r/macgaming • u/RenatsMC • 18h ago
r/macgaming • u/Daily_concern • Mar 01 '22
Apple Silicon M1 Mac Up-to-date Game Compatibility List
TLDR: THE LIST!
This is the latest, open and most up-to-date list of games that are compatible with the M1 Mac, whether it uses the original M1 chip or the M1 Pro or M1 Max. Compatibility is broken down to Native ARM, Rosetta 2, iOS, CrossOver or Parallels.
The wiki is free to add information to, you can edit any page without an account. If you have any questions please read the Editing guide or come to the Discord.
r/macgaming • u/RedDeadGeo • 4h ago
Native GTA V M1 Pro. Max settings natively
I was able to run GTA 5 natively at max settings 1440p resolution on my M1 MacBook Pro and the experience is smooth crazy how recomps come so far I hope rdr2 gets the same treatment.
r/macgaming • u/paxfabri • 15h ago
Apple Silicon Dragon Age: Origins, free macOS (Apple Silicon) launcher
With the shuttering of BioWare I’ve been feeling pretty nostalgic for Dragon Age and wanted to revisit Origins, it’s one of my all time favourite games, and the RPG that got 16yo me into RPGs.
Only issue is I’m away from my home for an extended period and only have my Mac with me. Turns out DA:O isn’t natively on Apple Silicon (makes sense it’s 17yo at this point), and I really didn’t want to have to run it via Windows on a VM.
So, I’ve created a native macOS launcher for it (with a lot of help from Codex). Since it’s actually working I thought I’d share it with you all in case it lets anyone else scratch that nostalgia itch.
The launcher is free, it’s code is open source, and (for anyone that cares) it works by running the windows steam client and the game through Wine (you will need a steam license for DA:O or DA:O Ultimate Edition).
You can download it here: https://github.com/Dr-Smth/OriginsLauncher
More detail on how to set it up/how it works are also there.
I’ve tested it on my own MacBook (16” M5 Pro), it should work on all Apple Silicon running macOS26/27 (it’s display aware and will adjust the fullscreen resolution to whatever model you’re using). If you encounter any issues let me know… and if anyone wants to test it in more depth that’d be massively appreciated.
If you do try it, I’d love to hear how you find it.
Finally a massive thanks to Aberrant Ink for the artwork, and the people behind Wine, Sikarugir, and DAFix (without them this wouldn’t have been possible).
r/macgaming • u/Dear_Turnip2358 • 1d ago
Apple Silicon Pokémon Sword Native Apple TV port
I know this is a Mac gaming subreddit but thought I’d seen a few posts about Apple TV gaming on here and thought it might be relevant to some but here is Pokemon Sword natively being played on Apple TV 4K 3rd gen. Performance is perfect so far I’ve not experienced a stutter. It’s in console mode but for lower generations it can go in handheld mode to bring the requirements down a little but I’m a student so don’t have Apple TVs laying around to test on.
Made using NXNative tool for Mac and then making a TV app based on it’s output.
r/macgaming • u/macprotips • 3h ago
Self promotion ForceRes - A simple menu bar utility to force screen resolutions!
macprotips.github.ioPerfect for forcing a res on a MacBook display when gaming.
r/macgaming • u/Nearby_Log_2646 • 19h ago
Native I recompiled LEGO Harry Potter Year 1-4 windows version to run on Mac silicon
A week ago I published a static recompiler that translates the Intel Mac version of LEGO The Hobbit into a native Apple Silicon version.
Reference: https://www.reddit.com/r/macgaming/comments/1x8q6vi/i_recompiled_the_32bit_mac_version_of_lego_the/
This time I managed to get the Windows version of LEGO Harry Potter running on my M1 Max.
A couple of caveats: there will be a few frame drops while shaders compile, and I can’t upload the game files because of DMCA concerns.
If you’re using the Steam version, you’ll need to use Steamless to strip the DRM. GOG and other copies should work as well (but you might need to point the script to the correct location).
Repo link: https://github.com/itsdunintime104/WizardBrick-Recomp
I also maintain another repo, https://github.com/itsdunintime104/MacRecomp, which brings together other LEGO games. It currently includes The Hobbit and Marvel.
Next up is Harry Potter Years 5–7, and I’ll keep rolling out more as when find the time.
r/macgaming • u/LostRegular2048 • 14h ago
Apple Silicon [Mac] Minecraft RTX working on base Mac mini M4 using bedrock edition
Low resolution and low framerate but it works! Almost 30 FPS not in full screen, working with Vanilla RTX or Kelly’s RTX.
