r/wow • • 5h ago

Discussion so... I kind of really liked Shadowlands

0 Upvotes

i stopped playing wow after Dragonflight for quite a lot of reasons and the last expansion i really had fun in was Shadowlands. The world was pretty cool and there was plenty of stuff to discover and do. The art direction was absolutely on point and I still think it's one of the coolest expansions aesthetically speaking. I understand some complaints about it like the story wasn't exactly great and at first I didn't like Torghast either but all n all it was pretty fun and more experimental than the exp that came b4 it (although I also enjoyed BFA and absolutely loved Legion) which I really appreciate. Keep in mind I've never really been a competitive player and play the game more for gameplay, exploration & to be immersed in it's world so I didn't care about being behind other ppl or participating in raids or pvp although I did do the raids (never beat the jailer tho 💔) & I played the dungeons a whole lot. This was also during the pandemic so I feel like it made my life a little better

P.S. don't take this seriously or personally cause in my experience Reddit ppl seem to do that a lot I just didn't really have anywhere else to post this opinion without it being too problematic or anything, it's weird that I have to say this tho I'd think most ppl would already know ts


r/wow • • 18h ago

Discussion What rewards are we getting in WotLK Remix?

10 Upvotes

Really hoping they give the Ulduar Tier 8 sets a glow-up like they did with the original Tier 2 sets. Those updated T2 sets looked amazing, and I’d love to see the same treatment for T8.


r/wow • • 1h ago

Discussion The problem with achievement farming in wow.

• Upvotes

Hey guys im from spain , english is not my main language, i used gemini to resume and translate my thougths on wow achievements farming.

The problem with achievement farming: when the achievement asks you to keep playing long after the content has stopped rewarding you

I don't mind farming achievements. In fact, I actually enjoy having long-term goals to work towards.

What I don't understand is when an activity has a clear progression system, you unlock all of its meaningful rewards, and then the game asks you to do 20, 30 or even more additional runs just to finish an achievement.

For example, imagine an activity where you collect a currency — let's say 1,000,000 Phantasma from Torghast.

You play the content, earn the currency, unlock all the upgrades, cosmetics and other meaningful rewards. Eventually, you've essentially completed everything the activity has to offer.

Except... there's still an achievement sitting there telling you:

"Keep doing this for another 20–30 runs."

And at that point, you're not really playing towards anything anymore. You're just generating a number.

That's the part that feels bad.

And what's even more frustrating is that this isn't just one or two achievements. A lot of these achievements feel extremely, extremely inflated, and as a result their completion percentages are incredibly low.

I could understand having one or two truly ridiculous achievements per expansion — something for the players who genuinely enjoy going for 100% completion and want an absurd long-term goal.

But when almost every activity has achievements designed this way, it stops feeling like optional prestige and starts feeling like artificial time padding.

After 20 years of World of Warcraft, there is already an enormous amount of content to do. There are mounts, pets, transmog, old raids, reputations, collections, professions, achievements, current content, legacy content, PvP, exploration, secrets, etc.

There is absolutely no shortage of things for players to spend their time on.

So I don't think WoW needs to artificially extend every single piece of content by adding another 20–30 runs after you've already obtained every meaningful reward.

I'm completely fine with achievements requiring dedication. I'm fine with rare drops, difficult challenges, long grinds, or even absurdly high requirements if there's a meaningful reason behind them.

But when the last tangible reward is obtained and the only thing left is an arbitrary achievement counter, the activity starts feeling like a chore rather than an accomplishment.

I'd much rather see these achievements tied to meaningful milestones along the way.

For example:

  • 250k currency → achievement
  • 500k → achievement
  • 750k → achievement
  • 1M → final achievement

Or make the final achievement reward something small but tangible: a title, cosmetic, mount recolor, toy, transmog piece, etc.

The goal shouldn't necessarily be to make achievements easier. It's to make the grind feel purposeful.

If I've already completed every meaningful part of an activity, forcing me to spend another several hours repeating it purely to make a number go from 97% to 100% doesn't feel like long-term progression.

It feels like padding.

