r/RealTimeStrategy • u/Shogo-MAD • 3h ago
r/RealTimeStrategy • u/ChingShih • Jun 10 '21
Announcement Wiki: Upcoming and Recommended RTS, 4X, and Grand Strategy Games
Looking for the next RTS game to play? Want to recommend one that doesn't get enough love? Please consider reading or contributing to the community's Wiki pages below:
- Upcoming Games: /r/RealTimeStrategy/wiki/upcoming
- Recommended Games: /r/RealTimeStrategy/wiki/recommended
On the Recommended Games page: Feel free to add content and details. When editing a page please try to follow the existing formatting and be as impartial as possible in your descriptions (i.e. leave out "I really like this game's multiplayer"). If you need help please message the moderators and we can roll-back accidental changes or assist you with using the correct coding/mark-down.
On the Upcoming Games page: Anyone may add games to this list of anticipated games for 2020 and 2021. Even if you don't know all the details about the release date or systems the game will release on, you can add some information, just make sure there is "???" in the other fields, otherwise the chart won't generate. Please follow the existing formatting.
Developers: Please do not add your own game to the list. At a later date we will have a separate list for independent games and games that have developer support within this community. Edits to the wiki are not anonymous!
Rules for editing the wiki:
- Subscribe to /r/RealTimeStrategy and have at least 10 karma (of any type).
- Click "edit" at the top of the wiki page and use the same formatting when adding a game to the list.
- Make sure to provide a link to where the game can be legally acquired and/or an in-depth description or review of the game.
- If the game is in alpha, beta, or exclusively on Steam Early Access, Square Enix Collective, Xbox Game Pass, or similar, then please put that in the description.
- Keep the lists in date and/or alphabetical order when possible.
- Please do not remove other people's recommendations. If a change/correction needs to be made please message the moderators to let us know why you're making that change.
If you have any questions please message the moderators. Thank you!
r/RealTimeStrategy • u/ChingShih • 26d ago
Megathread For AI-developed Games - October Edition
Greetings, devs and strategists!
We're continuing our policy to have all substantially AI-developed or AI-assisted projects and games get posted in this Megathread or to /r/AIGameDev or /r/VibeCoding. Please see this announcement on the subject.
Devs: Please use this megathread to post top-level comments showcasing your AI-developed projects and games, as well as games substantially relying on AI-derived content (even if it's placeholder content). Standard self-promo posting guidelines still apply.
Everyone else is welcome to discuss and ask questions about the content posted here.
Reminder: Devs, please also make sure that the game you're promoting fits into the expectations of the RTS community. Games should have many gameplay mechanics in common with games such as Starcraft, Company of Heroes, or Age of Empires. Please visit our friends at /r/StrategyGames, /r/TowerDefense, or /r/SurvivalGaming if those are stronger fits for the game's genre. Or message the mods and we'll do our best to answer any questions you may have. Thank you!
r/RealTimeStrategy • u/gerwant311 • 7h ago
Discussion A new wave of AI generated games? A look at Defilade, Ebbtide and Restand
To preface, this is an OBSERVATION I've had and wanted to share, this is by no means an attack nor witch hunt. I do not have any hard proof to confirm my observations.
With that out of the way ;
I'm pretty sure most of you have heard od Defilade, characteristic art style, crazy good unit AI and seems new and fresh?
Steam page : https://store.steampowered.com/app/5246700/Defilade/
There's two more games that happened to be "just announced". They have a very different gameplay loop and concept than Defilade but they do share an UNCANNY level of simililarity in the selling points of large scale engangements with smart unit AI but most importantly the art style and models, almost looks like a reskin with a different gameplay.
Games in question :
Ebbtide : https://store.steampowered.com/app/4915700/Ebbtide/
Restand : now this one is where it gets more than similar, it seems more like an exact copy of ebbtide, it cannot be found on steam, but
has a very active instagram page :
https://www.instagram.com/mantakustudio?xtok=MWN0dnRpamlka2l5cg==
With gameplay on YouTube too :
https://youtu.be/SMgDRxw046Y?si=rvGRRI6m7KRRFuFS
I've reached out to the dev of Restand, and he's claiming that hes developing it solo, and without talking to the other projects.
Why do these all three games look and feel so similar?
Different concepts, different (allegedly), independent devs all suddenly announced three projects that just look and feel so similar?
I'm starting to (unfortunately) feel like there is some kind of AI dev tool out on Unity, and it happens to create these kind of games.
It would explain the similar timeframe of these announcements AND their uncanny similarity.
My only proof is that EBBTIDE's steam page has a very heavy AI disclosure and what my eyes show me, the similarity is undeniable, and thats what got me thinking.
Are we entering an era of AI generated RTS games sold off as solo dev projects?
TL DR :
Defilade and two other games look extremely similar to each other, albeit with different concepts. Devs claim to be working independently and just happen to have made three independent but similar projects, smells like AI dev tool.
