r/wowforever • • 4d ago

HYPE! Invite-A-Friend Codes Megathread

264 Upvotes

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This is it folx, the one place where you can share your codes and make a community member's day (or rather, launch week!).

A few important details:

  • Please include your Region, as it appears codes are Region-locked.
  • Don't forget to edit your comment after receiving or handing out all of your codes!
  • Do not offer or request any sort of payment for codes. If someone does, please report them.
  • These are NOT Beta codes. They will allow players w/out a subscription to play the game during Launch Week.
  • They will, of course, not grant access to the Skyborne race.
  • Do not post your codes here! That'll make them easy prey for bots and resellers. Rather contact each other via DM!

That should be it. Have fun sharing the fun!

FOREVER HYYYPE!


r/wowforever • • 4d ago

Guild Recruitment, LFG & Discord Megathread — Week 43 (2026)

28 Upvotes

Welcome to the weekly Guild Recruitment, LFG & Discord Megathread!

Looking for a guild, recruiting new members, searching for players, or promoting a WoW Forever Discord/community? This is the place for it.

To keep recruitment organized and make it easier to find players in your region, all posts must be made as replies under one of the region comments created by AutoModerator below.

How to use this thread

  • Find the region that applies to you below.
  • Reply directly to that region's top-level comment with your recruitment or LFG post.
  • Include relevant information such as your guild/community name, server, faction, language, goals, playstyle, raid schedule, and contact information.
  • If you're looking for a guild or group rather than recruiting, you're welcome to post what you're looking for under your region as well.
  • Discord and community advertisements should also be posted under the appropriate region.

Regions

  • Americas & Oceania (US & OCE)
  • Europe (EU)
  • Taiwan (TW)
  • Korea (KR)

Important: No Top-Level Comments

Top-level comments are reserved for the regional sections created by AutoModerator.

All user submissions must be posted as replies beneath the appropriate region. User-created top-level comments will be automatically removed by AutoModerator without warning.

This is purely to keep the megathread organized and make it easier for players to browse recruitment posts relevant to them.

Recruitment Guidelines

  • Keep recruitment related to WoW Forever.
  • Do not spam the same advertisement repeatedly within the thread.
  • Be clear about what you're recruiting for or what you're looking for.
  • If your guild or group is no longer recruiting, please edit your comment accordingly.
  • Recruitment must comply with the subreddit rules and Blizzard's Terms of Service.
  • Paid services, boosting, RMT, account trading, gold selling, and other ToS violations are not permitted.
  • Be respectful. Different guilds, servers, regions, and playstyles are welcome here.

Guild recruitment, LFG/LFM posts, Discord servers, and community advertisements outside this megathread are subject to removal under Rule #8.


Please report comments that violate the subreddit rules so the moderation team can review them.


r/wowforever • • 5h ago

Discussion Who's rolling Tauren now for 60% move speed?

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1.5k Upvotes

r/wowforever • • 3h ago

Meme POV: You see a Tauren Boomie in the wild

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790 Upvotes

Gotta go fast boiz


r/wowforever • • 6h ago

PTR / Beta Racial changes oct 26

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748 Upvotes

r/wowforever • • 3h ago

Meme 1-2% bonuses are temporary, edge is eternal

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443 Upvotes

r/wowforever • • 6h ago

Discussion Racial Ability Tuning Pass for WoW: Forever

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566 Upvotes

r/wowforever • • 6h ago

Discussion Tauren having no offensive racials but Stun is part of their racial flavor ngl.

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446 Upvotes

thank you Blizzard for fixing the racials so it is isnt just a bunch of 1% crit for X or Y race.


r/wowforever • • 11h ago

Discussion I took Nov 4th off from work... FML

1.0k Upvotes

The moment I heard about the game and release date, I sent an e-mail to my boss asking for off, I usually need to put in my PTO in advance for approval.

