r/2007scape • u/tjowns22 • 5h ago
RNG Well, I'm done with Raids 4
Went super dry at tob and cox, so I knew the giga spoon was coming. Iron btw
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r/2007scape • u/JagexSarnie • 4d ago
r/2007scape • u/tjowns22 • 5h ago
Went super dry at tob and cox, so I knew the giga spoon was coming. Iron btw
r/2007scape • u/poickles • 9h ago
For a couple of months I have been occasionally sitting down to draw some osrs bosses in a similar style to Ken Sugimori’s now-famous washed out watercolors from Pokémon’s early years.
I have gotten lots of feedback and made revisions along the way, so as promised I want to share all that I have done now that I’ve reached 10 completed works!
These cards are not really intended for actual battling, which I’m sure you can tell lol (I haven’t a shred of the skill/knowledge required to balance a real tcg) so please take the move sets and such with a grain of salt. It’s really only supposed to be silly fun! HP and weaknesses are based around the in-game bosses stats as well, which is why they differ so wildly from the vintage tcg. Again, just silly fun! I also don’t have any plans in place for selling them because I don’t really have the time to sort out sourcing high-quality proxies. Don’t come for me 🥲
All artworks are drawn using Procreate with an Apple Pencil on the iPad Pro. Zalcano is still my favorite 🥰
r/2007scape • u/Ka-Pwn • 5h ago
Note: I do not yet have 2k in any of the raids, but it would be a cool reward, instead of a cape that you never get to show off.
r/2007scape • u/HonestResident3715 • 4h ago
50,686,115 x Onion... 74,877 x Onions(10ea)... 5,763 x Chopped Onions... 37,506 Fried Onions... Day #310 of asking OdaBlock for an Onion... Whether you Donated one, or a million Onions. I am Eternally grateful to everyone who has been a part of the story Ogre the years. Will be hosting a "50 Million Onion Celebration" soon and everyone is invited. Date & Flyer to be announced. This has been The Onion Report... Thankyou & God bless the OSRS community...<3
-SirShrekOSRS ❤️ 🧅
r/2007scape • u/kbarron • 13h ago
I don’t feel like this is even that abusable, eventually people would get the 5 kc and stop being a gp buffer, and it might get learners the experience they need rather than being a potential 500k burden every run.
r/2007scape • u/Direct_Study_3567 • 16h ago
New player. Been playing since maybe July 2026. 1505 total level. (I’m a main, but I do a lot of stuff myself. Try not to rely on GE for everything)
Loving the game but I am curious why certain areas are such dead content. (I understand that some of this is decades old. But it could be cooler / more important with new content)
Just things I think about sometimes. Apologies if it’s a bit long.
Butterflies.
Brewing.
Pretty much any farming that isn’t herbs/trees.
I feel like butterflies could be way more important especially for early game hunters/farmers. Sailing and construction kinda go together if you are upgrading your boat.
So I feel like Hunter/farming could work well together.
I get there’s some butterflies in the game already but In my head I picture if maybe early game if there was more. That if you release them near an allotment/ patch you could get minor passive boosts for that patch. In the sense similar to the anime patch in the farmers guild.
Feel like there’s could be a minor quest series about repopulating butterflies somewhere. Maybe fossil island. I figure fossil island is mostly passive content so if there was like a passive thing to mix in a little with birdhouses.
Brewing is something I feel like no one does at all. I understand why completely. Because of the low xp and time it takes. I personally do brew occasionally if my travels bring me to aldarin.
I kinda wish there was a more important reason for people to actually brew stuff.
I totally understand that trouble for brewing kinda stinks and people don’t really enjoy it.
Personally I think if close to the mini game area near the water there were some crab traps people can mess with while waiting for a new game.
Also if there was more to brewing and the game required more breweries that would be a decent area for one.
And lastly I grow pretty much 95% of all my patches. I don’t go out of my way to do it, like hops , bushes or belladonna. But I do plant them if my journey brings me there.
Just wish there was a bit more reason to actually be planting hops. I truly only plant maybe yannilla, wild blood and a lot of hemp.
Curious to hear about why it’s such dead content. Also curious if other people plants these patches or maybe I’m not doing something correctly.
Also love to hear new ideas or if anyone has thought about things similar.
I have so many ideas I don’t ever post here. I usually just read what people post. And usually is the same. “Haven’t played in 100 years what kind of money making can i do”
“Is members worth it” type posts
Lastly, I enjoy the community. Thanks for having me.
r/2007scape • u/Jayster179_ • 4h ago
Im not much of an artist but tried my best at an archive guardian pumpkin carving (:
Shout out the art team for giving us such cool looking bosses
r/2007scape • u/South-Leadership-199 • 11h ago
A while back, someone on the internet posted a video of a bean soup recipe. One of the top comments was "What if I don't like beans?".
This became known as the Bean Soup Theory. It's the inability to realize that not everything is creating for specifically you.
r/2007scape • u/MillerBlade2 • 12h ago
r/2007scape • u/snipercover • 7h ago
I feel like we’ve all been talking about how underwhelming the Obligator looks for a mega rare, but honestly, the name is just as bad.
