r/macgaming • u/RenatsMC • 14h ago
r/macgaming • u/Daily_concern • Mar 01 '22
Apple Silicon M1 Mac Up-to-date Game Compatibility List
TLDR: THE LIST!
This is the latest, open and most up-to-date list of games that are compatible with the M1 Mac, whether it uses the original M1 chip or the M1 Pro or M1 Max. Compatibility is broken down to Native ARM, Rosetta 2, iOS, CrossOver or Parallels.
The wiki is free to add information to, you can edit any page without an account. If you have any questions please read the Editing guide or come to the Discord.
r/macgaming • u/paxfabri • 10h ago
Apple Silicon Dragon Age: Origins, free macOS (Apple Silicon) launcher
With the shuttering of BioWare I’ve been feeling pretty nostalgic for Dragon Age and wanted to revisit Origins, it’s one of my all time favourite games, and the RPG that got 16yo me into RPGs.
Only issue is I’m away from my home for an extended period and only have my Mac with me. Turns out DA:O isn’t natively on Apple Silicon (makes sense it’s 17yo at this point), and I really didn’t want to have to run it via Windows on a VM.
So, I’ve created a native macOS launcher for it (with a lot of help from Codex). Since it’s actually working I thought I’d share it with you all in case it lets anyone else scratch that nostalgia itch.
The launcher is free, it’s code is open source, and (for anyone that cares) it works by running the windows steam client and the game through Wine (you will need a steam license for DA:O or DA:O Ultimate Edition).
You can download it here: https://github.com/Dr-Smth/OriginsLauncher
More detail on how to set it up/how it works are also there.
I’ve tested it on my own MacBook (16” M5 Pro), it should work on all Apple Silicon running macOS26/27 (it’s display aware and will adjust the fullscreen resolution to whatever model you’re using). If you encounter any issues let me know… and if anyone wants to test it in more depth that’d be massively appreciated.
If you do try it, I’d love to hear how you find it.
Finally a massive thanks to Aberrant Ink for the artwork, and the people behind Wine, Sikarugir, and DAFix (without them this wouldn’t have been possible).
r/macgaming • u/Dear_Turnip2358 • 1d ago
Apple Silicon Pokémon Sword Native Apple TV port
I know this is a Mac gaming subreddit but thought I’d seen a few posts about Apple TV gaming on here and thought it might be relevant to some but here is Pokemon Sword natively being played on Apple TV 4K 3rd gen. Performance is perfect so far I’ve not experienced a stutter. It’s in console mode but for lower generations it can go in handheld mode to bring the requirements down a little but I’m a student so don’t have Apple TVs laying around to test on.
Made using NXNative tool for Mac and then making a TV app based on it’s output.
r/macgaming • u/Nearby_Log_2646 • 15h ago
Native I recompiled LEGO Harry Potter Year 1-4 windows version to run on Mac silicon
A week ago I published a static recompiler that translates the Intel Mac version of LEGO The Hobbit into a native Apple Silicon version.
Reference: https://www.reddit.com/r/macgaming/comments/1x8q6vi/i_recompiled_the_32bit_mac_version_of_lego_the/
This time I managed to get the Windows version of LEGO Harry Potter running on my M1 Max.
A couple of caveats: there will be a few frame drops while shaders compile, and I can’t upload the game files because of DMCA concerns.
If you’re using the Steam version, you’ll need to use Steamless to strip the DRM. GOG and other copies should work as well (but you might need to point the script to the correct location).
Repo link: https://github.com/itsdunintime104/WizardBrick-Recomp
I also maintain another repo, https://github.com/itsdunintime104/MacRecomp, which brings together other LEGO games. It currently includes The Hobbit and Marvel.
Next up is Harry Potter Years 5–7, and I’ll keep rolling out more as when find the time.
r/macgaming • u/LostRegular2048 • 9h ago
Apple Silicon [Mac] Minecraft RTX working on base Mac mini M4 using bedrock edition
Low resolution and low framerate but it works! Almost 30 FPS not in full screen, working with Vanilla RTX or Kelly’s RTX.
Don’t even know how this is possible but it’s all thanks to the project called “Blockintosh”, all the credits goes to the developer behind this amazing work.
r/macgaming • u/WritingDecent9543 • 14h ago
Self promotion Our game runs native on Mac from day one. No Rosetta, no wrappers
We're a team of two from China making ColdCall, a black comedy where you work in telesales and every phone call is a dodging fight. Trailer above.
We develop on Macs, so the Mac version was never a port. It's one universal build that runs natively on both Apple Silicon and Intel. The demo comes to Steam Next Fest in February, Mac included.