And when you see that the vast majority of players don't even have these achievements, with completion rates sitting at extremely low percentages, I think that's worth questioning.

Maybe the answer isn't always "players need to play more."

Maybe sometimes the achievement simply asks for too much of something that has already served its purpose.

After 20 years of WoW, I think we've reached the point where there is already more than enough content in the game to keep people busy without artificially wasting their time.

Long grinds are fine. Meaningful grinds are fine.
Artificial grinds, repeated across almost every activity, aren't.


r/wow • • 21h ago

Discussion Retail WoW is missing factional outposts & story progression.

0 Upvotes

Edit: I do not mean the faction conflict, or the Horde and the Alliance factions alone, I mean the core race and class organisations. The Forsaken, the Gilneans, the Silver Hand, the Cenarion Circle.

There's been a lot of focus on WoW Forever which has really illustrated that one of the huge strengths of the original game was that sense that your character is from a place, a city, a civilisation, and you felt that connection with them as you progressed through the game. For a long time, every expansion had outposts tied to the races. The Burning Crusade had you exploring the local cultures, dreanei, ogre, mag'har orc, etc, but there was also a cenarion outpost and reputation. There was a troll village established in Zangarmarsh. A gnome settlement in Thousand Needles. They gave that tie-in back to the starting races, to your own early days playing the game.

Every expansion before Shadowlands had at least some of this as a pretty core pillar, but it's been really sporadic since.

Midnight does have this for the blood elves in spades, and it's a brilliant aspect of the expansion, but it's almost totally absent elsewhere. There is no Darkspear camp trying to set up relations with the Amani. No night elf, tauren, or Cenarion outpost exploring the wonders of Harandar.

And my big problem with this is that when all of the narrative focus is on new cultures or new civilisations, they end up not feeling as integrated with the established world, and you don't get to see how they interact with the factions we already know. It forces individual characters to represent their entire faction, and it means that progression in the faction storylines has to be tied back to easily missed quest-chains that take you away from the new zones.

A lot of the complaints about the Horde's apparent absence from helping their allies in Silvermoon would be diminished if there was at least one traditionally spiky Horde outpost somewhere in the Midnight zones trying to help with the situation and offering side-quests mentioning what's going on in the wider Horde.

I think in future expansions Blizzard needs to double back down on integrating the classic factions into new places.


r/wow • • 23h ago

Question Is Midnight worth buying as a new player?

0 Upvotes

Hello. I just got into WOW retail, I barely hit lvl 20 on 2 characters and wanted to go ahead and get the subscription but I was wondering if Midnight is worth buying if I really don’t know anything about the game yet, considering it is on 50% sale.

I don’t have a lot of time to play maybe 1-2 hours a day, not even that on some days. I don’t know anything about dungeons raids and so on.

What are your guys opinions? Is there any yt video worth watching to understand the game better?


r/wow • • 22h ago

Discussion Crafting sucks in Midnight

167 Upvotes

The crafting market is the worse in Midnight. In TWW, the crafting was viable. In Midnight, crafting and trying to make gold from it is horrible. Would like to hear what other people's thoughts are on this issue.


r/wow • • 20h ago

Discussion WoW's Russian text localization is still alive — and for millions of players it's what makes Azeroth readable. Please keep it that way through Midnight and beyond

0 Upvotes

Hi everyone. I've been playing WoW since 2006, and Blizzard games since 1996. I wanted to share a perspective that rarely comes up on this sub: the one from players across Eastern Europe, Central Asia, the Caucasus and the Baltics who play WoW in Russian.

WoW is actually the success story here. Unlike most Blizzard titles, it never had Russian voice acting — cinematics are English with subtitles, and that's perfectly normal for a game of this scale. But the official Russian text localization has been maintained for nearly two decades, and it genuinely holds up: quest text, item flavor, zone names, the tone of the story. For millions of players, this is what makes Azeroth feel theirs.

Why I'm posting now: Midnight is in full swing, WoW: Forever just launched as a third version of the game, and The Last Titan is coming in 2027. Localization is planned years ahead — so the decisions about what languages the next chapters will support are being made right now.