I know it was a dumb idea, who takes release day off... me I'm dumb... and i didn't realize until last week it releases the hour I would normally leave work.

Just had to share... FML

TL:DR I'm dumb


r/wowforever • • 4h ago

Meme Kodo unemployment rates skyrocketing

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295 Upvotes

r/wowforever • • 7h ago

Discussion Things like the Alliance getting Dalaran are okay, it allows escalation

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506 Upvotes

A main theme of Warcraft is Escalation

In the words of Rooster Teeth: they have a base over there because we have a base over here. It's an arms race

I don't think that we need exact, immediate symmetry

In fact, some asymmetry is a lot more realistic

It should balance out though over time

- Alliance get Dalaran, a huge magical city

- Horde get major based in Riverlands and Swamp of Sorrows with the Oges, get into talks with Feralas Ogres

- in response the Alliance build a new Garrison on Feathermoon Island

- in response the Forsaken make a dock on Northern Tirisfal

These things don't have to be exactly equal in that sense, and I think the game would be better for it


r/wowforever • • 10h ago

Discussion Add Skyborne Ear Options: Horizontal Ear Progression. They are closer to night elves than blood elves

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706 Upvotes

SkyBORNE are much closer in relation to Night Elves HighBORNE and NightBORNE. It doesn't make sense that they look so similar in physical traits (ears, stature, posture) to Blood Elves who are distant cousins. Skyborne evolved in a separate lineage off of the night elves through wind blessings compared to Blood Elves who evolved initially from the sunwell/moonwell loss and then from fel dabbles (see image 2).

FEEDBACK: Please add horizontal ear options for Skyborne so it matches their closer nightelf kin. Keep the vertical ear options which are very popular from TBC era.

Additional Suggestion: Change the standing posture so that the Skyborne do not stand slanted, sassy, arrogant, unhinged head tilt like their Blood Elf cousins. Or add the option for a night elf posture.


r/wowforever • • 8h ago

HYPE! Bring Them Back!

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402 Upvotes

r/wowforever • • 11h ago

Discussion Handy Cheatsheet for Tank capabilities in forever

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555 Upvotes

r/wowforever • • 9h ago

Question My shamans face when I don't place a Windfury totem for the group because I already have windfury on my weapon.

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374 Upvotes

Jokes aside do enhancement shamans normally do this in 5 mans or just place grace of air or something?


r/wowforever • • 6h ago

Discussion Blizzard Chanegd Racials again

181 Upvotes

https://eu.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-–-updated-26-october/631316/6

As we approach the launch of WoW Forever, we’ve been reflecting on feedback we’ve heard on racial abilities and passive traits: Some players have expressed that some of the new racial traits feel too generic, while others have expressed concerns that some are objectively stronger than others.

In taking a final pass on these, we’ve prioritized racial identity, which means that some races will naturally be slightly more effective than others at certain combat roles. In some places where we had replaced role- or class-focused racials with generic ones, we’re rolling those changes back. One exception to this is the weapon specialization racials, like humans’ Sword Specialization or orcs’ Axe Specialization. While those have a strong fantasy component to them, it is not healthy in the long run for future raid and dungeon loot tables to be evaluated through the lens of “required” weapon types.

At the same time, we’re doing a tuning pass on some of the remaining passive bonuses to help ensure that they aren’t skewing outcomes in a way that limits player preferences.