Mac players: what do indie games usualy get wrong on Mac that we should check before the demo?
r/macgaming • u/Weekly-Soup-4662 • 12h ago
CrossOver MELEMT - Mass Effect modding organiser and launcher
Mass Effect Legendary Edition runs well on Apple silicon Macs, but modding it has always meant Windows tools. So I made MELEMT, a free Mac app that handles mods for you.
• One-click installs: hit "Mod Manager Download" on Nexus Mods and the mod installs itself
• Drag and drop any mod you've downloaded
• Safe: it backs up your game files, so you can undo everything at any time
• Play from one place: launch ME1, ME2 or ME3 straight from the app
• Launcher Mode: a clean game launcher where you can use your own cover art
• Keeps itself up to date
It works with the game on Steam, played through NotProton or CrossOver. You'll need macOS 26 or later. There's a step-by-step guide for getting the game running if you haven't set it up yet.
Download: https://github.com/kfalencik/MELEMT
Big thanks to the ME3Tweaks team, whose tools make Legendary Edition modding possible.
Happy mac gaming!
r/macgaming • u/Szepad • 4h ago
Self promotion My Zelda-like action roguelike now runs natively on macOS (no mouse, controller or Wi-Fi needed)
I travel a lot and my MacBook is usually the only thing I have with me. During downtime at work or on trips I kept looking for games I could play without a mouse or an internet connection, and honestly there aren't many. So I ported my own game to Mac.
It's called Rogue Melee. A run takes 15-20 minutes max, you don't need a mouse or controller, it works completely offline, and it doesn't drain the battery much. Pretty much made for killing time on a laptop, and it's a lot of fun. Thought I'd share it with fellow Mac gamers, would love to hear what you think.
Steam: https://store.steampowered.com/app/3460770/Rogue_Melee/
Also, I'd really appreciate some suggestions for other games you can play like this!
r/macgaming • u/Murky-Ambition5022 • 7h ago
Self promotion I made a free Android emulator for Apple Silicon Macs, built on Google's official emulator, with keymapping, per-game profiles and optional root
Hey r/macgaming! Full disclosure: I'm the developer. I kept seeing the same question here, "is there a free, trustworthy way to play Android games on an M-series Mac?", and most of the polished answers end up paid after a trial. So I built one.
SiliconPlay is a free macOS app for M1–M4 Macs. Instead of a custom closed engine, it runs on top of Google's official Android Emulator, the same one Android developers use, and adds what gamers need:
- Play Store built in
- WASD and full keymapping with customizable on-screen buttons
- Per-game profiles, so each game remembers its controls
- Optional root mode for tinkerers and devs
- Great for app development and testing too, since it's a real Android under the hood
- No account required to launch
It runs pretty much every game and app I've thrown at it. A few titles with strict anti-cheat or Play Integrity checks may not, and I'd rather say that up front.
Version 1.0 is out today, signed and notarized by Apple:
Site: https://siliconplay.app
Direct download: https://github.com/RyanAnthonyGibo/siliconplay.app/releases/latest/download/SiliconPlay.dmg
I'm a solo dev, so tell me which games work, which don't, and what you'd want next. I'll be in the comments.
r/macgaming • u/Suitable-Accident-66 • 21h ago
Native Wallpaper Engine port for MacOS , not another fork of existing engine completely rewritten in rust and apple silicon Metal viewer
Hii r/macgaming ,
Wanted to share something i was building from last week,
WE port for mac, it lets you play WE scene and video wallpapers in your mac.
Just download -> steam login -> download wallpaper and play on your device or add your video play them
And yes both in DESKTOP and LOCK SCREEN . there may be some bugs , i am heavily testing this and pushing updates.
It takes 300-600mb when rendering some really heavy scene wallpapers , which is appx 900mb less than other open source alternative I had tested against. And if you play only video it just takes 25mb memory.
Here is memory Usage


Check these two process Live wallpaper service and Live wallpaper rest are system processes. At any time only service will run you can quit ui or Live wallpaper by cmd+q
If you guys wanna try, download from the releases page, what ever latest version available . And let me know which wallpapers giving problem.
Releases Page | Github | Website
Thanks ✌️
r/macgaming • u/blobbo333 • 4h ago
Discussion Reconciliations on Apple TV?
All of these recomps have me wondering about running some of these games natively on the Apple TV. Is this feasible? Obviously Apple isn’t going to allow a recomp of BOTW on the App Store, but maybe through sideloading?
r/macgaming • u/brunoamador1 • 12h ago
Native FC 26 (Switch version) running natively on my M1 MacBook Pro, no emulator
Been working on this for a while: a native port of the Switch version of EA FC 26 for Apple Silicon Macs. It’s not an emulator. The game’s ARM code gets rewritten once to run on the Mac, and the Switch graphics get translated to Metal. It’s built on top of MacNativeGames, the project that did the same for Tears of the Kingdom.
