, and I recall being ganked over and over again, so there was PvP in the world. I remember things being very fuzzy/pixelated, graphically speaking, and mostly yellow/orange for some reason. I recall that your avatar looked basically like a swiffer head but with long tentacles at the bottom. That's the best I can describe what I recall. The "world" was jungly/grassy, as best I could tell from the weird graphical style, and I remember you sort of "pooted" along in little spurts of speed? Maybe it was a click-to-go-there UI? I don't recall exactly. There was some kind of items to collect or click on but I don't recall anything more about that, plus I usually would get killed as soon as I spawned in.

It was quite an original concept at the time, but the specific time period I can't recall. I do remember not being able to - or not wanting to - pay for the game just to play it online, which might put it near the beginning of my professional working life in the early 90s? But that seems too early. Maybe late 90s, early 2000s? It wasn't very expensive, like $10 or something, but maybe I didn't have a credit card at the time to purchase it?

It was being developed by one person, or two at most. I don't think they were American, but I don't know why I think that. I remember the website (so it was in the web era) being very sparse with basically a small screenshot, a download link and a link to the payment page.

I've been digging through my archives of old downloads (yes, I still have stuff from that era, I honestly never delete anything, which is why my storage server has like 26TB... send help) to look for an installer or something, but I find nothing that jogs my memory. Maybe this will jog someone else's?


r/tipofmyjoystick • • 5h ago

Hambo 2: Hamtouchable [FLASH] [2010-ISH] Game about a pig spy shooting at pig gangsters

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2 Upvotes

i faintly remember this flash game i once played. it was this game where you where like some kind of pig spy and had to shoot at other pig bad guys. the game was kind of a mix of Bloons (The one where you throw darts at the balloons not the Tower Defense) and Snoring. and it had a level editor


r/tipofmyjoystick • • 6h ago

[PBS/Kids Game/Flash][2000-2010] black loading screen with yellow sparkly swirl in the middle with sparkles, yellow wand cursor. dressmaker/outfit maker with Igloo??

2 Upvotes

Hi im making this post because I have not found any answers online.

***Platform***: flash game from 2000s/2010? 2009 at least.

***Genre***: Childrens Flash Game ( I remember it was from PBS Kids flash game..or children's flash game. But i swear it was PBS KIDS. )

I remember playing it around five years old,,

***Gameplay mechanics***: I remember vividly the loading screen was all black, with a small star wand cursor (yellow) and had sparkles. In the center of the screen, was a yellow swirl that kept looping over and over, getting smaller or bigger?? ot was slow and a little pixelated. I think a voice or childrens giggles played in the background while you waited?There was a tab on the left side of the game where you could select colors? or objects. The game had black loading screen and some colorful silhouette outlines in some parts. Ik theres lost media on PBS Kids go launcher, but I can't find anything about this game. it was sort of niche on pbs? There was a bluish bar on the left side and bottom of the flash game.. also in game I think you had to solve puzzles or play some kind of tetris with the ice walls. I don't remember but the ice block walls were important in the background.

***graphics/art style***: I remember the flash game was weird, the art style reminds me of precious moments/fisher price children (short stubby children), and I specifically recall it was a dress up or outfit game.

***notable characters***: But I remember in the center right was an ice wall or igloo, and a little girl in a brown parka holding/hugging a yellow dog? but definitely wore a brown parka/native coat. also she had brown hair that was scruffy and had a ponytail. Also other characters: Black boy with red sweater (in title screen...? i just remember it was a group of children for the game)

if anyone has any answers please let me know, I'm going to try and post in another sub.


r/tipofmyjoystick • • 8h ago

Battle Panic [Flash][2011-2015] Strategy/Fantasy game that involved defending your castle from orcs/goblins

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3 Upvotes

ft. my hastily made paint drawing

Hi all! I've been looking for this game for years, its kinda a cartoony game but it was actually quite in depth. It didn't have any specific characters but I do remember that youd have a castle to defend, and a barracks outside your walls (similar to the configuration i have above) that would spawn various troops to fight the approaching enemies