Thoughts?
r/RealTimeStrategy • u/vikingzx • 7h ago
Video C&C Fans Are Amazing (OpenC&C3D and RA3D Alpha Release Trailer)
r/RealTimeStrategy • u/RammaStardock • 12h ago
Self-Promo Video Ashes of the Singularity II - Launch Trailer | Massive-Scale RTS
The game launches November 10. Humanity is caught between the Post-Human Coalition and the AI Substrate, and you can lead the United Earth Forces through the campaign or play any of the three factions in skirmish and multiplayer.
If you're interested, you can wishlist it here: https://store.steampowered.com/app/3499790/Ashes_of_the_Singularity_II/
Let us know what you think in the comments.
r/RealTimeStrategy • u/josef256 • 6h ago
Self-Promo Post Vibes of the Game i'm working on
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trying to achieve a retro feel ...everything is still in alpha so there is a lot to change/improve
if you want to check it out
https://store.steampowered.com/app/5497810/WILL_IT_HOLD/
r/RealTimeStrategy • u/Snoo4317 • 2h ago
Looking For Game Free For All RTS Games
Hello, as the title says, I am looking for an RTS or even an RTT that supports free for all games. The problem is, I prefer RTS games grounded in reality.
I cannot find an RTS based on WW2, the Cold War or Modern War that supports free for all natively. I've tried games like Company of Heroes, but most of the time when I have to mod a game to get FFA it breaks the game for one of my friends with a terrible laptop.
I've been searching for a while, but haven't found anything that's actually fun. Thanks for the help in advance, I know this is a little niche.
r/RealTimeStrategy • u/FutureLynx_ • 3h ago
Recommending Game Tried Act of War yesterday, played some matches, uninstalled. Will I like C&C Generals?
The game has very good mechanics (AoW). But the 3D graphics, like how can someone prefer this to the beauty of Red Alert 2 or even Red Alert 1?
And C&C Generals looks even worse, it looks like AoW but mobile.
I wanted an RTS just like Generals or AoW but looking like Red Alert 2, or Sudden Strike 2. Why ruin it by going 3D?
So I had to uninstall it.
I was told many times by friends to try C&C Generals. But it feels like its going to be the same experience as AoW. Good mechanics and game, but terrible 3D graphics.
r/RealTimeStrategy • u/Luis_Badano • 11h ago
Self-Promo Post 🎮 SILICA 1.0 GIVEAWAY! Win a Free Copy of the Game! 🚀
Big news for RTS/FPS fans! Silica is officially launching its 1.0 version on November 3rd! If you've been waiting for the perfect time to jump into the action or claim your copy, this is it!
A huge thank you to Consortium Gaming for sponsoring and making this giveaway possible! 🙌
📋 How to Enter:
- Subscribe to the YouTube channel: 👉LuchoGamingLB YouTube Channel
- Join the Consortium Gaming Discord community: 👉Consortium Gaming Discord
- Reach out to Qc
Leviathanon Discord to claim your copy!
⏰ Deadline: This promotion is open until November 22nd. Don't miss out!
Good luck to everyone, and see you on the battlefield! 🪐🔥

r/RealTimeStrategy • u/Unlucky_Young5665 • 4h ago
Discussion Should an RTS hide which resources/items are dangerous, or is that just unfair?
In my RTS, four mushroom species grow near trees: two safe, two poisonous. The game never says which is which. A poisonous one fixes hunger but makes the unit sick right away.
Is learning by getting hurt once fine if the cost is small, or would you want a subtle cue (sprite detail, unit reaction) so you can deduce it first?
Examples from other RTS/survival games welcome.
r/RealTimeStrategy • u/Slight_Low_409 • 13h ago
Self-Promo Video Loved Thronefall but got tired of the lack of army control, so I’m making a base builder with actual micro-management
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r/RealTimeStrategy • u/Critical-Pea-8782 • 1d ago
Self-Promo Video Feed The Front first gameplay video. Game's steam page just opened and demo versions will be coming to public.
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First time I prepare gameplay video so I dont really know if its reflect my game good or not but I am open to all constructive criticism or feedback :)
Steam Link
r/RealTimeStrategy • u/Shogo-MAD • 2d ago
Video POV: you are about to become an RTS fan
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r/RealTimeStrategy • u/Pineway_Projects • 2d ago
Self-Promo Video I'm making a mobile tactics game inspired by Total War. Would you play something like this?
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I'm primarily a PC gamer, fan of Starcraft and Total War series. I've tried playing RTS games on Android, including the Total War mobile ports, but often find the controls cumbersome, especially on smaller phone screens.
So I decided to make my own take on the genre, focusing on relatively small battles with simple controls. you set up an ambush, then you control ONLY the commander. Kinda like in a real battle.
The result is Ambush the Romans, where you command an evolving force of Gauls fighting Roman invaders through a branching campaign.
I'd love to know whether this kind of streamlined real-time tactics game appeals to other RTS players. I'm not a big fan of the usual mobile gaming aesthetics and monetization myself, so I'm trying to do something different.
r/RealTimeStrategy • u/exeizm • 2d ago
Self-Promo Video Modding our RTS isn't like modding other games DANGERLINE old-school RTS
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What you can do in our game editor
- One editor, one project = one mod. Level, asset, script and Mod Studio tabs live in one window, like a game engine.
