lol y’alll are hilarious
Learned the game courts were too small for proper spacing so yall hop in zone immediately every game, spamming steals in lanes, and flopping. Your five stack against two groups and an AI
Pure 🐈🐈🐈🐈🐈
Every single game for the last three days in rec against five stack zone sweats
Was just collecting daily reward yesterday and today. 2 days in a row unlimited boosts. One already would be biggest prize i ever got in all past 2k daily spins ever,but 2 days in a row? But maybe it’s common right now?
I understand you need people to play park but holy shit I do not want to play park. You wait 10 minutes to get into a "no squad" game where you are constantly against red plate SQUADS. Just make it park AND theatre for god sake, at least those games get over and done fast and it's actual no squads. People complain about solo rec but my god I'd rather do 100 games of nonstop solo rec than touch park, specificly no squad parks, as they're always filled with squads and if you're actually no squad you get some 60-70 ovr bum who thinks he's a dribble god taking contested shots.
Sorry I just needed to vent I really really really hate park it's the most unfun part of the game, tolerable if you're squadded but still the waiting times are rough, go play theatre.
Just need to rant, we all know random rec is awful but what’s even worse is when you don’t have 5 in squads rec. I genuinely don’t understand what goes through people’s minds to actively ice out their teammates when they could go play 2’s or 3’s? It’s one thing if people are selling but not even giving your teammates a chance? Been playing too much today ig💀
I always see hate for inside centers & I’ll never understand it. YES they can be a detriment if they don’t know how to play their role, that’s kind of how every build works. If you are playing with an HIGH IQ inside and can’t make it work it’s 100% the guards that can’t adapt (as a PG myself who prefers to play with insides over poppers in every gamemode) Unless I’m running 5 out iso (which I find extremely boring for EVERYONE but me on the court) you can still run PNRs, call backdoors, set offballs. You get so many free O Boards and slips from having an inside. Plus the defense on an inside or most likely going to be better. PLEASE don’t be an inside who just posts up under the rim though..
Do I think you should go to rec with an inside center? Probably not. Most people can’t adapt playstyles around it & everyone in random rec thinks they have to backdoor cut 30 times a play so they’ll get in your way and you’ll be in theirs.
It’s gotten to the point that I refuse to get on randoms anymore. At least if someone tries to cheat against me and my friends we mass report the person at least. There’s is literally zero reason to play this game if you don’t own a zen since that’s all you’ll be playing against which I’d rather uninstall it all together and never play it again.
This is the first in a new series of post where each week I take my favourite NBA performances and create a build you can run. Week 1 is Ty Jerome’s season opener for Memphis against Utah.
The performance
45 points on 17-25 from the field, 5-10 from three, 6-7 at the line, plus 7 boards and 6 assists in 32 minutes. Career high and a Grizzlies franchise opening-night record. Fourteen of his 17 makes were unassisted, 8 of 10 on his floaters went in, not scared of contact, a masterclass in ethical hoops. Every three he made was a pull-up. Utah dropped in coverage on ball screens and he spent the night punishing it from 8 to 12 feet.
The build
PG, 6'5", 200 lb, 6'6" wingspan. I took creative liberty on the wingspan so Driving Layup could reach 93 and unlock Gold Float Game.
High: Driving Layup 93 (floaters and finishes run off this), Three-Point 91, Free Throw 92 (87.5% last season, and 6-7 in the opener), Mid-Range 89, Pass Accuracy 86, Ball Handle 86, Strength 79 (maxed, for contact finishes).
Low: Driving Dunk 26, Standing Dunk 25, Vertical 52 (he doesn’t dunk), Block 50, Defensive Rebound 55, Interior D 68 (he’s a guard). Close Shot sits at 78 because he almost never shoots standing still.
Badge plan
Float Game is the whole identity, so it comes first, then Arc Cadence and Smooth Operator for the pull-ups (every three he made was off the dribble) and Limitless Range for the 28-footers.
Physical Finisher covers the contact layups. Dimer, Handles for Days and Unpluckable make him a proper creator, who kicks out to open shooters and doesn't get stripped. Skip Static Middy and Set and Fire, because Ty took no standstill shots. If you have Fuse slots, you can get to HoF Float Game and Arc Cadence, and then start building out the rest.
How to play it
Get your big to set a high screen and attack. If they drop, pull up from three or hit the 12-foot floater. If they hedge, take the mid-range pull-up. If the defence commits two to you, hit the roller or the corners if they help off.
What performance should we build next? Tell me in the comments.
Gameplay: MyPLAYER / Driving Dunk Meter
Platform: Xbox Series X|S
Gamertag: Pelk Dog
Recent updates appear to have unintentionally overcorrected dunk-meter contests, creating an imbalance between finishing and perimeter shooting.
2KTutes' original testing showed defenders standing directly underneath the basket barely affected dunk green windows, even with 99 Interior Defense. This was overpowered and needed adjustment.
However, October retesting shows 25 Interior Defense now significantly shrinks the green window, while 99 Interior Defense can virtually eliminate it, despite the defender remaining out of position.
This is concerning because Patch 2.0 addressed shooting "ghost contests" by requiring better defensive positioning. Yet dunking now appears heavily influenced by Interior Defense ratings regardless of positioning.
To reproduce: Compare meter dunks against defenders with 25 and 99 Interior Defense standing directly underneath the rim, then repeat with defenders properly positioned to challenge the drive.
Elite rim protectors should be effective when positioned correctly, but poorly positioned defenders with minimal defensive ratings shouldn't neutralize elite finishers. Shooting and finishing should follow consistent principles rewarding ratings, positioning, and timing.
Is it just me or has the game felt the same since 2K21….? Call it a skill gap or skill issue all you want but why is the meta always fking left right left right and overdribble to get a 3 and get bailed out by a pure rebounding good boy…. You cant even say that oh Steph does the same thing because no tf he does not 😂 call me an old head or salty but the game is getting overran by fortnite and roblox try hards and the devs of 2K CATERS TO THEM and not the real OG’s who love ethical hoops