“Obligator” sounds like a placeholder name that somehow made it through development. It doesn’t sound iconic, intimidating, or remotely on the same level as the Twisted Bow, Scythe of Vitur, or Tumeken’s Shadow.
This is supposed to be a mega rare from one of the hardest pieces of content in the game. The name should feel legendary.
Some alternative listed below:
Ocellus’s Flail
Ocellus’s Bane
The Eldritch Flail
I’m not saying these are necessarily perfect, but I think all three would be a massive improvement over “Obligator.”
Anyone else feel the same? Any other recommendations?
r/2007scape • u/JavaHomely • 18h ago
r/2007scape • u/Shurtugal929 • 13h ago
I'm calling it a glitch because there is simply no way jagex would intentionally design the raid like this. I'm at about 60kc and raid with a lot of learners. For context, I am a grandmaster with BIS gear and have about 8000 raid kc under my belt. Most of the people I'm raising with are no where near BIS and often not experienced.
Simple explanation: in teams of 5-8 men, if someone dies once and they are not in the top 3 DPSers in each room, they are guaranteed a cabbage. Not 2+ deaths, one. That death can be the end of Dreadnoth, and they can do all of ocellus and do 10% of the raids DPs, and they will get a cabbage.
Expanded explanation: It's very clear that the raid operates similar to TOB with points to roll white loot. You enter with either 0 or 1 points, and any death puts you into the negative (let's say -1 point). You gain points by seemingly being in the top 4 DPSers in each room: the MVP gets 2 points, 2nd and 3rd and 4th place gets 1 point. Players 5, 6, 7, and 8 get no points.
If players 5-8 all have lower dps options compared to their teammates, and their skill difference does not offset the the damage potential difference, then they will never be in the top DPSers in rooms in big team sizes.
Meaning one death is a guaranteed cabbage if you are poorly geared or learning the raid in large team sizes.I have seen this literally dozens of times. If you are FFA and not raiding with friends, and if your gear is not great and you are not great at the raid, and if you die once, you may as well teleport out. You will not even roll a white chest, nevermind a purple.
This cannot be by design. This must be a glitch. Jagex is not this dense. Otherwise, there is no incentive to ever run a 5+ man if you have not BIS gear or are learning the raid. I have seen this dozens of times. I help run We Do Raids and I am not the only one noticing this. This is a recipe for disaster (hah) if it is true, and it effectively kills any large team FFA raids as people will teleport out the second they die. It makes taking learners on much riskier as well, as a solid team of 2-4 people are often how learners get their feet in the door.
I'm not asking jagex to reveal how points are calculated, but I refuse to believe this system was intentionally designed. I have raided with dozens of people who are disheartened after a death because they know a cabbage awaits them after this. It also means that taking a learner onto your team is significantly less likely.
r/2007scape • u/aaditmshah • 2h ago
The items kept on death section shows that the graceful set goes to my gravestone for no fee, but I'm still wary of risking it. I'm asking because I want to charge air orbs at the obelisk. What am I actually risking here? Also, the guide risk value shows 180k. Where does that come from?
r/2007scape • u/Strong_Alveoli • 7h ago
Kits for these polled ones from hard mode?
r/2007scape • u/Infinite-Group-4520 • 4h ago
r/2007scape • u/Rubenxfd • 16h ago
I absolutely love how Jagex handled the purple reveal in The Fractured Archive.
Instead of instantly knowing whether someone received a purple, you have to walk towards the platform and wait for the flames to appear. Orange means no purple, while purple means ... well, purple! It's such a cool way to build suspense!
However, there's one issue that completely ruins this buildup.
As soon as you enter the reward room, you can already see your personal chest with sparkles around it. You instantly know that even if purple flames appear, the purple isn't yours.
This completely defeats the purpose of the awesome suspense they've created for this raid.
My suggestion: Delay the sparkles around your personal chest until AFTER the orange or purple flames appear. Ideally, add a slight delay so the purple chest has enough time to appear before your personal chest is revealed.
It's a small change, but I think it would make the reward reveal so much more exciting!
EDIT: Calm down, Behemeth fanboys. I haven’t watched him in years, but it’s nice to hear he mentioned it in a video too.
r/2007scape • u/Shambodien123 • 9h ago
I’ve had multiple teams who miss the message and don’t realise they’re tanking, should def show in the chat box
r/2007scape • u/roosterkun • 17h ago
r/2007scape • u/hamsterturd • 12h ago
I started my journey completely fresh almost 2 weeks ago. Obsessed, watched as many guides as I could, and sent as many attempts as I could mentally bear. After nearly 30 attempts, 5 zuks, and liquidating gear for supplies, I did it. And you can too.
Yes it’s hard and there’s a ton to learn. If you can give it your best and treat it as a learning opportunity every run, you will eventually get better.
Good luck on your next run.