Don’t even know how this is possible but it’s all thanks to the project called “Blockintosh”, all the credits goes to the developer behind this amazing work.
r/macgaming • u/WritingDecent9543 • 18h ago
Self promotion Our game runs native on Mac from day one. No Rosetta, no wrappers
We're a team of two from China making ColdCall, a black comedy where you work in telesales and every phone call is a dodging fight. Trailer above.
We develop on Macs, so the Mac version was never a port. It's one universal build that runs natively on both Apple Silicon and Intel. The demo comes to Steam Next Fest in February, Mac included.
Mac players: what do indie games usualy get wrong on Mac that we should check before the demo?
r/macgaming • u/Weekly-Soup-4662 • 17h ago
CrossOver MELEMT - Mass Effect modding organiser and launcher
Mass Effect Legendary Edition runs well on Apple silicon Macs, but modding it has always meant Windows tools. So I made MELEMT, a free Mac app that handles mods for you.
• One-click installs: hit "Mod Manager Download" on Nexus Mods and the mod installs itself
• Drag and drop any mod you've downloaded
• Safe: it backs up your game files, so you can undo everything at any time
• Play from one place: launch ME1, ME2 or ME3 straight from the app
• Launcher Mode: a clean game launcher where you can use your own cover art
• Keeps itself up to date
It works with the game on Steam, played through NotProton or CrossOver. You'll need macOS 26 or later. There's a step-by-step guide for getting the game running if you haven't set it up yet.
Download: https://github.com/kfalencik/MELEMT
Big thanks to the ME3Tweaks team, whose tools make Legendary Edition modding possible.
Happy mac gaming!
r/macgaming • u/Szepad • 8h ago
Self promotion My Zelda-like action roguelike now runs natively on macOS (no mouse, controller or Wi-Fi needed)
I travel a lot and my MacBook is usually the only thing I have with me. During downtime at work or on trips I kept looking for games I could play without a mouse or an internet connection, and honestly there aren't many. So I ported my own game to Mac.
It's called Rogue Melee. A run takes 15-20 minutes max, you don't need a mouse or controller, it works completely offline, and it doesn't drain the battery much. Pretty much made for killing time on a laptop, and it's a lot of fun. Thought I'd share it with fellow Mac gamers, would love to hear what you think.
Steam: https://store.steampowered.com/app/3460770/Rogue_Melee/
Also, I'd really appreciate some suggestions for other games you can play like this!
r/macgaming • u/Murky-Ambition5022 • 12h ago
Self promotion I made a free Android emulator for Apple Silicon Macs, built on Google's official emulator, with keymapping, per-game profiles and optional root
Hey r/macgaming! Full disclosure: I'm the developer. I kept seeing the same question here, "is there a free, trustworthy way to play Android games on an M-series Mac?", and most of the polished answers end up paid after a trial. So I built one.
SiliconPlay is a free macOS app for M1–M4 Macs. Instead of a custom closed engine, it runs on top of Google's official Android Emulator, the same one Android developers use, and adds what gamers need:
- Play Store built in
- WASD and full keymapping with customizable on-screen buttons
- Per-game profiles, so each game remembers its controls
- Optional root mode for tinkerers and devs
- Great for app development and testing too, since it's a real Android under the hood
- No account required to launch
It runs pretty much every game and app I've thrown at it. A few titles with strict anti-cheat or Play Integrity checks may not, and I'd rather say that up front.
Version 1.0 is out today, signed and notarized by Apple:
Site: https://siliconplay.app
Direct download: https://github.com/RyanAnthonyGibo/siliconplay.app/releases/latest/download/SiliconPlay.dmg
I'm a solo dev, so tell me which games work, which don't, and what you'd want next. I'll be in the comments.
r/macgaming • u/h2999 • 2h ago
CrossOver Infamous Second Son pc port working for mac ???
has anyone tried to run the Infamous Second Son pc port on a Mac through CrossOver or anything like that? or try porting to mac.... by themselves ??? I know that's a tall order to ask, though 😂
wanting to play since i saw the post
r/macgaming • u/Octobon16 • 2h ago
Help So, whats the best FREE way to play pc games on mac now? (October 26, 2026)
r/macgaming • u/Octobon16 • 2h ago
Help So, whats the best FREE way to play pc games on mac now? (October 26, 2026)
So i heard whisky is gone, and i'm waiting until cyber monday for crossover to come out, but i'm ITCHING to play Mouthwashing rn.
any free software that CURRENTLY works?
thanks!
r/macgaming • u/EveryPerformance6712 • 3h ago
Help Has anyone gotten this game to work with mods on crossover?
r/macgaming • u/UsualCryptographer54 • 3h ago
Native Only 24 hours until Super Retro Race launches on Steam
It feels so damn good to see this project come this far. Every bit of feedback helped make the game more fun, more challenging, and better-looking.