On my 13" M1 with 8 GB it holds 30 fps, and there’s an optional 60 fps mode if you don’t mind the extra heat. Career mode works from start to finish (full matches, saving, loading), sound and controllers work, and it’s fully offline.
Still rough in places. The players’ huddle before kick-off sometimes looks blown out, and since it’s the Switch version, don’t expect PS5-level movement.
You need your own Switch, your own keys and your own copy of the game (base + the 1.89.6e65 update). There are no game files or keys in the repo and I won’t share any, so please don’t ask. Building it is still pretty technical; the steps are in the README.
https://github.com/brunoamador20/fc26-mac-port
Big thanks to the MacNativeGames and nxnative folks.
r/macgaming • u/Inevitable-Band-9450 • 14h ago
Help Cyberpunk 2077 on M4 Air
I’m aware that people very often ask about this game here and I’ve tried looking through a few subs and all over online and I haven’t been able to get an answer about how well it runs on an m4 air without people constantly contradicting eachother and since the game goes off of sale today and I was just wondering if anyone could share their own experience with how well it works and if you think it’d be worth it. If it helps my m4 air has 16GB of ram and I believe 8 cores which idk if that matters but I’ve seen other people discussing it. Any input is greatly appreciated and if you need any more info about my specs then let me know and I’ll try to respond as soon as I can.
r/macgaming • u/DetoursDisguised • 7h ago
Help Star Wars Galactic Racer - Hrava - Crashing to desktop
I was trying to get Galactic Racer to run on my M5 Pro Macbook Pro (64gb Unified Memory, 20-core GPU) and it was working fine for a minute (minus my Gamesir controller not being able to register certain required inputs like L3 or R3, start button, etc.) but, when trying to launch Arcade race "King of the Racers", the game will go through the loading screen as though it's going into the race, but then black screen crash to my desktop.
Has anyone playing Galactic Racer on Apple Silicon encountered this problem? I originally bought it for PC which is equipped with 16gb RAM, RTX 3080, AMD Ryzen chip, but I was getting severe lag everywhere to the point where I couldn't even access the start menu without getting an application hangtime error.
Is it that this game is such a memory hog?
r/macgaming • u/rogemana • 1h ago
Self promotion Found Homebrew Game At Site Of TX Cult Shack
r/macgaming • u/NoFront2465 • 2h ago
Help My mouse doesn't register on Zenless in Playcover??
I downloaded the pre-release 4.0.0 of playcover and I updated my mac to the newest version and I don't know what's wrong at this point. I have a macbook air m1 from 2020 but it's updated to golden gate 27.2. The keyboard (like w, a, s, d) registers fine with my keymap but for some reason clicking anything on the screen doesn't do anything. Only one button actually responds when I click it and that's the one on the top left of the screen. Everything else, nothing. I toggled "disable built-in mouse support" and it didn't do anything. I'd love to know what's going on because this has never happened for me before and tech is not my zone of expertise.
r/macgaming • u/oyskionline • 15h ago
Rosetta Gravity Rush Remastered running on Apple Silicon MacBook Pro M4 Max - 2560×1600, 60 FPS, working audio and DualSense gyro!
After quite a bit of experimenting, I finally managed to get Gravity Rush Remastered (PS4) running on my MacBook Pro M4 Max using GR2fork EXODUS. And the result is surprisingly good!
Hardware: MacBook Pro 14-inch, M4 Max, 36 GB, macOS 27.0.1, Emulator: GR2fork EXODUS (October 26, 2026 pre-release), Controller: DualSense, including motion/gyro controls
Game version: Gravity Rush Remastered, CUSA01113, v1.00
Results:
- Game boots and is playable
- 2560×1600 resolution (16:10) via an XML patch
- 60 FPS reported by the emulator (16.7 ms)
- Graphics rendering correctly
- Working music and sound effects
- DualSense motion controls working
- Stable during my testing so far
I haven't performed a proper frame-time analysis yet, so I can't confirm perfectly consistent frame pacing, but the emulator is reporting 60 FPS.
Steps:
- Install GR2fork EXODUS
I downloaded GR2Launcher and installed the EXODUS pre-release through its version manager. Unfortunately, GR2Launcher kept displaying an error about emulator versions needing to be inside the launcher folder. It also crashed when I tried to drag and drop the game's PKG. The workaround was to bypass GR2Launcher and launch the emulator directly through Terminal.
2. Install the PS4 game
I used ShadPS4 Game Manager to install my Gravity Rush Remastered PS4 PKG. The game was successfully extracted into a CUSA01113 folder and recognized by GR2fork.
3. Fix broken graphics
Initially, the game would start, but textures and objects disappeared. For example, the apple in the opening scene appeared briefly and then vanished, leaving incomplete geometry and textures. I enabled the following GPU settings in ~/Library/Application Support/shadPS4/config.json:
"readback_linear_images_async": true,
"readback_linear_images_enabled": true,
"readbacks_mode": 2
These settings are consistent with the asynchronous linear-image readback functionality recommended by the GR2fork developer.