You could take your troops around the map to kill additional enemies. I also vaguely remember a boss fight involving some sort of giant/golem. There were 3(?) types of troops, I remember standard warriors, mounted knights, and archers. was 2.5d I believe

I played this game on armorgames back in elementary school (2011-2015) and as far I can tell it doesnt seem to be on the site anymore.

any help would be appreciated!! thank you :)


r/tipofmyjoystick • • 9h ago

[Steam/PS5][201x-2024] Driving, Looting, & Shooting Game in the Middle East

3 Upvotes

Platform(s): PC or available on the PS5 playstore

Genre: driving, looting, and shooting survival. Think Endgame: Road to Salvation but there's no zombies or alien invasion.

Estimated year of release: Not sure. Sometime between 2015-2024 is my best guess.

Graphics/art style: 3d. low polygon but semi-realistic. I believe it was in first person but you could switch to third person.

Notable characters: MC is a white male in the military. He's the sole survivor of a helicopter crash. There's no character customization. You cannot recruit any characters.

Here's what I remember about the game: The game starts with a military helicopter being shot down and crashing in some desert in the Middle East. The goal is to get to some military checkpoint by following the highway. You can search the helicopter crash for supplies. You are also given a random vehicle, but you can choose not to take it. Along the highway, there are various points of interests, such as enemy camps or military bases, that you can raid for weapons, gear, and sometimes vehicles. After a certain distance, you encounter an abandoned gas station and a shop. At the shop, you could save your game by sleeping in a small side room. There was also a chest where you could store excess loot in between these save points. Occasionally, enemy cars would spawn and try to kill you. I remember their AI wasn't very good as they had a tendency to run into the gas station pumps, causing the whole place to explode. I believe the enemy could also get out of their vehicles and shoot at the player. I think you could also cheese the AI into fighting each other. I also remember a helicopter boss battle that triggered when you were close to the end checkpoint. You basically had to avoid the rockets and shoot down the helicopter while enemy cars chased after you. I believe the game or level ended shortly after this fight. Also, there was a day-night cycle.

Other details: I watched someone play this game back in 2024 but, I can't remember if it was a friend playing on their PS5 or if it was an old VOD of Tomato's. I might be combining two games, so any imperfect suggestions are welcome and helpful! I know for a fact I am not thinking of the Long Drive. Thanks in advance!


r/tipofmyjoystick • • 8h ago

[Android][mid-late 2010s] talking pet styled game where the pet dies easily

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3 Upvotes

i vividly remember playing a game where i think the objective was to keep the pet surviving as long as possible while the stats rapidly go down, there might have been a score system but i played it really young so i didn't know what to do


r/tipofmyjoystick • • 9h ago

[Mobile/iOS+Android?][2010s] Mobile game called Sweet Shop?

3 Upvotes

I played this mobile game as a kid that i’m 99% sure was called Sweet Shop. Premise was you played as a little blonde girl and animals would walk into the shop- I remeber there for sure being dogs and pandas- then sit down and you’d give them sweets depending on the icon above their head. I’ve looked everywhere and I can’t find anything about this game, does anyone else remember it or just me??


r/tipofmyjoystick • • 8h ago

[Mobile][2017–2019] 2D platformer with detailed pixel art, underground laboratory and a helicopter

2 Upvotes

Estou tentando encontrar um jogo para Android que joguei quando criança, provavelmente entre 2016 e 2019.

Era um jogo de plataforma 2D de rolagem lateral com elementos de ação. Os gráficos eram detalhados, pixel art de alta qualidade, com uma atmosfera um tanto sombria, mas não era um jogo de terror.

Você controlava um personagem humano e progredia por fases lineares, pulando obstáculos e resolvendo pequenos quebra-cabeças ao longo do caminho.

Só me lembro de duas partes do jogo:

  • Uma fase envolvia descer em uma caverna que levava a um laboratório subterrâneo ou instalação científica.