Racial Abilities and Traits

  • Human
    • Ruthless now increases critical chance by 1% (was 2%).
    • Human Spirit now increases Spirit by 10% (was 5%).
  • Dwarf
    • Earth Fury (2% increased critical strike damage and healing) removed.
    • Added: Artisan’s Precision - Increases hit chance with spells and attacks by 1%.
  • Tauren
    • Plainsrunning now grants 2% movement speed per stack (was 1%), for a total max increase of 60% (was 30%).
    • Plainsrunning no longer increases mounted movement speed.
    • Endurance no longer provides any modifiers beyond 5% increased Health (no hit chance or critical damage modifiers).
  • Orc
    • Savage removed (1% increased critical strike chance).
    • Command re-added, increasing Warlock and Hunter pet damage by 5%.
  • Skyborne
    • Wind-Blessed Haste bonus reduced to 2% (was 3%).
    • Read Leyline now increases Mana and Health regeneration by 50% (was 100%), with a 15-second duration. This ability cannot be used while Innervate is active, and will be replaced by Innervate as a more powerful effect.
    • Using Read Leyline at a Ley Line now also grants “Attuned” for 1 hour. While Attuned, the benefit of Read Leyline is increased to 100% regeneration increase. Attuned persists through death.
    • Skysight is now a 15% increased movement speed (was 10%), with a 15-second duration.
    • Using Skysight at an elemental convergence now also grants “Charged” for 1 hour. While Charged, the benefit of Skysight is a 30% movement speed increase. Charged persists through death.

r/wowforever • • 18h ago

Discussion The Lich King in Forever should be depicted like Sauron in LoTR

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1.4k Upvotes

Arthas Menethil is debatably one of the best villains in videogame history and justifiably people are so hyped to return to him as one of the main antagonists of the Warcraft Universe!

As I have been reading around an idea has slowly started to solidify in my mind, Namely; Arthas' presence in wow forever should mirror how Sauron was depicted in LoTR. The Lich King is very clearly inspired by Sauron, from the spooky tower to the evil artifacts and unstoppable armies. I think the Devs should continue down that path by making him this almost untouchable entity, an ever present shadow cast across the lands of the Horde and Alliance.

We should NEVER confront Arthas directly in combat in Forever, we should be foiling his schemes, breaking sieges and fighting his servants! Perhaps we slowly move the needle towards his final defeat somewhere far down the line but even this should not be the end, much like how Sauron survived the War of the Last Alliance.

On a kind of sidenote I also think this is a good way for Death Knights to be introduced into Forever. They should be mortals in the search of power who are pawns of the Lich King up to say level 30-40. Where the culmination of a long quest chain sees you break free from the Lich Kings control. Release this alongside a Scourge themed patch, with zone events etc.

Thoughts and comments are very welcome, this was a halfbaked early morning post so it may be a bit fried.


r/wowforever • • 9h ago

Discussion Early Name Reservation happens in the WoW: Forever game client. Launch Battle.net and get patched up. You should have a panel that looks like this. When Reservation opens, you can click Play and reserve your names.

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277 Upvotes

From what I've heard, you can reserve a total of 3 names, period. Not 3 per realm type. In case anyone is wondering, you reserve a First Name + Last Name combo, you do not reserve a specific first name or a specific last name. Even if you turn off showing last names, you still have a last name.


r/wowforever • • 5h ago

Meme Dwarf Stonks only go up!!!

97 Upvotes

1% Hit, Lets Go! Thank you devs.


r/wowforever • • 6h ago

Meme "Alright fine, tauren don't get ANY DPS racial now. Are you happy?"

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109 Upvotes

r/wowforever • • 14h ago

Discussion Woodcutting + Carpentry

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442 Upvotes

I'll keep it short and straight to the point, add two new professions

Woodcutting (gathering)

• ⁠Swing an axe at trees across Azeroth, much like mining a node.
• ⁠Not every tree can be harvested. Random trees scattered throughout zones.
• ⁠Different zones contain different wood. Eg: Elwynn Pine, Ashenvale Ironwood, Felwood Darkwood, Winterspring Frostwood (Random names/examples)
• ⁠From a lore perspective, orc starter zone has peons cutting/collecting wood, human peasants from Warcraft III, etc.