4. Fix missing audio
This was probably the biggest obstacle. The game initially had absolutely no sound, and the emulator log repeatedly showed errors such as:
[Lib.Ngs2] sceNgs2VoiceGetState: stateSize = 48
[Lib.Ngs2] sceNgs2VoiceControl: called
I eventually resolved this by adding the following PS4 system modules to the shadPS4 sys_modules directory:
libSceNgs2.sprxlibSceAudiodec.sprx
After adding these two libraries, both the audio and graphics were working correctly in my setup. These proprietary system modules are not included with the emulator and should be obtained from a legally owned PS4 system.
5. Enable 2560×1600 resolution
I downloaded the GR2fork GoldHEN XML patch repository and used:
GravityRushRemastered-Orbis.xml
I enabled the patch:
16:10 2560x1600
One important detail: simply placing the XML file in the patches directory did not seem to activate it. I had to explicitly pass it to the emulator using --patch.
The log then confirmed multiple entries like:
PatchMemory: Applied patch: 16:10 2560x1600
This made a visible difference: the game now renders in 16:10 and makes much better use of the MacBook's display.
Links:
GR2fork emulator:
https://github.com/junminlee2004/GR2fork
GR2fork releases:
https://github.com/junminlee2004/GR2fork/releases
GR2fork GoldHEN patch repository:
https://github.com/junminlee2004/GR2fork_GoldHEN_Patch_Repository
ShadPS4 Game Manager:
https://github.com/paulomanrique/shadps4-game-manager
Final thoughts:
I'm genuinely impressed that this is possible on Apple Silicon, especially considering that GR2fork's macOS support is still relatively new. The emulator itself is running through Rosetta 2, yet Gravity Rush Remastered is playable with working audio, gyro controls and a high-resolution 16:10 patch. I've only tested a limited part of the game, so this isn't a claim that the entire game is flawless, but it's already a huge improvement over my initial attempts.
Hopefully this helps anyone else trying to play Gravity Rush Remastered on an M-series Mac! Big thanks to the GR2fork and shadPS4 developers for their work.
r/macgaming • u/qwmrt • 3h ago
Native I made a native Apple Silicon (M1–M5) port of Beta 1.7.3 — True Retina HiDPI, LWJGL 3, VBOs, and Zero 20Hz Judder (Open-Source + .dmg)
r/macgaming • u/Bitter_Honey_70 • 3h ago
Help Help resolving Don't Starve Together warning "unable to read from config directory. Please make sure you have read permissions for your Klei save folder"
I have tried the suggestions on the Klei support page "Mac Catalina OS - Getting an "Unable to read from config directory" error message" to no avail. All the other resources I can find are about issues writing to config directory.
This is on a 8 gigabyte M2 MacBook Pro running 15.7.4
I am a bit technologically illiterate, and may have missed something obvious. Can anyone give me advice or point me to some useful resources?
r/macgaming • u/Chemical-Spell-6756 • 3h ago
Discussion How well is a MacBook Pro with LoL and emulation?
So, I’m going to buy a MacBook Pro for SW dev and personal stuff, I’ve never used macOS, but I’m familiarized with iOS ecosystem, I know Mac is not exactly for gaming, but I’m interested only on retro game (specially with retro achievements) and league of legends, maybe the binding of Isaac, the thing is in YT people only show LoL goes well but never explain if keyboard and mouse work good, I know windows run everything but I’m burned out from “gaming laptops”
r/macgaming • u/Dear_Turnip2358 • 11h ago
Native DualScreenTV. Apple TV emulator with iPad extension.
Here is the project I was making for running 3DS, DS, GBA and PSP on Apple TV.
If you have any questions, feel free to ask!
r/macgaming • u/FinancialSoft1644 • 8h ago
Native Uncapped: run Roblox on macOS past 120 Hz and the 240 fps cap (~700 fps on M4 Max)
Uncapped launches Roblox on macOS without the refresh-rate cap and without Roblox’s 240 fps cap, and adds an on-screen counter with the real render rate (now / average / 1% low)
M4 Max, low graphics: 120 fps → ~700.

Install (macOS 14+):
curl -fsSL https://raw.githubusercontent.com/Pogo-Bash/robloxMacOSuncap/main/install.sh | bash
Then open Uncapped instead of Roblox, and join games from inside the Roblox app.
Repo: https://github.com/Pogo-Bash/robloxMacOSuncap
It injects a library into the Roblox client, which is against Roblox’s Terms of Use. Use it at your own risk.
r/macgaming • u/Yoru-0 • 11h ago
CrossOver Viable stretched res on mac finally.
apologies for the horrendous video quality