  • Em algum momento, você pegava um helicóptero para ir a outro prédio, que parecia levar à próxima fase.

Eu jogava no Android e suspeito que ele possa ter sido removido da Google Play Store desde então. O jogo me lembra Random Heroes e um pouco Space Expedition em termos de estilo artístico e atmosfera.

Alguém reconhece este jogo? Qualquer sugestão será muito bem-vinda!


r/tipofmyjoystick • • 10h ago

[PC][Late 90s to Early 2000s] Spaceship Side-scrolling Shooter

3 Upvotes

Platform(s): PC

Genre: Side-scrolling Shooter. Maybe also arcade?

Estimated year of release: mid-2000s? Could also be late 90s

Graphics/art style: Steampunk I think?. Lots of metal and purple electricity

Notable characters: The helper ship. See below

Notable gameplay mechanics: Okay this is the one thing I really remember about this game. There's a power up you either find en route or get from defeated enemies that gives you a second shooter spaceship that flies with you. But this helper ship can stun enemies when you tap the space bar. I thought back then that the second ship was like a "player 2" mechanic when I played this with my brother (I was the helper ship), but I could be wrong


r/tipofmyjoystick • • 8h ago

Pilot Down: Behind Enemy Lines [PS2][2003/2006]A game where you are a paratrooper in a war, and you can die from the cold

2 Upvotes

Platform(s): PS2

Genre: War, Survival, TPS, Stealth

Estimated year of release: 2003 to 2006, probably

Graphics/art style: Kinda cartoonist style (like Beyond Good and Evil)

Notable characters: The main characters kinda basic, black hair, brown skydiver suit, probably a backpack

Notable gameplay mechanics: You can die if you stay in the cold for too long

Other details: So, it was a game set during some war (I’m not sure if it was one of the well known ones). I only played the beginning and never got very far (I was a dumb kid).

You start in a snowy area, likely following an accident shown in a cutscene. You have to track down an allied soldier, only to find him dead, caught in a tree by his parachute.

You scavenge some supplies from him and move forward. I remember a cold weather mechanic that could kill you, it had survival elements, scarce ammunition, and stealth sections where you had to slip through windows without being spotted (this happens once you leave the snow and reach what looks like an enemy base). It was on the PS2 and had a somewhat cartoonish art style. The protagonist was a white man, probably with black hair, wearing a military uniform, like a paratroopers gear.

Thats basically all I remember about it. I could never progress, and Ive never managed to track it down since growing up. I didnt even have the game case, just the disc. Im hoping someone might recognize it, it seems like a rather obscure title. Google always says its Extermination, but isnt that one.


r/tipofmyjoystick • • 13h ago

Caster [PC][2010-2015] an old 3d game where you go on missions to find a tree that restores the world

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4 Upvotes

I remember playing this game as a Demo, it was on linux Ubuntu alongside games like red eclipse, Red cube and OpenArena. The game was about a boy that kinda looked like megaman, you can also choose a girl that had a long blonde pony tail, basically it was the type of game where you'd have a shop and load out in the menu then there's a section where this voice would tell you what your next mission would be and you'd spawn in on the map for said mission.

The goal of the game was to either collect all the big glowing orbs or to find a hidden tree and interact with it, doing the interaction an animation would play showing the tree growing and healing the land, then the mission would end and you'd be sent back to the mission select screen.


r/tipofmyjoystick • • 5h ago

[Mobile] [2022-2023] Yellow human destroying core.

1 Upvotes

The game features a yellow person who goes through several colored stages, and in each final stage, they talk to a giant being that looks almost inhuman and changes color depending on its stage.

His game picture was a yellow background and the person in the picture was dressed in black and had what looked like wires on his head.

It involved destroying blocks and a core that changed the blocks in each stage. There were also abilities; you could put it in slow motion and you could also rotate the shape that covered the core to advance to the next stage.

You had to touch the core with your character, which was completely yellow and slightly shiny. Its name was like an abbreviation, for example A.B.C. I don't know if you understood me, sorry, I don't speak English.