Don't forget to add it to your wishlist. It helps with the launch!
https://store.steampowered.com/app/5348290/Super_Retro_Race/
r/macgaming • u/Suitable-Accident-66 • 1d ago
Native Wallpaper Engine port for MacOS , not another fork of existing engine completely rewritten in rust and apple silicon Metal viewer
Hii r/macgaming ,
Wanted to share something i was building from last week,
WE port for mac, it lets you play WE scene and video wallpapers in your mac.
Just download -> steam login -> download wallpaper and play on your device or add your video play them
And yes both in DESKTOP and LOCK SCREEN . there may be some bugs , i am heavily testing this and pushing updates.
It takes 300-600mb when rendering some really heavy scene wallpapers , which is appx 900mb less than other open source alternative I had tested against. And if you play only video it just takes 25mb memory.
Here is memory Usage


Check these two process Live wallpaper service and Live wallpaper rest are system processes. At any time only service will run you can quit ui or Live wallpaper by cmd+q
If you guys wanna try, download from the releases page, what ever latest version available . And let me know which wallpapers giving problem.
Releases Page | Github | Website
Thanks ✌️
r/macgaming • u/brunoamador1 • 16h ago
Native FC 26 (Switch version) running natively on my M1 MacBook Pro, no emulator
Been working on this for a while: a native port of the Switch version of EA FC 26 for Apple Silicon Macs. It’s not an emulator. The game’s ARM code gets rewritten once to run on the Mac, and the Switch graphics get translated to Metal. It’s built on top of MacNativeGames, the project that did the same for Tears of the Kingdom.
On my 13" M1 with 8 GB it holds 30 fps, and there’s an optional 60 fps mode if you don’t mind the extra heat. Career mode works from start to finish (full matches, saving, loading), sound and controllers work, and it’s fully offline.
Still rough in places. The players’ huddle before kick-off sometimes looks blown out, and since it’s the Switch version, don’t expect PS5-level movement.
You need your own Switch, your own keys and your own copy of the game (base + the 1.89.6e65 update). There are no game files or keys in the repo and I won’t share any, so please don’t ask. Building it is still pretty technical; the steps are in the README.
https://github.com/brunoamador20/fc26-mac-port
Big thanks to the MacNativeGames and nxnative folks.
r/macgaming • u/blobbo333 • 8h ago
Discussion Reconciliations on Apple TV?
All of these recomps have me wondering about running some of these games natively on the Apple TV. Is this feasible? Obviously Apple isn’t going to allow a recomp of BOTW on the App Store, but maybe through sideloading?
r/macgaming • u/Inevitable-Band-9450 • 18h ago
Help Cyberpunk 2077 on M4 Air
I’m aware that people very often ask about this game here and I’ve tried looking through a few subs and all over online and I haven’t been able to get an answer about how well it runs on an m4 air without people constantly contradicting eachother and since the game goes off of sale today and I was just wondering if anyone could share their own experience with how well it works and if you think it’d be worth it. If it helps my m4 air has 16GB of ram and I believe 8 cores which idk if that matters but I’ve seen other people discussing it. Any input is greatly appreciated and if you need any more info about my specs then let me know and I’ll try to respond as soon as I can.
r/macgaming • u/DetoursDisguised • 11h ago
Help Star Wars Galactic Racer - Hrava - Crashing to desktop
I was trying to get Galactic Racer to run on my M5 Pro Macbook Pro (64gb Unified Memory, 20-core GPU) and it was working fine for a minute (minus my Gamesir controller not being able to register certain required inputs like L3 or R3, start button, etc.) but, when trying to launch Arcade race "King of the Racers", the game will go through the loading screen as though it's going into the race, but then black screen crash to my desktop.
Has anyone playing Galactic Racer on Apple Silicon encountered this problem? I originally bought it for PC which is equipped with 16gb RAM, RTX 3080, AMD Ryzen chip, but I was getting severe lag everywhere to the point where I couldn't even access the start menu without getting an application hangtime error.
Is it that this game is such a memory hog?
r/macgaming • u/rogemana • 5h ago
Self promotion Found Homebrew Game At Site Of TX Cult Shack
r/macgaming • u/NoFront2465 • 6h ago
Help My mouse doesn't register on Zenless in Playcover??
I downloaded the pre-release 4.0.0 of playcover and I updated my mac to the newest version and I don't know what's wrong at this point. I have a macbook air m1 from 2020 but it's updated to golden gate 27.2. The keyboard (like w, a, s, d) registers fine with my keymap but for some reason clicking anything on the screen doesn't do anything. Only one button actually responds when I click it and that's the one on the top left of the screen. Everything else, nothing. I toggled "disable built-in mouse support" and it didn't do anything. I'd love to know what's going on because this has never happened for me before and tech is not my zone of expertise.