- The whole game is in the Asset Browser. Open any unit, building or map. Your edits are saved as overrides inside your mod, so the original files are never touched and mods stack on top of each other.
- Make new units. Start from scratch or from any existing unit. Set its stats, weapons and abilities, and add it to a faction.
- Give units new models. Drop in your own glTF, FBX or OBJ model, textures and sounds (WAV, OGG, MP3, FLAC, FMOD banks). The Mod Studio cooks them for the game.
- Live unit preview. Watch any unit Idle, Attack, Move or get Destroyed right in the editor. Change a stat and see the result instantly.
- Visual scripting that compiles to real Lua. Wire nodes like On Unit Spawned → Scale Part, hit save, and the change shows on the unit. You can read the generated Lua and learn from it.
- Or write Lua directly. Lua 5.4 with a full game API: spawn units, deal damage, give money, issue orders, timers, messages, end the match.
- Write your own game modes. Change the rules of a match, its win conditions, economy and events.
- Rewrite unit behaviour. Override a unit's On Damaged, On Fire, On Target Acquired, On Spawn, On Death and On Kill with nodes or Lua, and call the default behaviour whenever you want.
- Build your own maps: sculpt terrain (raise, lower, smooth, flatten, noise), paint ground, lay spline roads (boulevards, streets, dirt lanes, roundabouts), place buildings and props, set player starts, and test in one click.
- Animation graph and particle editors for your units' movement and effects.
- Multiplayer- and replay-safe. Scripts run in the deterministic lockstep simulation, so a mod plays the same for every player and in every replay.
- Steam Workshop built in. Publish your mod and subscribe to others' without leaving the editor.
We'd love to know: what would you mod first?
Come hang out, share ideas and follow development on our Discord
Music in the video: "Not Ready to Die" by Avenged Sevenfold (from Call of the Dead).
r/RealTimeStrategy • u/BattleDreadnought • 2d ago
Self-Promo Video GDF Vehicles | Tempest Rising
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🎵 Music: Frank Klepacki - Power Distribution
r/RealTimeStrategy • u/BalisaurioTV • 1d ago
Self-Promo Video Sunday Morning Campaign - Re-playing Legacy of the Void, recruiting the purifiers, again - Starcraft 2
youtube.comCasual RTS fan re-re-playing the starcraft 2 campaign. Going through past levels to record footage before moving on in the story: Now going through Legacy of the Void (the protoss),unifying the protoss, this time reactivating the purifier program. Real time strategy enthusiast looking to play every RTS game ever (except those that i don’t want to), join in and lets chat about RTS!
r/RealTimeStrategy • u/Guldynka • 2d ago
Discussion Red Alert 2 was released with this special cover art which they later (after 2001) got rid of
Just an interesting fact.
What did you like or dislike about this great game?
r/RealTimeStrategy • u/DisastrousDoggy • 2d ago
Modding Check out the progress on my ambitious toy soldiers VS Mode PLUS mod!
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still sooo much to refine and add, most hud is placeholder for now, etc.
Yes, you can switch to toy soldiers music as well before you hit start.
r/RealTimeStrategy • u/Ollhax • 2d ago
Self-Promo Video Voxel destruction
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Hey! Here’s a short video of how I handle unit destruction in my voxel-based RTS.
The basic idea is to go through each voxel of a destroyed model, turn it into an individual box, and simulate the resulting debris using a physics engine that runs independently of the gameplay code. I prune some of the boxes to keep the battlefield from turning into a sea of debris.
For giggles, I threw in a little surprise at the end 😁
The game is called “Mysticore: Towers & Timber”, it’s a bit of a mix of defensive RTS and colony builder, with 4 player co-op support. It runs on a highly moddable custom engine, and the game will include a level and script editor:
https://store.steampowered.com/app/3754970/Mysticore_Towers_Timber/
r/RealTimeStrategy • u/Substantial_Pizza410 • 2d ago
Looking For Game Any RTS games with conquest/territory control?
Looking for a military or medieval RTS, or RTS hybrid game for pc and/or Android. Looking for multiplayer, preferably a lot of countries fighting for control.
r/RealTimeStrategy • u/Vincent-Dragoncry • 2d ago
RTS & Base-Builder Hybrid Dev are crazy Sync Animations in Dawn of War 4 Ork leaping in to stab with a spear, getting tossed aside and jump right back on squig
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r/RealTimeStrategy • u/mangum95 • 2d ago
Looking For Game RTS games for someone who sucks at RTS
So over the years I have played a few RTS games and enjoyed them. AOE2, all 3 battle for middle earths, Halo Wars, a few C&Cs etc. I tried some total war shogun 2 but sucked at it.
The issue is I have not grown past just playing on easy and building a missive army to overwhelm the enemy.
Overall I suck and I either need tips to better learn. Or games that help teach me to teach mico management better.
I would love some advice as I enjoy the genre but like the skill to play properly.
r/RealTimeStrategy • u/severdedge • 2d ago
Looking For Game Looking for a game like Mechcommander
I am really hankerin' for a Mechcommander style game, preferably with a campaign and no base-building; just getting your guys ready and sending them in to do the mission.