The context that makes this a live concern: across Blizzard's other titles, Russian voice-over has been quietly disappearing. The new Forsaken Kingdom campaign for Warcraft III: Reforged shipped subtitles-only, and Diablo Immortal has never had Russian voice acting at all. Diablo IV still has excellent Russian text — so the capability clearly exists. What worries the community is the trend line: will text localization quietly degrade next?

So, a question to the sub: for those of you who play WoW in a non-English language (Russian, Spanish, Brazilian Portuguese, German, French — anywhere), how much does localized text matter to your experience? Has the quality held up for you in Midnight? And for English-speaking players — would you notice if your language support vanished? Genuinely curious, since it's something most players never have to think about.


r/wow • • 20h ago

Question My house vanished ?

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0 Upvotes

Everyone in the neighborhood is antisocial housing including my own. I fly over the plot and nothing is there. I exited and came back and same thing. Not in a group either.


r/wow • • 12h ago

Discussion Putting Xal back in a blade

0 Upvotes

This is my official request that there is a legendary quest chain in TLT that ends with Xal’atath being imprisoned in, and empowering, a new legendary weapon. Pretty lengthy and difficult—like a Shadowmourne-type quest. I think it would be a fitting and kinda funny way to end her story (without necessary killing her). Also who doesn’t want a legendary weapon?

Y’all think it could work? Should it be priest only?


r/wow • • 18h ago

Discussion Warning: you cannot use your Battle.net balance to purchase a 12-month subscription bundle and support's response is to tell you to spend another $170

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0 Upvotes

I recognize that this may not be news to many of you but, to anyone that it is, I want to warn you not to purchase Battle.net currency if your intention is to use that currency to pay for one of WoW's various subscription bundles (particularly ahead of Forever's launch next week).

Essentially, Battle.net's storefront has a hidden design flaw: their subscription bundles (with their various mounts, pets, transmogs, etc.) are ineligible to be paid for using your Battle.net account balance and, intentionally or not, their subscription page provides you zero warning about this... as I only discovered this upon arriving at their final checkout screen...

Therein lies the predicament I now find myself in... I purchased $170 in Battle.net currency via Amazon because I happened to have a Prime Visa (thus enabling me to get 5% cashback instead of 3) and some accrued rewards dollars to spend and, by doing so, thought I could somewhat mitigate the cost of committing a year-in-advance to WoW: Forever (that I had already pre-purchased via the Warcraft Forever Bundle). When their system shockingly (at least to me) prevented me from doing this, I opened a ticket requesting that billing manually deduct the funds from my balance and then grant me the 12-month bundle, and above is the response I got...

In short, the GM told me that their system won't allow them to do this and their recommendation was to pay another $170 using a "valid recurring payment method" to get the bundle and to just leave my initial $170 sitting in my Battle.net wallet "for future purchases down the road."

My response (I'll share the screenshot in a second post because we're apparently limited to only one image per post) was that I've been a sub, and Battle.net customer, for over 20 years and that telling a customer to casually float over $320 out of pocket because your automated storefront lacks basic structural transparency is ridiculous and that other platforms, like Xbox or PlayStation, let you fund recurring subscriptions via your digital wallet.

I've now requested a manual override to deduct the cost of the bundle from my account balance or to use that money to refund my credit card if forced to go that route.

TL;DR: Do NOT buy Battle.net currency if your intent is to then purchase a subscription bundle with it. Blizzard will take your money, lock it in your wallet, and then tell you to swipe your credit card again...


r/wow • • 19h ago

Discussion Retail and WoW: Forever

0 Upvotes

Hard to title it, Im mostly wondering if theres others like me and what others think.

I would really like all the "cool" stuff from forever to be in retail, like the new lightning system is sick, also stuff like the old animations/models and remade, forever just feels alot more like WoW than retail does which is weird imo, theres just something about the old animations and stuff that truely is timeless, and im not even a wow andy ive been retail since my own beginning.

I like the gameplay of retail but I love the look of forever. Ive been thinking of swapping but at the same time I still feel attached to retail, with all the years etc. I know its a dream scenario but I would really love if they found a way to merge it all into one big WoW.

