Hey guys im from spain , english is not my main language, i used gemini to resume and translate my thougths on wow achievements farming.
The problem with achievement farming: when the achievement asks you to keep playing long after the content has stopped rewarding you
I don't mind farming achievements. In fact, I actually enjoy having long-term goals to work towards.
What I don't understand is when an activity has a clear progression system, you unlock all of its meaningful rewards, and then the game asks you to do 20, 30 or even more additional runs just to finish an achievement.
For example, imagine an activity where you collect a currency — let's say 1,000,000 Phantasma from Torghast.
You play the content, earn the currency, unlock all the upgrades, cosmetics and other meaningful rewards. Eventually, you've essentially completed everything the activity has to offer.
Except... there's still an achievement sitting there telling you:
"Keep doing this for another 20–30 runs."
And at that point, you're not really playing towards anything anymore. You're just generating a number.
That's the part that feels bad.
And what's even more frustrating is that this isn't just one or two achievements. A lot of these achievements feel extremely, extremely inflated, and as a result their completion percentages are incredibly low.
I could understand having one or two truly ridiculous achievements per expansion — something for the players who genuinely enjoy going for 100% completion and want an absurd long-term goal.
But when almost every activity has achievements designed this way, it stops feeling like optional prestige and starts feeling like artificial time padding.
After 20 years of World of Warcraft, there is already an enormous amount of content to do. There are mounts, pets, transmog, old raids, reputations, collections, professions, achievements, current content, legacy content, PvP, exploration, secrets, etc.
There is absolutely no shortage of things for players to spend their time on.
So I don't think WoW needs to artificially extend every single piece of content by adding another 20–30 runs after you've already obtained every meaningful reward.
I'm completely fine with achievements requiring dedication. I'm fine with rare drops, difficult challenges, long grinds, or even absurdly high requirements if there's a meaningful reason behind them.
But when the last tangible reward is obtained and the only thing left is an arbitrary achievement counter, the activity starts feeling like a chore rather than an accomplishment.
I'd much rather see these achievements tied to meaningful milestones along the way.
For example:
- 250k currency → achievement
- 500k → achievement
- 750k → achievement
- 1M → final achievement
Or make the final achievement reward something small but tangible: a title, cosmetic, mount recolor, toy, transmog piece, etc.
The goal shouldn't necessarily be to make achievements easier. It's to make the grind feel purposeful.
If I've already completed every meaningful part of an activity, forcing me to spend another several hours repeating it purely to make a number go from 97% to 100% doesn't feel like long-term progression.
It feels like padding.
And when you see that the vast majority of players don't even have these achievements, with completion rates sitting at extremely low percentages, I think that's worth questioning.
Maybe the answer isn't always "players need to play more."
Maybe sometimes the achievement simply asks for too much of something that has already served its purpose.
After 20 years of WoW, I think we've reached the point where there is already more than enough content in the game to keep people busy without artificially wasting their time.
Long grinds are fine. Meaningful grinds are fine.
Artificial grinds, repeated across almost every activity, aren't.