Carpentry (crafting)

• ⁠Turn harvested wood into planks, then into gear, items and oils.
• ⁠All trees produce sap so this can be used to create oils and resins. Ideas:
⁠• ⁠Feathermoon oil (bow) - small attack speed increase
⁠• ⁠Ironpine oil (gun) - small attack speed increase
⁠• ⁠Ironbark resin (shields) - damage return on attack (like Druid's thorns)
⁠• ⁠Frostwood resin (shields) - frost resist
⁠• ⁠Blackrock ash resin (shields) - fire resist
⁠• ⁠Dreamsap oil (weapons) - chance on hit to put target to sleep for x amount of time
⁠• ⁠Moonwell sap oil (weapons) - adds nature damage
⁠• ⁠Thornroot oil (weapons) - chance on hit to root target for x amount of time
⁠• ⁠Frostbark oil (weapons) - reduces target move speed by 30% for 3 seconds
⁠• ⁠Bloodsap oil (weapons) - chance on hit to restore health
⁠• ⁠Sweet sap lure (fishing) - small fishing boost
⁠• ⁠Sticky sap bomb (for engineering to create) - slows targets movement speed and attack speed by 30% for 5 seconds
• ⁠Gear: Bows, arrows, staves, polearms, wands, shields, fishing rods, druid relics, shaman totems, torches, camp site items.
• ⁠ Items such as arrows, shields, polearms would require a combination of wood + other materials from mining and/or other professions
• ⁠Camp items: benches, weapon racks, totems, tents that give small buffs
• ⁠Crafts trade goods for other professions, EG. engineering frames, oils, etc.

Why it fits

• ⁠Vanilla is full of lumber camps, sawmills and goblin logging crews already
• ⁠It's a natural gather/craft pair, just like Mining with Blacksmithing

Discuss.

Edit: I removed guns as a suggestion as I forgot engineers craft those


r/wowforever • • 9h ago

Addons, Apps and Websites I made an addon I've wanted for a long time

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169 Upvotes

This is my addon BattlefieldInfo

It uses blizzards battlefieldmap, which has always had potential, but no features. Now it has ALL the features.

It works as the battlefieldmap, staying open all the time if you want, but it has all the functionality of a full world map and more. Use it as a small guider, or a full replacement.

It includes a quest tracker and quest log, customizable of course.

The map itself has automation built in. It will scale to fit zones you enter, follow you around when zoomed in, provide minimap-level detail at thresholds you choose (thanks OpenMap).

Zooming out past zoneview will give you pan-able continentview with customizeable detail-levels.

Quest pins, townsfolk pins require QuestieDB or Questie (both work). Which is the only "dependancy", tho not needed for the addon.

The addon has a function for townview, cityview, cave and dungeonview, which activate when youre in those areas. You can choose which pins then become visible, and how the map acts.

Cave and dungeon-view provides cavemap, either blizz art or minimap-style (your choice) and dungeon maps.

All features are toggleable, optional and customizeable.
The addon is mainly buildt with forever in mind, so some textures in the options window are subpar on era, and overall its not completed. Still under active development. I am no coder, so the codework is done by Claude.

If you are playing era and want to check it out, its just posted to Curse and should be available soon.

Edit: I forgot to add, it works with rarescanner and gathermate too. You can have the map react when a node is within view etc.

Let me know if you want something built in and I'll add it!

The big map function has no default keybind or button atm so gotta assign that in settings.


r/wowforever • • 4h ago

Discussion This video helped me pick my race. Hope it helps you! What do you want to look at for 1000hrs?

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56 Upvotes

Hope it helps you if you’re stuck between race choice. This helped me choose my race based on what I would like to look at for 1000+hrs. Happy travels!


r/wowforever • • 12h ago

HYPE! Anyone else take off the day after release ?

242 Upvotes

33M. Work at a law firm and I took off the 5th to play all day.


r/wowforever • • 16h ago

Discussion Expand the world, not islands

459 Upvotes

I'm completely fine with Blizz just expanding and revealing more content on top of the existing continents. I would prefer this over creating more islands everywhere.

Retail is filled with smaller islands for example.

What are your opinions?