Theres been so many changes over the years so its hard to pinpoint, but things that come to mind is just stuff like mortal strike, old starsurge and starfire, mindflay, chaos bolt, arcane missiles.

Hard to condense it all into clear thought but yea.


r/wow • • 6h ago

Complaint Blizzard support is useless as always

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40 Upvotes

I didn't receive one of the toy that is 100% drop from one of the sturdy chest in the labyrinth. It's account wide loot so I can't do it with alts. It's so depressing because I knew that I would get a response like this. What should I do now?


r/wow • • 17h ago

Housing creative ways to change the color of the ground in the evening circle room?

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4 Upvotes

i’m doing a venthyr themed garden, and i want to make the grass/ground match that purple-ish red-ish grass they have in revendreth


r/wow • • 10h ago

Question Anyone else excited to try Witch in Talebound?

5 Upvotes

Read the abilities and think it sounds pretty neat. I know the Forever class survey had it in there so here’s to hoping it’s a tester for its implementation!


r/wow • • 13h ago

Discussion Eye color for Dk

12 Upvotes

It seems Blizzard has forgotten about them; first it was the Demon Hunters, and now with the Paladin craze, it seems they've forgotten about the Death Knights.

Edit: I mean that we only have the blue color, and people have been asking for red and green for a long time.


r/wow • • 21h ago

Humor / Meme Still with me?

0 Upvotes

Daydreaming I see.

I got you... a rock. Don't say I never gave you anything.


r/wow • • 3h ago

Question Rogue how to increase DPS

0 Upvotes

So I started the game not too long ago and was thinking of starting doing Mythic dungeons as a Sub Rog but im being quite inconsistent with my damage and im dying a lot of times already in delves so im not so sure if i should just go into mythic 0 before i fixt that, at the moment im using rotations ive seen in icy veins but i feel like im missing something.

I was wondering if there are any good youtubers or websites that you would recommend to use as reference and see where i can improve.

I was also curious in how do people know to increase there dps once they understand rotations and gear , is it just positioning? or are there websites to measure and see where to improve?.


r/wow • • 18h ago

Nostalgia Favorite memories? WoW was great for everyone at some point. Let's remember the good times.

17 Upvotes

In WotLK I cruised into Booty Bay on my death knight one day. Some guild was absolutely demolishing the place. They let me into that guild and helped me get that Bloodsail Admiral achievement. Good group of peeps because I was not max level at the time and the bodyguarding they did for me.

Still in Wrath there was the time we formed a full group of death knights. All high school friends. With all that good free death knight gear that was kind of OP at the time we would ride into battlegrounds together and pick targets to form a diamond around. I can't imagine that players screen when he was death gripped around the formation, never fighting one person.


r/wow • • 3h ago

WoW: Forever now is the time for feedback, so please look into the undead racials.

0 Upvotes

touch of the grave needs some love before the official release. also heard it procs on frost nova for mages ending it instantly which is weird and potentially not intended


r/wow • • 12h ago

Discussion At long last...holy ranged spec.

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0 Upvotes

from w.e. talebound ends up being.

https://www.wowhead.com/guide/talebound-overview-rewards

On one hand, I'll take w.e. I can get now aways (though we won't have to for long...)

And on the other this is kind of a slap in the face as its not in the retail game proper.

Cautious optimism.


r/wow • • 17h ago

Question I can't spend "Spiritual Corrosion" to upgrade the "Altar of Corrosion"

19 Upvotes

I have 2 points available, but it won't let me increase the level of anything; I try selecting an option, but it doesn't work. Do you know what might be happening? Thanks!


r/wow • • 20h ago

Question How do I talk to a human support staff without being able to log in

0 Upvotes

After many years I wanted to log in to try the game, but my authenticator is dead and I no longer have access to my old phone number. These are the only verification options I get. So I need an actual person at support to remove the 2FA so I can get in. But the support website doesn't have live chat as an option, only a written ticket. And to write a ticket I have to log in... with my authenticator/defunct phone number.

How do I speak to a human at Blizzard support?


r/wow • • 11h ago

Discussion Let's Talk About Tagging

0 Upvotes

Salutations. I'm a small YouTuber who mostly makes videos about City of Heroes: Homecoming, but I really do love playing World of Warcraft in its various iterations, especially Modern, and I make videos about it from time to time. Lately, I've been making videos about my experiences with the WoW Forever beta. For the most part, those videos only got a thousand or two views, which is normal for me and perfectly fine. Some got even fewer. But I made one about a concern regarding tagging, and I hit a landmine...suddenly I had tens of thousands of views. I didn't know just how big an issue that was within the community or what a contentious topic it was. I do now!!

I'm not here to debate whether the tagging rules should change in Forever. As I mentioned in my video, I know the developers have said very clearly that they will never change them so I'm not here to beat that dead horse. But I was taken aback by how outspoken the community was, even though I had acknowledged that the rules would not change and offered some other suggestions...such as better layering so that places weren't so crowded.

That brings me to my main point. One comment I got often was that people felt Modern's shared tagging lacks any sort of friction or interaction. The argument goes that WoW Forever we want to keep the friction because friction is good. But I'm confused by these statements because, while shared tagging does reduce friction to some extent, it certainly doesn't eliminate it.

If an area is being heavily farmed for a particular quest or whatever else, and mobs are spawning, I still have to get over there and do some damage to receive credit. That is similar to Classic in a way. In Classic, of course, it's whoever tags the mob first, so I have to be faster - the friction is higher. But in Modern, I still have to get over there and do some damage, and I've lost that contest plenty of times. So I'm still experiencing friction. If somebody comes along and uses an area attack or three to take down all the mobs before I can get a hit in, which sometimes happens with a high-level player, there's still friction and I'm left waiting for a while. So I'm a little confused by that part.

Also, a lot of people say that with shared tagging, there is no interaction with other players in the world. They say you practically ignore other players completely, or that those players feel like NPCs. Again, I'm left scratching my head. I've had other players help me out more times than I can count, and I've helped other players.

Regardless of which version I'm playing, I'm a nice guy who tries to help people who look like they're in trouble. I've also been the recipient of that kind of help, but I feel like it happens a little more in Modern because there's an incentive to do so. In Classic, of course, if somebody comes along and helps you with a fight, they get nothing from the system - they're helping out of the goodness of their heart. In Modern, the rewards line up with the behavior we would normally like to see. If someone helps you and does some damage, they also get a drop. Its rarely huge, but if often means they didn't have to feel like their progress is slowed down by helping you out.

Ultimately, that person did interact with me when helping. While I mostly play alone, it's moments like that that make me glad I'm playing an MMO instead of a single-player RPG. I'm very thankful for those interactions. I just think it's cool that the rewards line up better with the activity we want to promote.

This is consistent with Blizzard's approach. They want people to group up and tackle tougher content together, so Elites give better loot than solo quests, dungeons give better loot than elite quests, and raids give better loot than dungeons. They gave the biggest rewards for tougher content and content that promotes people working together as a team, which is behavior the Warcraft team wants to see. So why is it so bad to receive a small reward for helping people out in the open world? Maybe people can help me understand that.

I do understand that, when it comes to Forever, a lot of people don't want shared tagging because they feel it's a step toward Modern. I understand and appreciate that, and again, I'm not advocating for changing Forever's tagging system at all - to be perfectly clear. I just want to understand why so many people claim there is no friction or interaction with shared tagging / modern, because that doesn't line up with my experiences at all.

What do you guys think?


r/wow • • 14h ago

Nostalgia Ten years later!

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0 Upvotes

I’ve never made a better decision than when I declined the solo shuffle que pop to finish off kael’thas before going to bed.
I like it waaaaaaay more than I thought I would actually.
Sorry for lousy photo🥸


r/wow • • 13m ago

Discussion ngl I think I'd prefer the Old Gods in their true forms from the new Hearthstone expansion to be the main villains of TLT rather than villainbatting the Titans and watch Blizzard faceplant at being "MOrAlLy gRaY" for the umpteenth time.

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• Upvotes